Now that I have ZOS's attention, I'd like to draw attention to why the Voidmother-related daily boss quests in Markarth aren't working.
Players find a slightly inconvenient but feasible way to work around the intended feature progress-halting bug, and that workaround gets removed? Sure we can get the achievement now, but what about progress for the daily quests (which I want to add, are also necessary for a different achievement).
I've heard some people talk about mechanics, but what mechanics are they? I know when Voidmother summons that slow-growing oneshot ring of death, all you have to do is kill those blobs that tether to her and the attack stops, and her health bar becomes normal again, but other than that, I haven't noticed anything during any of the fights that could constitute as a mechanic. Maybe the adds? but plenty of world bosses have adds and you can just kill them off if they're annoying or let them die when the main boss dies. If there's a mechanic beyond killing the boss required, then at the very least, throw a bit of extra description in the quest description to remind players that killing the boss ISN'T the objective (if this is even the case) or such.
please and thank you.
Shortly after the formation of the Ebonheart Pact, a Nord woman was given a tour of the Tribunal Temple. When later asked about the experience, she seemed upset. Suffice to say, the Dunmer were not pleased to hear this, and thus they inquired further.
"Well," the Nord frowned, "the priests were very angry and unwelcoming. They kept shouting things at me like "you can't drink that mead in here!" and "somebody stop her, she's running naked!" and "we can't catch her; she's covered in grease!""