Im not a magcro main, leveled one during witch fest and the last few days Ive been trying to figure out this nightmare of a rotation. At some point trying to dissect this, ive reached the conclusion that the reason this is so complicated is because the mage pet doesnt fit into the rotation well. Just my observation, im recognize i am basically without knowledge on this topic. That why its a discussion, looking for other opinions.
Think if mage both lasted about half as long and also summoned closer to target the whole thing would be alot simpler
Something like:
Start: Summon mage, potion, ulti if available
rotation: blastbone, ele wall (mage should die by now) graveyard, barswap (bones should be dead now), mage, siphon, mystic orb, riccohet x3, barswar repeat
Current one from alqasthq
Unstable Wall of Elements > LA > Unnerving Boneyard > LA > Weapon Swap
LA > Blastbones > LA > Skeletal Mage > LA > Ricochet Skull > LA > Blastbones > LA > Mystic Siphon > LA > Ricochet Skull > LA > Blastbones > LA > Mystic Orb > Weapon Swap
Think if staggering the blastbone and mage was possible we could cut that down alot, like 1-2 blastbone. Not really sure why they have a 3rd one in there. Assuming 1 for boneyard, 1 for siphon and 1 for damage?
Curious what magcro mains think on this? Had the same though? Think its a different reason the rotation is so complicated? Get good learn to play? Im more than will to accept im trash at this.
Edited by GrimTheReaper45 on November 17, 2020 6:03PM