Magcro Discussion

GrimTheReaper45
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Im not a magcro main, leveled one during witch fest and the last few days Ive been trying to figure out this nightmare of a rotation. At some point trying to dissect this, ive reached the conclusion that the reason this is so complicated is because the mage pet doesnt fit into the rotation well. Just my observation, im recognize i am basically without knowledge on this topic. That why its a discussion, looking for other opinions.

Think if mage both lasted about half as long and also summoned closer to target the whole thing would be alot simpler

Something like:

Start: Summon mage, potion, ulti if available

rotation: blastbone, ele wall (mage should die by now) graveyard, barswap (bones should be dead now), mage, siphon, mystic orb, riccohet x3, barswar repeat


Current one from alqasthq

Unstable Wall of Elements > LA > Unnerving Boneyard > LA > Weapon Swap

LA > Blastbones > LA > Skeletal Mage > LA > Ricochet Skull > LA > Blastbones > LA > Mystic Siphon > LA > Ricochet Skull > LA > Blastbones > LA > Mystic Orb > Weapon Swap


Think if staggering the blastbone and mage was possible we could cut that down alot, like 1-2 blastbone. Not really sure why they have a 3rd one in there. Assuming 1 for boneyard, 1 for siphon and 1 for damage?



Curious what magcro mains think on this? Had the same though? Think its a different reason the rotation is so complicated? Get good learn to play? Im more than will to accept im trash at this.
Edited by GrimTheReaper45 on November 17, 2020 6:03PM
  • Eweejy
    Eweejy
    Totally agree with you - the rotation is tough and not smooth at all. I tried adopting my Magcro into my primary but ended up converting to a Stamcro which is a smoother rotation but still clunky with some of the skills.

    Ultimately I think both Necro variations need smoother casts of skills.
  • GrimTheReaper45
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    Eweejy wrote: »
    Totally agree with you - the rotation is tough and not smooth at all. I tried adopting my Magcro into my primary but ended up converting to a Stamcro which is a smoother rotation but still clunky with some of the skills.

    Ultimately I think both Necro variations need smoother casts of skills.

    Right? I havent tried stamcro but the magcro rotation just feels awful.
  • QQKimchi
    QQKimchi
    The rotation for an optimal dps on magcro is unique considering that you are required to use blastbones every 3rd cast (gcd), but that's as difficult as the rotation gets. After blastbones, you simply optimize dps as any other class, prioritizing casts on skill that do the most damage (wall of elements, orb, boneyard). If your light attack ratio is good, then you should have little downtime on keeping casts up.

    As a side note, I personally enjoy playing magcro dps. You're compensated for the rotation by having superior resources, max health, penetration, aoe damage, and arguably the best innate sustain compared to any other mag class.
  • WrathOfInnos
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    Yep, it definitely makes things tricky. With several 10s skills, you really want a 10s rotation. Most people end up spacing Blastbones unevenly with 3s, 3s, 4s. Arcanist is 16s, and overcasting on 10s is a significant DPS loss. I’ve had some success with Arcanist every 15s, so it reliably falls into one of two spots in the rotation. Barbed Trap also times poorly, you can just do it every other rotation for 90% uptime (18/20s) or wear Medusa for minor force. And then there’s 12s siphon, which I believe most players just recast on 10s and take the slight loss, anything else becomes very dynamic and results in lost uptime on other skills.
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Ha! I dusted off, or rather, finished leveling all the skills I needed for my magcro last night. This rotation is not easy and does not seem to lend itself very well to a static rotation if you are looking for good results. The skill durations are all over the map here, and it's a lot of DOTs to juggle. You basically have 1 count while you are casting blastbones to identify your next two skills that need to fire.

    If someone has a static (or semi static) rotation breaking 100k, I would love to see it, otherwise, will probably just stick to my mag sorc (god I hate pets). I am trying to play it completely dynamically and I can keep up good DPS, but it tends to fall apart after about 90 seconds. Admittedly, I only tried a few times.

    I did play Stamcro a decent amount when vSS first launched, and in theory, it's the same type of 1,2,3 rotation, but it leant itself much better to a mostly static rotation.
  • WrathOfInnos
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    @Oreyn_Bearclaw Yes, just barely breaking 100k with my latest static rotation.

    https://www.esologs.com/reports/kdZFcMCRWGm6pDzT#fight=1&type=damage-done

    Not sure it’s fully optimized, but seems to check most of the boxes (corpse for every Boneyard and Siphon, BB detonates while on front bar, etc.). Wall starts a little late, so it’s slow ramp-up, but good Damage once it gets going. You could swap Wall and Orb with no consequence, I just prefer this for bar setup.

    Rotation is...

    Pre-cast Arcanist, then repeat:

    1. Blastbones
    2. Skull
    3. Boneyard (back bar)
    4. Blastbones
    5. Skull or Arcanist
    6. Orb (back bar)
    7. Blastbones
    8. Siphon
    9. Wall (back bar)
    10. Skull or Arcanist

    The first skull will be replaced by your ultimate. I like shooting star when I don’t need colossus.

    If you map out all the Arcanist recasts it’s technically a 30s static rotation, but in reality it’s easy to keep an eye on it and dynamically choose between a spammable or a pet refresh in the 10s rotation. This rotation also allows use of Scalding Rune instead of Skull, since you never have 2 consecutive spammables.

    There’s also the option of putting Degeneration on the 2. I believe this would be a DPS increase and its an easy swap. I left out Degen because it was bugged when I was working on this build.
    Edited by WrathOfInnos on November 18, 2020 5:34PM
  • croakie
    croakie
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    @WrathOfInnos Are you using MS, Siroria,Zaan, Maelstrom Inferno?
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    @Oreyn_Bearclaw Yes, just barely breaking 100k with my latest static rotation.

    https://www.esologs.com/reports/kdZFcMCRWGm6pDzT#fight=1&type=damage-done

    Not sure it’s fully optimized, but seems to check most of the boxes (corpse for every Boneyard and Siphon, BB detonates while on front bar, etc.). Wall starts a little late, so it’s slow ramp-up, but good Damage once it gets going. You could swap Wall and Orb with no consequence, I just prefer this for bar setup.

    Rotation is...

    Pre-cast Arcanist, then repeat:

    1. Blastbones
    2. Skull
    3. Boneyard (back bar)
    4. Blastbones
    5. Skull or Arcanist
    6. Orb (back bar)
    7. Blastbones
    8. Siphon
    9. Wall (back bar)
    10. Skull or Arcanist

    The first skull will be replaced by your ultimate. I like shooting star when I don’t need colossus.

    If you map out all the Arcanist recasts it’s technically a 30s static rotation, but in reality it’s easy to keep an eye on it and dynamically choose between a spammable or a pet refresh in the 10s rotation. This rotation also allows use of Scalding Rune instead of Skull, since you never have 2 consecutive spammables.

    There’s also the option of putting Degeneration on the 2. I believe this would be a DPS increase and its an easy swap. I left out Degen because it was bugged when I was working on this build.

    @WrathOfInnos (oops tagged wrong person originally)
    I will definitely give that a go. I don't mind subtle variations in a "static" rotation, but I prefer to avoid playing things completely dynamically if I can, because those rotation tend to suffer more in actual content.

    I was actually not using skull (using Rune) when I was practicing, but I think in most real life fights, you are going to want skull. I was also using Degen. Mind if I ask what your bars look like? Are you wearing Medusa? Dont see trap in there anywhere. Medusa is definitely growing on me, but I am admittedly lazy. Haha.

    All the big parses I am seeing are using Shooting Star, but I have to imagine in actual content you would run Colossus.
    Edited by Oreyn_Bearclaw on November 18, 2020 6:09PM
  • WrathOfInnos
    WrathOfInnos
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    croakie wrote: »
    @WrathOfInnos Are you using MS, Siroria,Zaan, Maelstrom Inferno?

    @croakie Medusa instead of Sorrow. Easier rotation without having to cast Barbed Trap or Accelerate.

    https://www.esologs.com/reports/kdZFcMCRWGm6pDzT#fight=1&type=summary&source=1
  • Oreyn_Bearclaw
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    croakie wrote: »
    @WrathOfInnos Are you using MS, Siroria,Zaan, Maelstrom Inferno?

    @croakie Medusa instead of Sorrow. Easier rotation without having to cast Barbed Trap or Accelerate.

    https://www.esologs.com/reports/kdZFcMCRWGm6pDzT#fight=1&type=summary&source=1

    @WrathOfInnos
    Nice parse. So basically, you keep it static, but anytime you see skull, it can really be Skull, Rune, Arcanist, or Ultimate, which needs to be played dynamically. That sound about right? That I think I can manage. LoL.

    Also, dont see Skull in your parse. Am I missing something?
    Edited by Oreyn_Bearclaw on November 18, 2020 6:12PM
  • WrathOfInnos
    WrathOfInnos
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    croakie wrote: »
    @WrathOfInnos Are you using MS, Siroria,Zaan, Maelstrom Inferno?

    @croakie Medusa instead of Sorrow. Easier rotation without having to cast Barbed Trap or Accelerate.

    https://www.esologs.com/reports/kdZFcMCRWGm6pDzT#fight=1&type=summary&source=1

    @WrathOfInnos
    Nice parse. So basically, you keep it static, but anytime you see skull, it can really be Skull, Rune, Arcanist, or Ultimate, which needs to be played dynamically. That sound about right? That I think I can manage. LoL.

    @Oreyn_Bearclaw Yep. I wouldn’t have both Scalding Rune and Skull slotted. So just Arcanist every 15s on a 5 or 10, and Skull/Rune or ult on every 2, 5 and 10.

    And yes, shooting star is just because the raid dummy has Major Vuln applied now. In trials it would be Colossus unless there are more than 4 Necros.
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