Most of the AOE performance issues in Cyrodil came from siege and guards acting up and spamming AOE.
Whenever I see 2 keeps flagged, it started to lag. Whenever I didn't lag, I noticed no keeps were contested.
I thought it was pretty cringe when their "test phase" punished innocent players for weeks/months only to find no positive results. Perhaps rework siege so it's directed at keeps and not Xv1ing players. Lmao, or make the damage ONLY register to forts, and expect Player v Player combat and not the other way around.
Also could rework guards so they dont just reset NPC pathing and spamming negates and AOE dots on ground and slapping you with 30% major vulnerability. Thought you'd nerf that on players but not on guards? Lmao again
Are we fighting players or guards? Are we fighting players or siege? Just clarify this, I wouldn't go to Cyrodil just to PVE myself to death.