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request: changes to DK healing cauterize

athena9205
athena9205
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the cauterize skill is rather limited and i wanted to offer a suggestion for review. add in it and the other morph a line like: stack up to 3 times. each time the skill is activated another ball is produced to fly around the DK. the dps version would do its thing and hit every 5 sec per ball and the healing one will heal same way. Having 3 balls up would allow 9 healing bursts in 17 seconds if the balls are created every 1 second and allowed to go full length of time.

thoughts ?
  • JayKwellen
    JayKwellen
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    Would be crazy OP in PvP.

    I use cauterize as one of my heals on my stamDK and already I can already get 7k or so individual heals from it, potentially over 21k if each one crits. Being able to spam it two or three times would make me into an unstoppable killing machine. I've never used flames of oblivion, but I'd imagine magDK's spamming it before running into a fight would be a whole new level of toxicity. Might as well pair it with infernal guardian and just be an out of control murderous firework show.

    I still think the skills could definitely be tweaked though. For example, why does FoO grant major savagery anyway when it deals flame damage? What stam DK is using this over camo hunter for savagery, and if you are, why are you the way that you are? Why does cauterize still give prophecy but not savagery too?

    If they want FoO to be an actual option for stamDK's they should change it to be like soul trap, have it deal flame or physical damage depending on whichever is higher.
    Xbox NA - JaeKwellen
    AD PvP
    Trying to main a magcro. This is awful.
  • Zer0_CooL
    Zer0_CooL
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    More tics with less healing would be apreciatet.
  • athena9205
    athena9205
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    how about a 3 stack HOT or DOT skill rather than burst ?

    how about affecting 3 players healing burst and single target DOT stack 3 times, say 1k ish damage per 2 second stack 3 times lasts 10 seconds. CD 3 seconds ?

    i like having the major prophesy addition as it allows me to not have inner light on the bar and have a healing/dps skill in use
  • fred4
    fred4
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    The question is: Why? Stam DK is one of my main classes in PvP. Furthermore my skill layout is such that I could spam Cauterize a few times occasionally. This already does something: It gives you an instant heal as you reset the timing of the orbs. DK is doing pretty well as is IMO. Your change would probably be crazy OP in PVP, so it's a definite "No!" from me.

    The timing of the skill is perfect. Rally is your burst heal. Resolving Vigor is a short 4-second heal, which complements that. Cauterize, with an interval of 5 seconds, complements those other two skills perfectly. It's one of those cases where current class design works rather well, IMO, and the slightly bursty nature of the skill has saved my behind countless times. I don't think I'd even want it to be a more evenly-spread HOT.

    I can't speak for mag DK, but that class has all sorts of off-healing coming in, thus I imagine Cauterize being a steady heal functions in much the same way as a gap-filler. I particularly appreciate the duration of the skill. A heal you only need to reactivate every 15 seconds is a rarity these days.
    PC EU: Magblade (PvP main), DK (PvE Tank), Sorc (PvP and PvE), Magden (PvE Healer), Magplar (PvP and PvE DD), Arcanist (PvE DD)
    PC NA: Magblade (PvP and PvE every role)
  • fred4
    fred4
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    JayKwellen wrote: »
    I still think the skills could definitely be tweaked though. For example, why does FoO grant major savagery anyway when it deals flame damage? What stam DK is using this over camo hunter for savagery, and if you are, why are you the way that you are? Why does cauterize still give prophecy but not savagery too?
    I could get behind that. Camou Hunter just dominates in recent patches. I used to front bar FoO, before Cauterize existed and scaled for stam toons. One of the reasons to do that was that it goes off as soon as a nightblade attacks and you could tell their position, e.g. the angle they were behind you, by watching the flame ball go off.
    PC EU: Magblade (PvP main), DK (PvE Tank), Sorc (PvP and PvE), Magden (PvE Healer), Magplar (PvP and PvE DD), Arcanist (PvE DD)
    PC NA: Magblade (PvP and PvE every role)
  • lucky_Sage
    lucky_Sage
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    Both abilities needed a rework. I can’t stand not having control over abilities
    DC PC NA
    Magdk - main
    Stamcro - alt

    AD PS4 NA -retired (PC runs way better to play on console)
    magdk
    magblade
    stamplar
    magden
    magsorc

  • Vevvev
    Vevvev
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    I personally hate Cauterize on my magDK because I'd rather run Inner Light and when Cauterize goes to an ally it's just.... Meh. Coagulating Blood is better for me.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • El_Borracho
    El_Borracho
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    Vevvev wrote: »
    I personally hate Cauterize on my magDK because I'd rather run Inner Light and when Cauterize goes to an ally it's just.... Meh. Coagulating Blood is better for me.

    Agree. Coagulating Blood is far more reliable
  • zvavi
    zvavi
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    Just let it hit 2 targets. Will already make wonders in group settings, and solo while it is nice there are other options.
  • Hotdog_23
    Hotdog_23
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    Cauterize just needs to heal 2 people the same way Flames of Oblivion damages 2 enemies. This change alone would help DK healers. Plus grant Major Savagery as FOO does for the stam DK.
  • Larcomar
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    Yeah, most of the main website builds seem to have magdk using cauterize, it just didn't work for me. I've dropped it and just use coag blood, not missed it. It sort of falls between two stools - it's not a constant background heal like say crit surge / leeching etc, but its too small for a burst.

    I'm not sure I quite get the original proposal, I guess my take would be maybe just make it a constant heal, like say every second and make coag/GDB the burst. I suspect we'd fine it was quite underpowered but hey. What I'd really go for is an analogue to wardens netch or nb's siphonig strikes with stam / mag regen. I can live with the healing on my dk but I find his sustain poor compared to other classes.

    Edit - not quite sure what happened there. Even the forums are janky now.....
    Edited by Larcomar on November 25, 2020 10:26AM
  • athena9205
    athena9205
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    Hotdog_23 wrote: »
    Cauterize just needs to heal 2 people the same way Flames of Oblivion damages 2 enemies. This change alone would help DK healers. Plus grant Major Savagery as FOO does for the stam DK.

    cauterize is best for healers, healing others, not neccessarily for healing self. but i like the 2 heal setup, even better would be self and 2 others the same way sorc twilight matriarch works. And imo all the vigor skills need a major overhaul, they just dont compare with mag healing in any way and they are the only AOE healing skill for stam healers.
  • Hotdog_23
    Hotdog_23
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    Comparing Cauterize to Critical Surge and cauterize is the weaker skill by far. Sure, cauterize cost 50% less but it’s also 50% shorter in duration.

    It would be nice if cauterize was changed to more consistent heal over time skills. Or I should say a smaller widow then every 5 seconds time frame. Like every 2 seconds. Just extend to the time to 16 seconds from 15 seconds. Honestly, I don’t think the heal should be reduced it this change is made looking at the healing power of critical surge compared to cauterize.

    Still maintain that Major Savagery should be added as well to cauterize skills.

    Be safe and have fun :)
  • xaraan
    xaraan
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    I personally love the way the skill works as is.

    Some of the changes offered in the thread either make the skill not work as uniquely or make it too strong.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
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