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ESO In 2021-2022

Triballian
Triballian
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Why not pick up some great ideas from Guild Wars1?PvE and PvP versions of the same skill.Heroes (Skyrim follovers), great help for PvE players, the possibility of PvP fighting the player and his heroes,equipping heroes, etc.Normal and hard mode for zones.Professions,Mesmer,Ritualist,Paragon,Dervish.
Building your own house, great idea from Skyrim.
Stay safe and healthy.


  • Wolfpaw
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    GW2 is a great mmo, but made one of the worst business decisions by not going to console early on, and focusing on LS instead.

    LFG tool is the best I have ever seen in a mmorpg.

    Raid/crown visuals "taco" is a great leadership tool.

    The trading post is convenient and fast.

    Anet has the tech to update the game as you play, zero down time.

    Arena pvp everyone is the same level with access to the same gear removing level & gear from balance.

    I do miss my Druid.
    Edited by Wolfpaw on November 17, 2020 8:03PM
  • Inaya1
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    I think Teso will die closer to 2022. All my friends have left the game, I can't go to raids and pvp because of just such a nasty optimization that I can't describe in words (PC EU). The support does nothing when trying to communicate with them, the quests are boring and made for children (Oh yes, the rating is 18+, but I don't see any blood here, no drinking alcoholics at every turn, the cruelty of NPCs, and of course nudity (THERE IS NOTHING AT ALL WHAT TO WATCH THAT ?!) Well, really, a game for kids rated 18+ It's funny.

    [snip]

    Nothing will help this game, some have already shown their true colors, they dont listening players. That's all, I have nothing more to say.

    [snip]

    [Edit for Bait.]
    Edited by ZOS_GregoryV on November 18, 2020 12:28AM
  • idk
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    Inaya1 wrote: »
    I think Teso will die closer to 2022.

    No offense but people have been claiming ESO was dying for almost seven years yet the population keeps growing.
  • Inaya1
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    idk wrote: »
    Inaya1 wrote: »
    I think Teso will die closer to 2022.

    No offense but people have been claiming ESO was dying for almost seven years yet the population keeps growing.

    The number of players grows only on the day the new update is released, and that's it. You can even look online in steam for all the years in the incentive, and you will see that the peak in November 2016 was 29k players, and in the last 30 days (2020) - 33k players. Simply put, nothing has changed at all. But the optimization has changed in the 4 years since I started playing. She became terrible. And in general, this online now consists of new players, and not static ones who play the game every day
    Edited by Inaya1 on November 17, 2020 9:36PM
  • Mrs_Malaka
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    "All good things must come to an end."
    Although, I wish they didn't! :cry:
    "But screw your courage to the sticking-place,
    And we’ll not fail."


    PC/NA & EU
  • ZOS_GregoryV
    Greetings all,

    After removing a handful of posts for being off-topic, but mostly for Hate Speech, we must remind everyone that all posts are to be kept civil, constructive, and within the guidelines of the rules. Hate Speech is a violation of the Community Guidelines and is stated as follows:
    • Hate Speech: We take the use of hate speech very seriously in the official ESO community, and have a zero tolerance policy. Our definition of hate speech is prejudice or hateful comments, slurs, or statements that promote violence or intolerance toward others because of the following:
      • Race
      • Creed
      • Color
      • National Origin
      • Gender
      • Age
      • Disability
      • Sexual Orientation
      • Lifestyle
      • Any other personally identifying factors
    If there may be any questions in regards to the rules, please take a few moments to review them here.

    Thank you for your understanding,
    -Greg-
    Edited by ZOS_GregoryV on November 18, 2020 1:21AM
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
    Forum Rules | Code of Conduct | Terms of Service | Home Page | Help Site
    Staff Post
  • Domander
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    Your business treats customers in a way that is going to end this game, bugs, crown store, bugs, not making things right, unable to balance.


    Remember when we had many campaigns and they were full.
    Edited by Domander on November 18, 2020 2:54AM
  • Sylvermynx
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    Domander wrote: »
    Your business treats customers in a way that is going to end this game, bugs, crown store, bugs, not making things right, unable to balance.

    Remember when we had many campaigns and they were full.

    Well.... if pvp is the only thing you enjoy, yes that's a real problem. This isn't a marvelous game for pvp (or at least, it isn't now, according to friends who only pvp; doesn't include me as I only pve, but yeah, I have heard them for years now) - so that seems to mean you and others in similar situations are going to be very disappointed going forward.

    The bottom line problem is that ESO can't seem to manage pvp and pve separately. And THAT is an issue for everyone.
  • Domander
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    Sylvermynx wrote: »
    Domander wrote: »
    Your business treats customers in a way that is going to end this game, bugs, crown store, bugs, not making things right, unable to balance.

    Remember when we had many campaigns and they were full.

    Well.... if pvp is the only thing you enjoy, yes that's a real problem. This isn't a marvelous game for pvp (or at least, it isn't now, according to friends who only pvp; doesn't include me as I only pve, but yeah, I have heard them for years now) - so that seems to mean you and others in similar situations are going to be very disappointed going forward.

    The bottom line problem is that ESO can't seem to manage pvp and pve separately. And THAT is an issue for everyone.

    You have made quite the assumption. I was trying to emphasize how much population this game has lost. Wanna PvE?

    PvE in this game is either so easy as to not be fun or relies on mechanics that are unique tp the fight and sometimes (often imo) not much fun.

    yeah, problem.

    When we had vet zones, pve was fun.
    Edited by Domander on November 18, 2020 7:10AM
  • AyaDark
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    People. If you like how something is in another game - go and play another game.

    I play teso because i do not like another game, i like that teso is not like another game and if it would i may by go to play another game.

    So stop ask teso by like another game, that you do NOT even play now, may be because it is not as good as you say, that another game?
  • Dracane
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    @ZOS_GregoryV Thank you for you action. It is good to see you know no second thought when it comes to behavior like this. I am shocked to have even read something like this on the forums. Thank you, really. :)
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Lysette
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    Domander wrote: »
    Sylvermynx wrote: »
    Domander wrote: »
    Your business treats customers in a way that is going to end this game, bugs, crown store, bugs, not making things right, unable to balance.

    Remember when we had many campaigns and they were full.

    Well.... if pvp is the only thing you enjoy, yes that's a real problem. This isn't a marvelous game for pvp (or at least, it isn't now, according to friends who only pvp; doesn't include me as I only pve, but yeah, I have heard them for years now) - so that seems to mean you and others in similar situations are going to be very disappointed going forward.

    The bottom line problem is that ESO can't seem to manage pvp and pve separately. And THAT is an issue for everyone.

    You have made quite the assumption. I was trying to emphasize how much population this game has lost. Wanna PvE?

    PvE in this game is either so easy as to not be fun or relies on mechanics that are unique tp the fight and sometimes (often imo) not much fun.

    yeah, problem.

    When we had vet zones, pve was fun.

    If you grind to max level and then want to PVE, you are basically out of luck - because you played the game the wrong way around. But if you progress naturally, not grinding too much and levelling at a slower pace, just enjoying the game and playing it in an RPG like manner, the content is fine - not challenging but as well not too easy - just right from my perspective.
  • AyaDark
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    Now there are a lot if problems in TESO, but not because it take some ideas from another games.

    All people i play with do not like bugs, criticall errors, that skills do not press, that some dunguans like dragonstar 7 ? arena do not let you pass, because all party get cicked from it, that doors do not open in some dunguans for some reason.

    Balance in pvp now is not perfect too, and the best that game dev can do is - NOT to hear gamers ideas.

    Because 90% of them are not good and are incorect.

    We get what we have because dev listen to community to much.

    Now i remove ice stuff from my alt tank - because i do not like changes, do people who ask for changes use it ? I think no. And others now do not, because of bad changes.

    A lot of good stuff was removed, because there are category of gamers - forever cryers. They do not like anythink and want all be nerfed and all other games are better, but they play this.

    Teso get a lot of bad changes because of them.

    Why TESO need to hear players than ???
    A lot of players do not even understand how balance work - but they give advices how it must work.
  • Holmarion19
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    @ZOS_GregoryV I was unable to work out how to use the report function on this so ended up posting a request for a Moderator to look at the, subsequently deleted, content in the forum.

    I really want to thank you for taking action over, what was a very distressing statement, so quickly.
  • Ekzorka
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    Inaya1 wrote: »
    the quests are boring and made for children (Oh yes, the rating is 18+, but I don't see any blood here, no drinking alcoholics at every turn, the cruelty of NPCs, and of course nudity (THERE IS NOTHING AT ALL WHAT TO WATCH THAT ?!) Well, really, a game for kids rated 18+ It's funny.
    If you think that non-children story should have a nudity, then you have to choose a special project for that (or visit Anvil, I don't know).
    Children quests it's when the difficulty of mobs, traps or bosses is the same to noob and veteran character with no choice. It's when a puzzles are casual simple (constellation cubes in Greymoor and Markarth). It's when the dialogues are incredibly simplified, naive and repeat the same 2-4 times. It's when the plot's ending is like a Disney fairy-tale.
    ESO have a drinking alcoholics near every tavern at least on old locations, have a blood (for example, Blade of Woe's using, Dark Brothehood ending, streets of Sunhold), even have a zombies with a hole in a belly (but they're not so scary as headless zombies in TES 4).
  • Jaraal
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    idk wrote: »
    Inaya1 wrote: »
    I think Teso will die closer to 2022.

    No offense but people have been claiming ESO was dying for almost seven years yet the population keeps growing.

    Yes, it's grown from an average of 28,000 players on Steam in April to under 18,000 today.



    https://steamcharts.com/app/306130


  • Lysette
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    I find the notion of "adult" games as containing nudity, sexual themes, drinking, cursing, cruelty or whatever else as being required for an adult game quite disturbing. As if we adults would be drooling for having this in the game - we don't - but if it fits the theme and is adding to immersion, then why not The rating is just there to guide parents in their decision to let their children play the game or not.
  • Nairinhe
    Nairinhe
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    Jaraal wrote: »
    idk wrote: »
    Inaya1 wrote: »
    I think Teso will die closer to 2022.

    No offense but people have been claiming ESO was dying for almost seven years yet the population keeps growing.

    Yes, it's grown from an average of 28,000 players on Steam in April to under 18,000 today.



    https://steamcharts.com/app/306130


    I wouldn't look at this year's trend at all. This spring most of the world sat at home and the population jumped up. Now it's just rolling back to "normal" values.
  • Torryn_Woodsrunner
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    Jaraal wrote: »

    Yes, it's grown from an average of 28,000 players on Steam in April to under 18,000 today.



    https://steamcharts.com/app/306130


    I would also point out that those reports are -only- players who launch and play the game via Steam.

    Many, myself included, do not. We are not included in Steam's statistics.
  • Jaraal
    Jaraal
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    Jaraal wrote: »

    Yes, it's grown from an average of 28,000 players on Steam in April to under 18,000 today.



    https://steamcharts.com/app/306130


    I would also point out that those reports are -only- players who launch and play the game via Steam.

    Many, myself included, do not. We are not included in Steam's statistics.

    So are non-Steam players more likely or less likely to keep playing than Steam players? And how would you prove that? Or are you saying that rhetoric has more value than factual data?
  • Torryn_Woodsrunner
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    Jaraal wrote: »
    So are non-Steam players more likely or less likely to keep playing than Steam players? And how would you prove that? Or are you saying that rhetoric has more value than factual data?

    I can't give you solid facts regarding non-Steam player retention, or player volume in any given period. I'm just saying that the Steam data isn't 100% of the data on ESO, it's only 100% of the data on ESO, on Steam.

    And no, rhetoric is not more valuable than factual data. However, skewed data is not as valuable as -complete- data...that's what I'm saying.
  • Dark_Lord_Kuro
    Dark_Lord_Kuro
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    Domander wrote: »
    Sylvermynx wrote: »
    Domander wrote: »
    Your business treats customers in a way that is going to end this game, bugs, crown store, bugs, not making things right, unable to balance.

    Remember when we had many campaigns and they were full.

    Well.... if pvp is the only thing you enjoy, yes that's a real problem. This isn't a marvelous game for pvp (or at least, it isn't now, according to friends who only pvp; doesn't include me as I only pve, but yeah, I have heard them for years now) - so that seems to mean you and others in similar situations are going to be very disappointed going forward.

    The bottom line problem is that ESO can't seem to manage pvp and pve separately. And THAT is an issue for everyone.

    You have made quite the assumption. I was trying to emphasize how much population this game has lost. Wanna PvE?

    PvE in this game is either so easy as to not be fun or relies on mechanics that are unique tp the fight and sometimes (often imo) not much fun.

    yeah, problem.

    When we had vet zones, pve was fun.

    Yet those zone were empty
  • zaria
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    Jaraal wrote: »
    idk wrote: »
    Inaya1 wrote: »
    I think Teso will die closer to 2022.

    No offense but people have been claiming ESO was dying for almost seven years yet the population keeps growing.

    Yes, it's grown from an average of 28,000 players on Steam in April to under 18,000 today.

    https://steamcharts.com/app/306130
    Launch of Skyrim saw an huge influx who then dropped down. Still now is better than during Elsweyr launch.
    Grated this year has been very good for gaming, but 2019 was also better than 2018 for ESO.

    Steam is just an subset of the pc player base, think its pretty accurate representation.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Dark_Lord_Kuro
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    Jaraal wrote: »
    Jaraal wrote: »

    Yes, it's grown from an average of 28,000 players on Steam in April to under 18,000 today.



    https://steamcharts.com/app/306130


    I would also point out that those reports are -only- players who launch and play the game via Steam.

    Many, myself included, do not. We are not included in Steam's statistics.

    So are non-Steam players more likely or less likely to keep playing than Steam players? And how would you prove that? Or are you saying that rhetoric has more value than factual data?

    Well my bet is that there is much more non steam player tjant the other way around
    Simply because of console
    So steam only data may not be representative of the true state of the game
  • Sarannah
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    The game should not take anything from other games, but just be it's own game. Copying others who do it better will just send players to where they do things better. This is why clone MMO's never work out.

    Personally I hope we will directly benefit from all the performance improvements. More specifically with more inventoryspace and bankspace. Increased to 500 inventoryslots and 1000 bankslots would do fine. My biggest hurdle right now to sometimes log in and play, is when the character I want to play has a full/near full inventory. Which makes playing them a hassle. Quests which take a long time, like the gather quests in every zone, should not take inventory space. Instruments(western skyrim), bodyparts(clockwork city), relics(wrothgar), tablets(murkmire), etc. Those things take lots of space, for no real reason. And this is just one of the many things that take up inventory space!
    There are many ways to increase space for players, while ZOS makes money. Like giving +5 inventory per owned pet/+5 bank per owned mount, or let ESO+ give players 500inven/1000bank, or +50inven/+50bank per each owned expansion/DLC, or any other way that makes sense. But with all the added content over the years, the current amount of inventory is not enough.
    I can only imagine how offputting this issue is for new players, especially those without ESO+.

    I'm not sure on how many players ESO has, but whenever I log in, the towns/world always seems full. Besides that, the number of players does not really matter anyways. All that matters, is how much money the players that do play, spend on the game.
    Edited by Sarannah on November 18, 2020 1:11PM
  • Rehdaun
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    Sarannah wrote: »
    The game should not take anything from other games, but just be it's own game.

    Oh it's its own game all right, a game full of game breaking bugs and crashes

  • Karivaa
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    Sylvermynx wrote: »
    Domander wrote: »
    Your business treats customers in a way that is going to end this game, bugs, crown store, bugs, not making things right, unable to balance.

    Remember when we had many campaigns and they were full.

    Well.... if pvp is the only thing you enjoy, yes that's a real problem. This isn't a marvelous game for pvp (or at least, it isn't now, according to friends who only pvp; doesn't include me as I only pve, but yeah, I have heard them for years now) - so that seems to mean you and others in similar situations are going to be very disappointed going forward.

    The bottom line problem is that ESO can't seem to manage pvp and pve separately. And THAT is an issue for everyone.
    I don’t know. I took a break for months and only pvp. I played on Sunday and because Zos removed solo direct heals and cut down on group sizes, PVP definitely was less laggy for me than it used to be.!
  • vamp_emily
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    There is nothing wrong implementing ideas from another game. Heck, they implemented scam boxes because they seen how it benefited other companies, why not do that with skills?

    Also, I don't think ESO will die any time soon. I personally love/hate this game. I disagree with what the developers are doing in PvP. I'm angry they can't focus of fixing the core issues. But its very hard for players to quit because they have invested so much time into the game and they are emotionally attached.

    I do think performance may get better some time ( not sure when ) but with technology advancements and Microsoft buying zenimax I'm assuming it will get better.





    If you want a friend, get a dog.
    AW Rank: Grand Warlord 1 ( level 49)

  • Sylvermynx
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    @Karivaa - I talked to a friend last night who has been very invested in pvp for the last couple of years but has moved to another game now because of the issues in this one. He was so sad because he came back to see how it was, and hated the changes plus he said it's still "laggy as hell" for him. So as with pve, apparently pvp depends on individual situations.
  • omegatay_ESO
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    Unless zos rewrites the engine, I doubt we will ever see buttery smooth performance. The engine is unable to, or can't use more than one cpu core efficiently. Explains why it runs great in the open world, and why it struggles in cities, group pve, and pvp.
    ZoS certainly has the money/resources to do this, but is it cost effective? WoW got a overhaul, and I think it looks and runs great. But there player base is a lot higher as well.
This discussion has been closed.