Maintenance for the week of January 6:
· [COMPLETE] NA megaservers for maintenance – January 8, 4:00AM EST (9:00 UTC) - 8:00AM EST (13:00 UTC)
· [COMPLETE] EU megaservers for maintenance – January 8, 9:00 UTC (4:00AM EST) - 13:00 UTC (8:00AM EST)

How do you feel about current state of healers in the game?

Starlight_Whisper
Starlight_Whisper
✭✭✭✭✭
Is there need for improvements?
  • MirandaSharp
    MirandaSharp
    ✭✭✭✭
    In what content?
  • Auberon1983
    Auberon1983
    ✭✭✭
    I main a Healer (Breton MagWarden), and I haven't run into any issues, other than the LA bug set to be fixed soon. I can hold my own with him, and have soloed a few places. This is PvE

    PvP I am not happy about the changes (you now can only heal group members). This is stopping me from bringing him to PvP, and I instead just made a Bosmer StamBlade for it.

    As to direction, Healing is starting to become less valuable this patch/season, but I expect it to go back to how it was. Though if you're wearing any Pale Order or whatnot in group content than I don't know what to tell ya.
  • zvavi
    zvavi
    ✭✭✭✭✭
    ✭✭✭✭✭
    PvP cyrodil - bad
    PvE - fine
    Edited by zvavi on November 22, 2020 1:41PM
  • ivramirez
    ivramirez
    ✭✭✭
    Well, take a look at this and then reach you own conclusions.

    https://www.youtube.com/watch?v=CKA2s0QYLLA
  • JTD
    JTD
    ✭✭✭
    As to direction, Healing is starting to become less valuable this patch/season, but I expect it to go back to how it was. Though if you're wearing any Pale Order or whatnot in group content than I don't know what to tell ya.

    In pve.

    But why bring a healer in 4 man content? Surely not for the healing? There are maybe 4 veteran HM dungeons where you need it. Even in trials you only focus 1 of the healers on full heal and the other one on debuff/support.

    Curious to see trials with RoPO.

    For pvp no idea.. i don't pvp.

  • Drdeath20
    Drdeath20
    ✭✭✭✭✭
    Well to be fair theres a heal on alot of damage dealer abilities soo healing is ever present.
  • Auberon1983
    Auberon1983
    ✭✭✭
    JTD wrote: »
    As to direction, Healing is starting to become less valuable this patch/season, but I expect it to go back to how it was. Though if you're wearing any Pale Order or whatnot in group content than I don't know what to tell ya.

    In pve.

    But why bring a healer in 4 man content? Surely not for the healing? There are maybe 4 veteran HM dungeons where you need it. Even in trials you only focus 1 of the healers on full heal and the other one on debuff/support.

    Curious to see trials with RoPO.

    For pvp no idea.. i don't pvp.

    I only run with Guildmates (I have never Pugged and don't plan on doing so), and we often run 3 DPS and my Healer. Part of this is we're short on Tanks, which is why I even made on in the first place. Trials are a bit different, and the trial Guild I'm in would laugh Pale Order out of the group. We also run Veteran Trials/Hard mode as well.
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    In what content?

    Very good point. The question posed is so generic that no one really knows what OP is asking about.

    PvP vs Pve? Dungeons, normal trials, vet HM trials? Are they suggesting there is not much need for healers or that healers are weak?

  • Andre_Noir
    Andre_Noir
    ✭✭✭✭
    Changes are needed in every aspect because right now it's the most brain-dead afk role in the game. But in the way healing work in the game nothing will change significantly. And the last two classes are both very boring straight forward in healing without even tiny amount of creativity in design
  • Mike0987
    Mike0987
    ✭✭✭
    Here's a good idea. Let go to war with another faction.

    The small print... If the medic within your group is unable to heal you, you're on your own. Be certain to build your character for 1vx as well as group. Don't bother looking going to the ER in your faction or getting heals from anywhere else as they do not exist.
  • AWinterWolf
    AWinterWolf
    ✭✭✭✭
    As someone who is in core groups of trials and doing trifectas in dungeons, as a necromancer healer, I can tell you I am still very much wanted.

    Could things be better? Sure.
    Do I get annoyed about adapting my build every patch? Like every other role out there.

    I like being able to heal and debuff. I'm proud of the achievements I've earned and look forward to continuing down my current path.

    @AWinterWolf, PC EU.

    Main character: Healer, CP 1300+,
    Completed:
    vSS (Ice & Fire HM)
    vMoL Trifecta
    TTT
    vKA HMs
    vBRP
    All Dungeon Trifectas.

    Favourite quote:

    History is a story written by the victors, who often paint themselves the best of lights.
  • Vevvev
    Vevvev
    ✭✭✭✭✭
    ✭✭✭✭✭
    I've found plenty of ways to bypass all the "You can't heal X" restrictions with all those wonder abilities that come with synergies.
    • Have a vampire or person using the ring of the Pale Order in your group? Toss an Energy Orb at them.
    • Can't heal the people that had boiling oil dumped on them from the nearby keep? Throw Cleansing Ritual down if you're a Templar and pray the people hit X. Energy Orb works to but not as effective...
    • Can also apply lifesteal to enemies so allies get healed for attacking them.

    Those are just three examples of things healers can do if direct heals and stuff doesn't work. There are more and they all seem to be focused around synergies and other indirect things.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • NoMoreChillies
    NoMoreChillies
    ✭✭✭✭✭
    self healing is out of control

    Nerf self healing and then Healers will be needed for more than just trials and the rare vet HM dungeon.
    Insulting people on the internet is cowardly.
  • etchedpixels
    etchedpixels
    ✭✭✭✭✭
    JTD wrote: »
    But why bring a healer in 4 man content? Surely not for the healing? There are maybe 4 veteran HM dungeons where you need it. Even in trials you only focus 1 of the healers on full heal and the other one on debuff/support.

    That depends on the skills and levels of the other three. Take a bunch of low level characters who are not so used to the game and you need some healing even in Wayrest Sewers 1.

    It's not all about end game content with four CP 810 characters. It's about getting there. For normals with a good enough player you don't need a healer or a tank or in many cases anyone else at all.



    Edited by etchedpixels on November 24, 2020 4:15PM
    Too many toons not enough time
  • AMeanOne
    AMeanOne
    ✭✭✭✭✭
    self healing is out of control

    Nerf self healing and then Healers will be needed for more than just trials and the rare vet HM dungeon.

    I remember pve healers complaining about damage shields, and now they're trash in pvp. I hope self heals don't follow the same path.
  • NoMoreChillies
    NoMoreChillies
    ✭✭✭✭✭
    AMeanOne wrote: »
    self healing is out of control

    Nerf self healing and then Healers will be needed for more than just trials and the rare vet HM dungeon.

    I remember pve healers complaining about damage shields, and now they're trash in pvp. I hope self heals don't follow the same path.

    why not? it would put an end to the constant PVP complaints about unkillable tanks, unless ofc you are one of those tanks.
    Insulting people on the internet is cowardly.
  • Glenmorils
    Glenmorils
    ✭✭✭
    JTD wrote: »
    As to direction, Healing is starting to become less valuable this patch/season, but I expect it to go back to how it was. Though if you're wearing any Pale Order or whatnot in group content than I don't know what to tell ya.

    In pve.

    But why bring a healer in 4 man content? Surely not for the healing? There are maybe 4 veteran HM dungeons where you need it. Even in trials you only focus 1 of the healers on full heal and the other one on debuff/support.

    Curious to see trials with RoPO.

    For pvp no idea.. i don't pvp.

    Not everyone plays with guild mates or high level/high skilled players. Most players need a healer in most of the vet dlc content, and even some of the normal dlc dungeons.

    The way you play is not how everyone plays.
  • redspecter23
    redspecter23
    ✭✭✭✭✭
    ✭✭✭✭✭
    I'm always happy to have a good healer along in any runs and I shake my head and laugh a bit when I get the typical "BOL Bot" that thinks that's all they need to do. This hasn't changed in this update at all.
  • Starlight_Whisper
    Starlight_Whisper
    ✭✭✭✭✭
    self healing is out of control

    Nerf self healing and then Healers will be needed for more than just trials and the rare vet HM dungeon.

    Would content like malestorm still be possible?
  • redspecter23
    redspecter23
    ✭✭✭✭✭
    ✭✭✭✭✭
    self healing is out of control

    Nerf self healing and then Healers will be needed for more than just trials and the rare vet HM dungeon.

    I'd take the opposite approach and give healers more tools to support the party with great buffs and debuffs. Let the players heal themselves at the cost of item slots or skill slots, but give the support classes buffs that are so valuable, you really want them along for the run, but will settle for lower dps and self heals in situations where you just don't have a great support healer in the group.
  • Pauwer
    Pauwer
    ✭✭✭✭✭
    In pvp real healers are now obsolite. Take like a werewolf, now that's a relevant healer.
  • AMeanOne
    AMeanOne
    ✭✭✭✭✭
    AMeanOne wrote: »
    self healing is out of control

    Nerf self healing and then Healers will be needed for more than just trials and the rare vet HM dungeon.

    I remember pve healers complaining about damage shields, and now they're trash in pvp. I hope self heals don't follow the same path.

    why not? it would put an end to the constant PVP complaints about unkillable tanks, unless ofc you are one of those tanks.

    I hope you don't seriously think nerfing only self healing will solve the tank meta in pvp.
  • Kurat
    Kurat
    ✭✭✭✭✭
    ✭✭
    In pvp - situation bad
    In pve - healers not needed


  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    As someone who is in core groups of trials and doing trifectas in dungeons, as a necromancer healer, I can tell you I am still very much wanted.

    Could things be better? Sure.
    Do I get annoyed about adapting my build every patch? Like every other role out there.

    I like being able to heal and debuff. I'm proud of the achievements I've earned and look forward to continuing down my current path.

    This is a great comment that puts into perspective that the lack of context of the question in the OP leads to a meandering conversation that is little more than balderdash.

    To those who heal in challenging group content know healing is needed and others may find it to challenging and in need of a buff. Those that do not heal or otherwise play in challenging content may think healing is to strong or just not needed.

    That does not even get into PvP.
  • Wolfpaw
    Wolfpaw
    ✭✭✭✭✭
    ✭✭
    self healing is out of control

    Nerf self healing and then Healers will be needed for more than just trials and the rare vet HM dungeon.

    Agree.

    Remove healing gain from weapon/spell damage, adjust support sets & battle spirit.
    Edited by Wolfpaw on November 25, 2020 3:30AM
  • Faded
    Faded
    ✭✭✭✭✭
    AMeanOne wrote: »
    self healing is out of control

    Nerf self healing and then Healers will be needed for more than just trials and the rare vet HM dungeon.

    I remember pve healers complaining about damage shields, and now they're trash in pvp. I hope self heals don't follow the same path.

    I remember PVE healers complaining that they didn't feel needed, and a bunch of magblade signature skills were tossed in the trash.

    My thoughts on the current state of healing in the game is that the devs still don't seem to know if they want to trivialize or delete the role except in highest-level content, or shove the trinity down everybody's throat whether they like it or not, and they should pick a direction and stick with it. One way or the other.
    Edited by Faded on November 25, 2020 7:28AM
  • NoMoreChillies
    NoMoreChillies
    ✭✭✭✭✭
    AMeanOne wrote: »
    AMeanOne wrote: »
    self healing is out of control

    Nerf self healing and then Healers will be needed for more than just trials and the rare vet HM dungeon.

    I remember pve healers complaining about damage shields, and now they're trash in pvp. I hope self heals don't follow the same path.

    why not? it would put an end to the constant PVP complaints about unkillable tanks, unless ofc you are one of those tanks.

    I hope you don't seriously think nerfing only self healing will solve the tank meta in pvp.

    its a 1st step
    Insulting people on the internet is cowardly.
  • Paramedicus
    Paramedicus
    ✭✭✭✭
    Pretty bad. Game is not user friendly for healers.

    You made real healer toon because you like team play? Too bad, you will actually annoy others in most of the pve content.

    Maybe you will want to try your luck in pvp? Bad news again - no much point in getting into cyro casually w/o premade.

    Seems that devs hate healers in this game.
    PC EU
    /script JumpToHouse("@Paramedicus")
    
    ↑↑↑ Feel free to visit my house if you need to use Transmute Station or vet Trial Dummy with buffs and Aetherial Well (look for the Harrowing Reaper on the northern rock wall) ↑↑↑
  • Banana
    Banana
    ✭✭✭✭✭
    ✭✭✭✭✭
    Heal yourself
  • iksde
    iksde
    ✭✭✭✭
    just useless outside trials and 1 or maybe 2 dlc dungs with hm if you are and have decent group, if you are even better you wont need heal in this/these 2 dungs

    it is to hard and not worth job of healer to be so good with buffs 2 DD's in group and debuffs and still healing to be more worth than just 3rd good DD

    I was once playing with healer which got exp with our group and was so worth and worth more that 3rd DD because she was buffing us that much we had dps like we was with 3dd run but at once we didnt need to care to selfheals and just parse bosses.....havn't seen anymore healers like this just in dungs or pugs because there is to little that much skilled healers or their job isn't just worth their effort outside trials and especially for pugs so this is much easier to run dungs without healer with 3dd to run it more efficient than with simple healer
Sign In or Register to comment.