ZOS_SarahHecker wrote: »
This is the official discussion thread for the blog article "#TamrielTogether—Alliance War Tips from Fengrush & Bislobo"
You can find one of the most challenging group activities in The Elder Scrolls Online in Cyrodiil’s PvP zone. To help those new to the Alliance War, we’ve asked two experts, Fengrush and Bislobo from the ESO Stream Team, to provide some tips on how to conquer Tamriel’s battlefields.
I don't see why that's a bad thing. Healers are an important part of the game and it's nice they were made relevant for pvp content.Lmao straight up grouping propaganda from the very first line. Notice neither of these so-called "experts" mention that healers HAVE to be in groups now.
The most important tip is missing. (One that Fengrush should know well) Only play stamina specs if you want reliable success and a good time.
IlCanis_LupuslI wrote: »The most important tip is missing. (One that Fengrush should know well) Only play stamina specs if you want reliable success and a good time.
Maby for zerg surfing or "solo game play" as some people call it.
In any halfway organized group I'll take a Magblade any day over a stamblade.
IlCanis_LupuslI wrote: »The most important tip is missing. (One that Fengrush should know well) Only play stamina specs if you want reliable success and a good time.
Maby for zerg surfing or "solo game play" as some people call it.
In any halfway organized group I'll take a Magblade any day over a stamblade.
12 man rapid regen, proxy det stacking ballgrps are pretty norm.
Yes stamina is more forgiving for solo play, but really only a few classes.
Mag definetly shines in grp play due to cross healing potential.
IlCanis_LupuslI wrote: »IlCanis_LupuslI wrote: »The most important tip is missing. (One that Fengrush should know well) Only play stamina specs if you want reliable success and a good time.
Maby for zerg surfing or "solo game play" as some people call it.
In any halfway organized group I'll take a Magblade any day over a stamblade.
12 man rapid regen, proxy det stacking ballgrps are pretty norm.
Yes stamina is more forgiving for solo play, but really only a few classes.
Mag definetly shines in grp play due to cross healing potential.
Maby on PC I they are common wouldn't know. But basically your right. They are a whole lot easier to keep alive then stamina builds even thou the rapid regen isn't stronger then echoing vigor on most dps builds and doesn't hit as many classes. Shields help alot with survivability.
IlCanis_LupuslI wrote: »I don't see why that's a bad thing. Healers are an important part of the game and it's nice they were made relevant for pvp content.Lmao straight up grouping propaganda from the very first line. Notice neither of these so-called "experts" mention that healers HAVE to be in groups now.
I've played a healer for almost 4 years in pvp now and I like how Zenimax made healers and non Templar healers relevant in their unique way with different strengths and weaknesses..
I love it that just putting 2 Templar healers in a group no longer is the best combination( for any situation) in fact for fast mobile groups the nightblade/nekro healer combo is strongest while in stationary zerg fights the Templar/Warden combo is strongest and the sorc and dk healers are potent off healers and support builds for purge and negates /snare and talons.
So, yes it's proper that while walking through siege and getting peppered by all the wanna be legolases that you should need a healer to tank that damage on a permanent basis.
I think it's awesome that people finally realize how a competent healer can really amplify the groups strength and how the healer screwing up can sometimes instantly cause a wipe.
There is nothing more gratifying then hearing a dps say "how the duck am I still alive" or "I'm so dead now" only to hear your healer answer "I gotcha bud don't worry".
Sincerely in the name of many healers who are finally beeing appreciated