MashmalloMan wrote: »@ESO_Nightingale What do you think about this? Have you ever done your own test?
Everest_Lionheart wrote: »How are the debuffs being applied exactly? Is it all % based chance to apply or is there are way to proc them every time like with breach where casting fissure applies it every time? Trying to figure out when and where to cast skills in an actual rotation to keep things up is difficult right now when things are about as clear as mud. It seems only magden has a real chance of applying this buff as well. Stam can also use the same magic but it seems unless we carried a frost staff on some crazy hybrid we don’t have any real way to apply this buff ourselves.
Has anyone really figure out how it works yet and if so how to use it effectively?
ESO_Nightingale wrote: »MashmalloMan wrote: »@ESO_Nightingale What do you think about this? Have you ever done your own test?
I haven't done my own tests on this, but it's very interesting to see this, thanks for doing it! I remember a while ago that we were upset about losing arctic blast's damage and how it had a 30% proc chance each time it ticked, after seeing your numbers, i'm fairly sure that this was their attempt to try and sate the loss of the proc chance with AB1.0. This being said i still don't think we have enough chilled proc chance, but mainly when it comes to our normal skills such as deep fissure and SCR, i think it being heavily concentrated on one skill is okay in the short term. i think if they added frost damage animal companions skills in the future, they could remove this bonus chilled proc chance from impaling shards to do something else with it as it's a little boring at the moment even with this chilled bonus, additionally, AB3.0 is currently an issue and does need to be addressed for it's impact in pvp and there has been desire from many people to get more frost damage warden damage skills, even beyond changing anmial companions damage type.
MashmalloMan wrote: »Everest_Lionheart wrote: »How are the debuffs being applied exactly? Is it all % based chance to apply or is there are way to proc them every time like with breach where casting fissure applies it every time? Trying to figure out when and where to cast skills in an actual rotation to keep things up is difficult right now when things are about as clear as mud. It seems only magden has a real chance of applying this buff as well. Stam can also use the same magic but it seems unless we carried a frost staff on some crazy hybrid we don’t have any real way to apply this buff ourselves.
Has anyone really figure out how it works yet and if so how to use it effectively?
@Everest_Lionheart If you read through my entire post, I go into detail about base status effect proc chances, but I'll provide some extra info below if this helps.
Minor brittle is only applied if the below conditions are met:
- Must be holding a frost staff.
- Must proc the chilled status effect.
Chilled status effect function:
- 1 direct frost damage tick when applied.
- Status effect damage is based on your character stats. eg. Max Magicka, Spell Damage, Spell Crit.. unaware if this dynamically scales.
- Effected by CP related bonuses.
- Lasts 4 seconds long.
- Minor maim applicable for entire duration.
- Minor brittle applicable for entire duration, if holding a frost staff.
- Enemies that are chilled become immbolized, if standing in a Frost Wall of Elements.
How to proc (base proc chance, no modifiers):
- Enchants = 20% (Frost, Fire, Absorb Magicka, Shock, etc. Base Cooldown is every 4s, infused is every 2s)
- Single Target Direct Damage = 10% (Force pulse, etc)
- AoE Direct Damage = 5% (Meteor, Unstable Wall final hit, etc)
- Single Target DoT Damage = 3% (Destructive Reach)
- AoE DoT Damage = 1% (Winters Revenge, Wall of Elements, Arctic Blast, Sleet Storm, Meteor ground dot, etc)
Bonuses to status effect proc chance are additive to the above baseline:
- Destruction Staff Passive = +100%
- Charged Gold Weapon Trait = +220%
- Warden's Glacial Presence Passive = +200% (Only applicable to Winters Embrace abilities)
Here is an example:
- Holding just a Destruction Staff for +100% chance. Enchant proc chance becomes 40% instead of the base 20%.
- If you were holding a Golden Charged Destruction Staff for an additional +220% (320% combined). Your proc chance for enchants would become 84%.
- Charged trait is only in effect on the weapon you're currently holding, for the best way to consistently proc status effects, you'd therefore want an infused weapon with a frost enchantment on your backbar so it fires every 2 seconds, instead of every 4 seconds. Then, you'd want to use a charged staff on your front bar to increase that proc chance for chilled every 2 seconds from the 40% to 84%. This is potentially overkill for a Warden due to the above tests done with Winters Revenge, but it would guarantee close to 100% uptime of chilled and therefore minor brittle.
If you don't want to sacrifice much as a dps warden by running charged, using an infused frost enchant on back bar + precise staff on front bar and Winters Revenge would probably provide close to 80+ % uptime. Combine that with the Psijic Order spammable, Elemental Weapon and you are guaranteeing yourself about a 33% chance when using your spammable to proc chilled too. That would be more than enough. In my tests, Winters Revenge alone, counted for 55% chilled uptime and this is aoe.
Do your rotations as normal, usally based on keeping up Unstable Wall on rotation every 10s, with every other dot you have and casting Scorch every 3rd ability.
MashmalloMan wrote: »ESO_Nightingale wrote: »MashmalloMan wrote: »@ESO_Nightingale What do you think about this? Have you ever done your own test?
I haven't done my own tests on this, but it's very interesting to see this, thanks for doing it! I remember a while ago that we were upset about losing arctic blast's damage and how it had a 30% proc chance each time it ticked, after seeing your numbers, i'm fairly sure that this was their attempt to try and sate the loss of the proc chance with AB1.0. This being said i still don't think we have enough chilled proc chance, but mainly when it comes to our normal skills such as deep fissure and SCR, i think it being heavily concentrated on one skill is okay in the short term. i think if they added frost damage animal companions skills in the future, they could remove this bonus chilled proc chance from impaling shards to do something else with it as it's a little boring at the moment even with this chilled bonus, additionally, AB3.0 is currently an issue and does need to be addressed for it's impact in pvp and there has been desire from many people to get more frost damage warden damage skills, even beyond changing anmial companions damage type.
I agree. Warden deserves the DK treatment. AKA, a guaranteed way to proc chilled.. I'd argue if Winters Revenge remains the same (which it should because 50%+ uptime on chilled via an aoe dot is amazing), then Warden's should get only 1 of 2 changes:
- All animal companion skills changed to frost damage.
- I prefer this option because I like theme built into the classes, although I doubt this will ever happen because Sorcs are barely shock mages and it's been that way for 6 years.
- If these skills were frost, the chance to proc chilled would be based on higher base chance abilities than simply aoe dot. Flies would be 6% per tick, Scorch 10%, Birds 20%, Bear 20/10% depending on attack. IMO the combined total between all attacks would be a very high chance for chilled uptime without a charged staff so this route would be pretty nice all things considered with Winters Revenge.
- The more likely answer: 1 single target skill guarantees chilled on hit. Flies or Birds as a likely candiate. This is how DK behaves and it works pretty well for Claw proccing Poison/Burning. Players would probably prefer this and it would give Bird spam a much needed bonus utility, this skill is pretty boring and underwhelming. This also works way better for PVP players, since they can combo things better and rely less on RNG for a full rotation using the example in step 1. They're also less likely to use Winters Revenge, so a guaranteed dot or spammable to apply chilled would probably be the first option available to them.
FrancisCrawford wrote: »[snip]
And should one use the rough-and-ready estimate that Winter's Revenge has a base chance of proccing Chilled at 5%/tick rather than the otherwise-standard 1%?
The destro passive, a charged staff, and CP taken together give (from memory) a 4.8x multiplier on whatever the base chance is. So that could be pretty nice.
Note that this isn't only about Brittle (and Chilled itself). If you can drop AoE status effects, then Force Pulse gets much splashier.
Fizzyapple wrote: »As of U32 I can get ~100% (99) uptime on chilled with only a frost glyph. I have tested this on 20 parses. Can anyone please confirm this for me? If not then I must be missing something important but I have no idea what that might be.
Thanks!
(Bosmer Bow/Bow Wardeness)
Fizzyapple wrote: »As of U32 I can get ~100% (99) uptime on chilled with only a frost glyph. I have tested this on 20 parses. Can anyone please confirm this for me? If not then I must be missing something important but I have no idea what that might be.
Thanks!
(Bosmer Bow/Bow Wardeness)
MashmalloMan wrote: »Fizzyapple wrote: »As of U32 I can get ~100% (99) uptime on chilled with only a frost glyph. I have tested this on 20 parses. Can anyone please confirm this for me? If not then I must be missing something important but I have no idea what that might be.
Thanks!
(Bosmer Bow/Bow Wardeness)
Since the chance to proc on enchants starts at 20%, a charged 2 handed weapon of +480% or 5.8x gives you 116% chance to proc chilled. 128% if you count CP, so yeah, 100% guarantee now.