Pve Magsorc Help

GrimTheReaper45
GrimTheReaper45
✭✭✭✭✭
So decided it was time to start working on pve again.

This morning did a test: 19k on 3m

Alfiq, Seducer, slimescraw. All body infused, jewelry arcane, fb fire infused shock enchant, bb lighting infused damage boost enchant, apprentice

Rotation: ele wall, lighting flood, curse on bb, barswap force pulse spam on fb until time to reapply dots. frag on proc, apply curse as needed.


Made some changes:

Now in Falsegods, mothers sorrow, slimecraw. All divines on body, arcane jewelry, fb fire infused shock, bb lighting infused weapon boost, shadow mundus. reallocaded champion points to alcast hq one

same rotation, 19k on 3m

switched to thief mundus 20k on 3m


Now my rotation probably could be a bit better, late on a few reapplys. Probably missing some weaves (Its broken atm anyway). After all these changes though im still seeing dps within 1k of where i started. So whats the issue?
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
    ✭✭✭✭✭
    ✭✭✭✭✭
    So decided it was time to start working on pve again.

    This morning did a test: 19k on 3m

    Alfiq, Seducer, slimescraw. All body infused, jewelry arcane, fb fire infused shock enchant, bb lighting infused damage boost enchant, apprentice

    Rotation: ele wall, lighting flood, curse on bb, barswap force pulse spam on fb until time to reapply dots. frag on proc, apply curse as needed.


    Made some changes:

    Now in Falsegods, mothers sorrow, slimecraw. All divines on body, arcane jewelry, fb fire infused shock, bb lighting infused weapon boost, shadow mundus. reallocaded champion points to alcast hq one

    same rotation, 19k on 3m

    switched to thief mundus 20k on 3m


    Now my rotation probably could be a bit better, late on a few reapplys. Probably missing some weaves (Its broken atm anyway). After all these changes though im still seeing dps within 1k of where i started. So whats the issue?

    The issue is what you stated. Your rotation is bad. BIS gear is not the magical difference between 19 and 90k. If you arent going to run pets, you are going to need to beef up your rotation by adding some more DOTs. Right now you are running 4 skills. 2 ground dots, one of which is not even worth a spot (lighting flood), curse and a spammable. Going to need to do more to pull higher numbers. That said, even with a very simplified rotation, your damage seems low. Are you able to provide a combat metrics parse?
  • GrimTheReaper45
    GrimTheReaper45
    ✭✭✭✭✭
    So decided it was time to start working on pve again.

    This morning did a test: 19k on 3m

    Alfiq, Seducer, slimescraw. All body infused, jewelry arcane, fb fire infused shock enchant, bb lighting infused damage boost enchant, apprentice

    Rotation: ele wall, lighting flood, curse on bb, barswap force pulse spam on fb until time to reapply dots. frag on proc, apply curse as needed.


    Made some changes:

    Now in Falsegods, mothers sorrow, slimecraw. All divines on body, arcane jewelry, fb fire infused shock, bb lighting infused weapon boost, shadow mundus. reallocaded champion points to alcast hq one

    same rotation, 19k on 3m

    switched to thief mundus 20k on 3m


    Now my rotation probably could be a bit better, late on a few reapplys. Probably missing some weaves (Its broken atm anyway). After all these changes though im still seeing dps within 1k of where i started. So whats the issue?

    The issue is what you stated. Your rotation is bad. BIS gear is not the magical difference between 19 and 90k. If you arent going to run pets, you are going to need to beef up your rotation by adding some more DOTs. Right now you are running 4 skills. 2 ground dots, one of which is not even worth a spot (lighting flood), curse and a spammable. Going to need to do more to pull higher numbers. That said, even with a very simplified rotation, your damage seems low. Are you able to provide a combat metrics parse?

    Ps4 so no combat metrics unfortunately, really wish I had access to it. Get that gear only plays a role but I expected to see some boost to it, it not from gear then just from champion points, started with 0 in thulmatuge and it over all being more geared to pvp.

    Also what dots or skills would you suggest I add. Last time I played (which was around murkimire) liquid lighting/lighting flood were pretty good, assuming it must have been nerfed?

  • r3turn2s3nd3r
    r3turn2s3nd3r
    ✭✭✭✭
    So decided it was time to start working on pve again.

    This morning did a test: 19k on 3m

    Alfiq, Seducer, slimescraw. All body infused, jewelry arcane, fb fire infused shock enchant, bb lighting infused damage boost enchant, apprentice

    Rotation: ele wall, lighting flood, curse on bb, barswap force pulse spam on fb until time to reapply dots. frag on proc, apply curse as needed.


    Made some changes:

    Now in Falsegods, mothers sorrow, slimecraw. All divines on body, arcane jewelry, fb fire infused shock, bb lighting infused weapon boost, shadow mundus. reallocaded champion points to alcast hq one

    same rotation, 19k on 3m

    switched to thief mundus 20k on 3m


    Now my rotation probably could be a bit better, late on a few reapplys. Probably missing some weaves (Its broken atm anyway). After all these changes though im still seeing dps within 1k of where i started. So whats the issue?

    The issue is what you stated. Your rotation is bad. BIS gear is not the magical difference between 19 and 90k. If you arent going to run pets, you are going to need to beef up your rotation by adding some more DOTs. Right now you are running 4 skills. 2 ground dots, one of which is not even worth a spot (lighting flood), curse and a spammable. Going to need to do more to pull higher numbers. That said, even with a very simplified rotation, your damage seems low. Are you able to provide a combat metrics parse?

    Ps4 so no combat metrics unfortunately, really wish I had access to it. Get that gear only plays a role but I expected to see some boost to it, it not from gear then just from champion points, started with 0 in thulmatuge and it over all being more geared to pvp.

    Also what dots or skills would you suggest I add. Last time I played (which was around murkimire) liquid lighting/lighting flood were pretty good, assuming it must have been nerfed?

    Liquid Lightning is too expensive for what it does now. Mystic Orb, Degeneration are solid DOT options.
  • Viewsfrom6ix
    Viewsfrom6ix
    ✭✭✭✭✭
    Some practical changes you can make.

    Do you have maelstrom staff on ur backbar?

    It looks like you don't have access to major sorcery since crit Surge and degeneration weren't mentioned.

    Do you have access to major prophecy? If not slot inner light on ur front bar.

    Infused on body should only be on the big pieces like head, leg and body. Any other piece is wasted for infused. They need to be divine.

    For parsing on 3m or 6m dummy, you NEED to use ele drain for the major breach debuff.

    You most definitely aren't hitting pen cap, so lover mundus is better for you, specially for parsing on 3m.

    Hope that helps!
  • WrathOfInnos
    WrathOfInnos
    ✭✭✭✭✭
    ✭✭✭✭✭
    I’d say start very simple with your rotation. Try just Unstable Wall from back bar, then swap to front and cast Force Pulse or Frags 9 times and repeat. Elemental Drain is a necessity on the 3mil dummy, so you can cast that from back bar every other rotation, right before Wall. Or switch to a 21mil dummy with self-applied Ele Drain. Practice that until you get the weaving and timing near perfect, you should see Unstable Wall do its final explosion right before you refresh it (on count 10 after the 9 front bar skills). Fill any extra bar spaces with passive skills like Twilight Tormentor, Bound Aegis and Inner Light.

    Once you’ve mastered that you can try adding Daedric Prey to the rotation. It should always go in the front bar so that it can proc Frags. Now when you start the rotation it’s Unstable Wall, swap, Prey, then 8 more front bar skills. If you can keep track of Prey and cast it every 6th skill (5 others between) that is the best option. Otherwise just keep it static after Wall every 10s.

    Next you can add more skills like Boundless Storm or Barbed Trap in the back bar. Dark Conversion is also an option if you need more sustain. All 3 of these are about 20s long, and can be cast with every other Wall.

    Orb can also be a great skill, but not so much on a dummy. It’s 10s duration works well with Unstable Wall.
  • Houshiki
    Houshiki
    ✭✭✭✭
    I haven't seen anyone mention light-weaving yet, so yeah, I'd suggest practicing light-weaving along with your rotation. It doesn't seem like much, but light attacks in-between abilities is where a lot of your damage will come from. On combat metrics its usually on the top or second top spot for damage. With a maelstrom staff backbar, light-weaving will do even more damage.

    Other things, a fire staff backbar, and a fire enchant frontbar will do more damage too, because of the burning effect. A lightning backbar and shock enchant could bring more group utility if you intend to be providing minor concussion. A different monster helm would probably help too. Slimecraw isn't bad per se, but a healer in a group should be providing minor berserk so it'd be redundant.

    Other other things, keep up buffs and debuffs. Things like major sorcery, minor force, ele drain, and the like. On the 3m and 6m dummies, ele drain is pretty much required in order to sustain. So either apply it yourself or get someone else to do it for you.
  • NEMESIS_97
    NEMESIS_97
    ✭✭✭
    So decided it was time to start working on pve again.

    This morning did a test: 19k on 3m

    Alfiq, Seducer, slimescraw. All body infused, jewelry arcane, fb fire infused shock enchant, bb lighting infused damage boost enchant, apprentice

    Rotation: ele wall, lighting flood, curse on bb, barswap force pulse spam on fb until time to reapply dots. frag on proc, apply curse as needed.


    Made some changes:

    Now in Falsegods, mothers sorrow, slimecraw. All divines on body, arcane jewelry, fb fire infused shock, bb lighting infused weapon boost, shadow mundus. reallocaded champion points to alcast hq one

    same rotation, 19k on 3m

    switched to thief mundus 20k on 3m


    Now my rotation probably could be a bit better, late on a few reapplys. Probably missing some weaves (Its broken atm anyway). After all these changes though im still seeing dps within 1k of where i started. So whats the issue?

    My baby non pet magsorc is atm decent...can suggest very easy and good rotation plus bar set ups...back bar flex spot..flex spot..minor force(ca or trap)..ele wall...bound aegis(crit surge when need heals)..destro ulti
    front bar...crushing shock..frag..curse...inner light..bound aegis...atro ulti
    rotation..drop wall..swap..curse..spam crush..la before any skill and use frags on proc..atro ulti for single target..very easy rotation..prebuff pot+any minor force before fight plus can slot dark deal and prebuff that before fight to get some mag back+minor crit and double inferno staffs
    Edited by NEMESIS_97 on November 20, 2020 10:01AM
  • NEMESIS_97
    NEMESIS_97
    ✭✭✭
    Houshiki wrote: »
    I haven't seen anyone mention light-weaving yet, so yeah, I'd suggest practicing light-weaving along with your rotation. It doesn't seem like much, but light attacks in-between abilities is where a lot of your damage will come from. On combat metrics its usually on the top or second top spot for damage. With a maelstrom staff backbar, light-weaving will do even more damage.

    Other things, a fire staff backbar, and a fire enchant frontbar will do more damage too, because of the burning effect. A lightning backbar and shock enchant could bring more group utility if you intend to be providing minor concussion. A different monster helm would probably help too. Slimecraw isn't bad per se, but a healer in a group should be providing minor berserk so it'd be redundant.

    Other other things, keep up buffs and debuffs. Things like major sorcery, minor force, ele drain, and the like. On the 3m and 6m dummies, ele drain is pretty much required in order to sustain. So either apply it yourself or get someone else to do it for you.

    for monster sets maw or ilambris will do nice or you can just use 1 piece from some to just boost raw stats!
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
    ✭✭✭✭✭
    ✭✭✭✭✭
    So decided it was time to start working on pve again.

    This morning did a test: 19k on 3m

    Alfiq, Seducer, slimescraw. All body infused, jewelry arcane, fb fire infused shock enchant, bb lighting infused damage boost enchant, apprentice

    Rotation: ele wall, lighting flood, curse on bb, barswap force pulse spam on fb until time to reapply dots. frag on proc, apply curse as needed.


    Made some changes:

    Now in Falsegods, mothers sorrow, slimecraw. All divines on body, arcane jewelry, fb fire infused shock, bb lighting infused weapon boost, shadow mundus. reallocaded champion points to alcast hq one

    same rotation, 19k on 3m

    switched to thief mundus 20k on 3m


    Now my rotation probably could be a bit better, late on a few reapplys. Probably missing some weaves (Its broken atm anyway). After all these changes though im still seeing dps within 1k of where i started. So whats the issue?

    The issue is what you stated. Your rotation is bad. BIS gear is not the magical difference between 19 and 90k. If you arent going to run pets, you are going to need to beef up your rotation by adding some more DOTs. Right now you are running 4 skills. 2 ground dots, one of which is not even worth a spot (lighting flood), curse and a spammable. Going to need to do more to pull higher numbers. That said, even with a very simplified rotation, your damage seems low. Are you able to provide a combat metrics parse?

    Ps4 so no combat metrics unfortunately, really wish I had access to it. Get that gear only plays a role but I expected to see some boost to it, it not from gear then just from champion points, started with 0 in thulmatuge and it over all being more geared to pvp.

    Also what dots or skills would you suggest I add. Last time I played (which was around murkimire) liquid lighting/lighting flood were pretty good, assuming it must have been nerfed?

    Well, my suggestion would be to run pets on a sorc in the current meta. Haha. They are just too strong to pass up IMO. Twilight Tormenter if you want to slot and forget (no real need to cast it), Volatile Familiar if you want to manage another DOT, both if you want to pull max damage. If no pets, first let's talk a few obvious buffs and debuffs that ALL magic users need:

    1. Minor Force. This can be from Barbed Trap (most common, especially for dummy parsing), Channeled Acceleration (great option for mobile fights), or you can wear the Medusa Set instead of Mother's Sorrow (great for actual content, especially if you need an extra bar slot for a shield/heal.

    2. Major Breach. This comes standard on a trial dummy, and any tank will give this in a group, but for 3/6 million dummies, you need to Slot Elemental Drain to get it. Ele drain will also give minor magic steal which will help sustain, not mandatory, but nice. Even though you wont run it in actual content most likely, it is good practice for keeping up another DOT.

    3. Major Sorcery and Major Prophecy. Easiest way to get these are with spell power potions. As a mag sorc, you could also slot Inner light for the prophecy and keep up Crit Surge for the sorcery. All Magic DPS want these buffs 100%.

    As for other skills you can consider for DOTS.

    Boundless Storm. Not a massive amount of damage but does make you tanky. It is fairly long duration, so its pretty easy to work into a rotation.

    Degeneration (mages guild). Strong single target DOT and heal. Probably doesnt make the bars if running two pets, but if not running any, its a good option.

    Mystic Orb (undaunted line). Very strong AOE DOT. It is expensive, so not every class uses for dummy parsing, but in actual content, it is a lot of damage.

    Scalding Rune (mages guild). A fairly strong AOE Ground DOT. It does make the bars of a lot of classes when parsing. Again, it wont make the bars of a pet build, but for non-pet, it could merit a spot, especially in AOE heavy fights.

    The highest sorc parses I am seeing right now run both pets. That leaves 6 skills. 3 Front bar are Ele Weapon(force pulse also works), Frags, Daedric Prey. Back Bar are Unstable wall, Barbed Trap, Boundless Storm. The rotation is pretty straight forward, which is essentially a 6 count rotation centered around Daedric Prey. Count 1 is always daedric prey. You then have 5 skills before you recast. You are juggling 4 DOTs. Volatile Familiar, Elemental Blockade, Rearming Trap, Boundless storm. Cast them as the run out. If all them are ticking, ele weapon or crystal frags. You also need to cast your Storm Attro Ultimate when it comes up.

    Edited by Oreyn_Bearclaw on November 20, 2020 9:00PM
Sign In or Register to comment.