well well, now this is refreshing! complaining about horse ears! i love it!
Attention to detail is attention to detail.
They have a multimillion dollar art department.
Details matter to players.
Nothing wrong about caring about details when they could have done something correctly but didn't bother to.
LadyLethalla wrote: »I always said, ESO's horses look like they were designed by someone who'd never actually seen a horse and was working off a description someone else gave them...
This is why I always ride cats instead.
The thing that bugs me most about horse riding in video games is that the reins are always slack and never gathered up. I know, First World Gaming Problems xD
Exactly! I am so glad to meet a fellow rider of ferocious large cats. Riding my tiger requires a very light hand indeed. Any reins, let alone any attempt from me to pull them, would annoy it to the point of me being thrown off, mauled and eaten. My lion is slightly less fiercely independent when I ride him, but that's probably only because he is getting old, not that I actually tamed him.I would say whoever designed cat mounts in ESO has never owned one.
Versispellis wrote: »Many issues with the horses can be attributed to a bad skeleton rig, I suspect. A bad skeleton can do more than poor animations; it can also stretch and squash the model. I think it explains:
1. Disproportionate hind legs
2. Short swan necks
3. Laterally squished body (on new "bulky" models)
4. Slack mouth syndrome
5. And yes, the ears
I think a LOT of issues would be resolved if they gave the skeleton another pass. Animations need a dire rework too, but one thing at a time.
Sidebar: Someone mentioned the canines' run cycle. I agree. It's wrong.
JonnytheKing wrote: »well well, now this is refreshing! complaining about horse ears! i love it!
Attention to detail is attention to detail.
They have a multimillion dollar art department.
Details matter to players.
Nothing wrong about caring about details when they could have done something correctly but didn't bother to.
maybe if the big problems was fixed first people would care more about it
stefan.gustavsonb16_ESO wrote: »Exactly! I am so glad to meet a fellow rider of ferocious large cats. Riding my tiger requires a very light hand indeed. Any reins, let alone any attempt from me to pull them, would annoy it to the point of me being thrown off, mauled and eaten. My lion is slightly less fiercely independent when I ride him, but that's probably only because he is getting old, not that I actually tamed him.I would say whoever designed cat mounts in ESO has never owned one.
Not only ears, but legs, too! Most of the horsies have grown their hind legs too long, which looks unhealthy and unnatural.It's so jarring as someone who owns horses IRL to see this weird deformity being the standard horse ear movement in the game.
SydneyGrey wrote: »ESO has the worst horses of any game I've ever seen. I've seen kid's games that had better-looking, more natural horses than ESO does.
Fun fact there ar 2 horse types (skeletons)
Bulky horse - 1
Skinny horse - 2 its the same as elks and indriks no new one, front legs bent round and left hint leg kinks inwards while walking slow
NotaDaedraWorshipper wrote: »Fun fact there ar 2 horse types (skeletons)
Bulky horse - 1
Skinny horse - 2 its the same as elks and indriks no new one, front legs bent round and left hint leg kinks inwards while walking slow
It's actually 3 and they all use the same rig/skeleton, which is why they all run wrong.
- The first bulky one.
- The skinny one with horrible textures. The skinniness also helps showing the bad animation and proportions.
- The newest one the Greymoor pre-order horse has, along with the Zero Legion Destrier and Sovngarde horse. Which looks the best, but it's still wrong in so many ways
LadyLethalla wrote: »I always said, ESO's horses look like they were designed by someone who'd never actually seen a horse and was working off a description someone else gave them...
This is why I always ride cats instead.
The thing that bugs me most about horse riding in video games is that the reins are always slack and never gathered up. I know, First World Gaming Problems xD
I would say whoever designed cat mounts in ESO has never owned one. There's no way any cat would accept anything on his nose/forehead, where all the whiskers are - the reins, the cap or whatever apparel they decided to place there. Not to mention it looks ugly as hell. The wolves and senche-rahts have more reasonable solution, with the thing attached to a saddle. Also, there's something wrong with the front paws, they are crooked from the front and too straight from the side. And those atrocious "speed" accessories, that would only slow the mount down XD
To people mentioning the perma-open mouths of horses, they're that way because of issues that happened a few years ago. I don't remember the exact problem, it was something to do with horse mouths moving with NPC dialogue, or something to do with horse noises being made by NPCs, or...it was some sort of audio mixup with horses and NPCs. ZOS' solution was to gives horses permanently open mouths.
Versispellis wrote: »NotaDaedraWorshipper wrote: »Fun fact there ar 2 horse types (skeletons)
Bulky horse - 1
Skinny horse - 2 its the same as elks and indriks no new one, front legs bent round and left hint leg kinks inwards while walking slow
It's actually 3 and they all use the same rig/skeleton, which is why they all run wrong.
- The first bulky one.
- The skinny one with horrible textures. The skinniness also helps showing the bad animation and proportions.
- The newest one the Greymoor pre-order horse has, along with the Zero Legion Destrier and Sovngarde horse. Which looks the best, but it's still wrong in so many ways
Correct. The third model still has the bad hind legs and neck, but they seem less egregious. This one has the unique problem of being too narrow. I really can't get over it. Sidenote, I suspect the Frostbane horse is this model's early ancestor.
Sylvermynx wrote: »As a matter of fact, my long-time large animal vet (who is a personal friend and shirttail relative as well) decided to try ESO a while back. He couldn't do it because the animals were so wrong.
I referred him to Skyrim with AlienSlof's mods.... He's much happier.
Sylvermynx wrote: »As a matter of fact, my long-time large animal vet (who is a personal friend and shirttail relative as well) decided to try ESO a while back. He couldn't do it because the animals were so wrong.
I referred him to Skyrim with AlienSlof's mods.... He's much happier.
This comment made my day! Thank you.
I hope he's enjoying them.