Recapitated wrote: »Let me walk that back, I'm thinking mostly of a BG of solo players which is probably not the context you have in mind OP
Recapitated wrote: »Let me walk that back, I'm thinking mostly of a BG of solo players which is probably not the context you have in mind OP
I think you are right, there are many problems but healing is clearly one. the role of the healer is not to survive the damage of 4 DPS, continue to heal himself and the rest of the team. it happens in almost every match. Currently as of 11/18/2020 there is no counter to healing.
Health based heals need a reduction.
Defiles are way too prevalent, you can't balance healing while factoring that in because then if you don't have mending or vitality you stand much less pf a chance. 100% uptime on minor/major defile when nobody outside of templars can have even 100% uptime on minor mending is absurd.
Pre-Markarth: With both major and minor defile you have .55 healing received. That's 22% of the healing without battlespirit.
With 77 points into the befoul passive (increasing efficacy of healing reduction abilities) you get a 33.08% increase. With both major and minor defile you'd have .4 healing received. That's 16% of the healing without battlespirit.
That is quite potent against a class without great healing.
LIVE: With both defiles .76 healing received. With both defiles and 33% befoul cp: .68 healing received.
For defiles to be reverted all the healing buffs need to be reverted also, and the sources of defiles either need cost increases or pulled off the main stay skills that use them ie lethal arrow and blastbones. For major mending on a stamdk to be kept up via fragmented shield you need to have over 1620 mag regen and use it on a useless skill itself besides the skill tree passives.
Remember when they nerfed all the 100% uptime on major defile sets? Now they have 100% uptime on defile attached to a aoe burst skill. Healing hasn't increased over time quite as much as defiles have gotten more prevalent. Maybe if they made frag shield major mending have double the duration. Give templars back major mending instead of minor. Then we'd be approaching fair. Don't forget that defiles are inherently stronger than mending.
Defiles are way too prevalent, you can't balance healing while factoring that in because then if you don't have mending or vitality you stand much less pf a chance. 100% uptime on minor/major defile when nobody outside of templars can have even 100% uptime on minor mending is absurd.
Pre-Markarth: With both major and minor defile you have .55 healing received. That's 22% of the healing without battlespirit.
With 77 points into the befoul passive (increasing efficacy of healing reduction abilities) you get a 33.08% increase. With both major and minor defile you'd have .4 healing received. That's 16% of the healing without battlespirit.
That is quite potent against a class without great healing.
LIVE: With both defiles .76 healing received. With both defiles and 33% befoul cp: .68 healing received.
For defiles to be reverted all the healing buffs need to be reverted also, and the sources of defiles either need cost increases or pulled off the main stay skills that use them ie lethal arrow and blastbones. For major mending on a stamdk to be kept up via fragmented shield you need to have over 1620 mag regen and use it on a useless skill itself besides the skill tree passives.
Remember when they nerfed all the 100% uptime on major defile sets? Now they have 100% uptime on defile attached to a aoe burst skill. Healing hasn't increased over time quite as much as defiles have gotten more prevalent. Maybe if they made frag shield major mending have double the duration. Give templars back major mending instead of minor. Then we'd be approaching fair. Don't forget that defiles are inherently stronger than mending.
I'm sorry my friend but I think you are wrong with this point of view. No one ever complained about defiles being OP or powerful. Moreover, there was not major interest on defiles by vast majority of people.
Take a look to this event: https://www.youtube.com/watch?v=Ra3WtQkT3ZU
Ariades_swe wrote: »The major defile 16 percent healing reduction after the nerf is pretty weak considering the changes to battle spirit gave everyone 10 percent extra healing this patch.
So against the classes without access to major mending major defile is now only lowering their healing by 6 percent compared to their healing last patch.
Ariades_swe wrote: »The major defile 16 percent healing reduction after the nerf is pretty weak considering the changes to battle spirit gave everyone 10 percent extra healing this patch.
So against the classes without access to major mending major defile is now only lowering their healing by 6 percent compared to their healing last patch.
Sure but the issue is that the Battlespirit healing reduction should not have anything to do with defiles. When you say 6% lowered healing that would only apply to classes that are fighting a stamcro and you yourself get 10% more. When I'm on my stamsorc I can't get major defile unless I run a set and therefore my opponents now have 10% more healing than last patch but so do I. Builds that had great healing would be a tough fight unless the opponent had defiles. But either builds played very well against builds/classes that had neither. The class that can overcome defiles the best are ironically necros with their purge.
Ariades_swe wrote: »Ariades_swe wrote: »The major defile 16 percent healing reduction after the nerf is pretty weak considering the changes to battle spirit gave everyone 10 percent extra healing this patch.
So against the classes without access to major mending major defile is now only lowering their healing by 6 percent compared to their healing last patch.
Sure but the issue is that the Battlespirit healing reduction should not have anything to do with defiles. When you say 6% lowered healing that would only apply to classes that are fighting a stamcro and you yourself get 10% more. When I'm on my stamsorc I can't get major defile unless I run a set and therefore my opponents now have 10% more healing than last patch but so do I. Builds that had great healing would be a tough fight unless the opponent had defiles. But either builds played very well against builds/classes that had neither. The class that can overcome defiles the best are ironically necros with their purge.
So you're saying that defile is a problem for you still now after it got lowered to16 percent and you got a 10 percent heal buff?
Not many necros would run the purge solely to deal with defile the way defile works now, especially since you'd lose out on almost 10 percent extra healing if you purge yourself of all negative effects on top of the health cost.
I'd say the nerf to major defile was needed but I don't agree with it needing more nerfs.
Defiles are way too prevalent, you can't balance healing while factoring that in because then if you don't have mending or vitality you stand much less pf a chance. 100% uptime on minor/major defile when nobody outside of templars can have even 100% uptime on minor mending is absurd.
Pre-Markarth: With both major and minor defile you have .55 healing received. That's 22% of the healing without battlespirit.
With 77 points into the befoul passive (increasing efficacy of healing reduction abilities) you get a 33.08% increase. With both major and minor defile you'd have .4 healing received. That's 16% of the healing without battlespirit.
That is quite potent against a class without great healing.
LIVE: With both defiles .76 healing received. With both defiles and 33% befoul cp: .68 healing received.
For defiles to be reverted all the healing buffs need to be reverted also, and the sources of defiles either need cost increases or pulled off the main stay skills that use them ie lethal arrow and blastbones. For major mending on a stamdk to be kept up via fragmented shield you need to have over 1620 mag regen and use it on a useless skill itself besides the skill tree passives.
Remember when they nerfed all the 100% uptime on major defile sets? Now they have 100% uptime on defile attached to a aoe burst skill. Healing hasn't increased over time quite as much as defiles have gotten more prevalent. Maybe if they made frag shield major mending have double the duration. Give templars back major mending instead of minor. Then we'd be approaching fair. Don't forget that defiles are inherently stronger than mending.
I'm sorry my friend but I think you are wrong with this point of view. No one ever complained about defiles being OP or powerful. Moreover, there was not major interest on defiles by vast majority of people.
Take a look to this event: https://www.youtube.com/watch?v=Ra3WtQkT3ZU
I'm sorry my friend but I think you are wrong with this point of view. No one ever complained about defiles being OP or powerful. Moreover, there was not major interest on defiles by vast majority of people.
I think healing is ok but health recovery could be adjusted.