CaffeinatedMayhem wrote: »While the Vampiric window may be too big for some, for me it is not big enough.
From what I have seen, the vampiric stained glass seems specifically designed to be slotted in Bastion Sanguinaris.
SilverBride wrote: »From what I have seen, the vampiric stained glass seems specifically designed to be slotted in Bastion Sanguinaris.
It's fine that they give us Furnishings that fit specific houses, but they shouldn't be restricted to just one home. But the Vampire Stained Glass isn't the only Antiquity that is large. There is the other stained glass too, for example.
CaffeinatedMayhem wrote: »No you cannot change sizes on items, even on PC.
While the Vampiric window may be too big for some, for me it is not big enough. Lets just be happy we have more windows to choose from than just the Dark Brotherhood.
Araneae6537 wrote: »I believe @newtinmpls was referring to using the EHT add-on to resize furnishings on PC.
It would certainly be a cool feature in ESO housing to be able to scale furnishings. I have no idea how difficult this would be to implement though.
SilverBride wrote: »Araneae6537 wrote: »I believe @newtinmpls was referring to using the EHT add-on to resize furnishings on PC.
It would certainly be a cool feature in ESO housing to be able to scale furnishings. I have no idea how difficult this would be to implement though.
I know you can customize a lot with addons, but those effects would only be visible to others with the addon. I want my homes to look good to everyone.
I don't know how difficult it would be, but Rift had that feature. I honestly don't remember if every item was scalable, but all the building components were.
newtinmpls wrote: »I want to say there may be an addon on PC to address this, but I'm not sure of details.
cynicalbutterfly wrote: »A scaling feature might be better than having an item in different sizes. An item too big? No problem! Just hit that minimize button until it's perfect. Typically, I just find a spot for bigger stuff outside though. Like that giant murkmire sundial thingy (forgot the name tbh). I got that thing leaning outside againist a rock so it legit looks like my guy rolled it home and plopped it there.
cynicalbutterfly wrote: »A scaling feature might be better than having an item in different sizes.
A thought that crossed my mind is both ways Zos could do this could be problematic.
1. Scaling of furnishings is something that would have to be stored server-side. This would be necessary for other players to see the furnishings at their adjusted size. That adds a level of server load which is something Zos is attempting to reduce, not increase. This idea has the greatest benefit for players as they can adjust the size to what they desire.
2. Having large items in different sizes poses the least load on the server as they are just a normal furnishing, but does increase the inventory requirements for players while reducing. This path would probably require the least work for Zos to implement. This idea has less benefit for the player as the sizes would still be specific and only certain items would come in multiple sizes.
Just noting some of the issues, and benefits, of both ideas.
Araneae6537 wrote: »A thought that crossed my mind is both ways Zos could do this could be problematic.
1. Scaling of furnishings is something that would have to be stored server-side. This would be necessary for other players to see the furnishings at their adjusted size. That adds a level of server load which is something Zos is attempting to reduce, not increase. This idea has the greatest benefit for players as they can adjust the size to what they desire.
2. Having large items in different sizes poses the least load on the server as they are just a normal furnishing, but does increase the inventory requirements for players while reducing. This path would probably require the least work for Zos to implement. This idea has less benefit for the player as the sizes would still be specific and only certain items would come in multiple sizes.
Just noting some of the issues, and benefits, of both ideas.
If you chose the size as you placed the item (I think that is what @SilverBride was originally suggesting?) it would not take up extra room in your inventory. However, if it was discrete sizes instead of scaling, would that not be comparatively minimal extra load on the server? I could be completely wrong, but that seems like it could be a good compromise. On the other hand, that would take extra work for someone to set the selectable sizes for every single item for which this were an option...
Araneae6537 wrote: »A thought that crossed my mind is both ways Zos could do this could be problematic.
1. Scaling of furnishings is something that would have to be stored server-side. This would be necessary for other players to see the furnishings at their adjusted size. That adds a level of server load which is something Zos is attempting to reduce, not increase. This idea has the greatest benefit for players as they can adjust the size to what they desire.
2. Having large items in different sizes poses the least load on the server as they are just a normal furnishing, but does increase the inventory requirements for players while reducing. This path would probably require the least work for Zos to implement. This idea has less benefit for the player as the sizes would still be specific and only certain items would come in multiple sizes.
Just noting some of the issues, and benefits, of both ideas.
If you chose the size as you placed the item (I think that is what @SilverBride was originally suggesting?) it would not take up extra room in your inventory. However, if it was discrete sizes instead of scaling, would that not be comparatively minimal extra load on the server? I could be completely wrong, but that seems like it could be a good compromise. On the other hand, that would take extra work for someone to set the selectable sizes for every single item for which this were an option...
I assume you are speaking to Cynical's idea that Silver, and myself, agreed would serve players best. My first point is what you quoted spoke to that. Yes, that would not impact inventory but it would impact server load since that is additional information the serer would need to store and then access every time a player accessed the house. Zos is trying to reduce server load and in the process avoid adding to it.
Inventory would be impacted only if Zos needed to supply various sizes of large items which would be the easiest for them to build out and have less impact on the servers. However, it would be less beneficial to the players.
The antiquities home is the first one I have been decorating outside of functional stuff because the antiquities decos are the best I have seen in the game. I have been doing more antiquities to get more of the decos as a result. The other home that I have my DPS dummies and basic crafting stations have less than 50 other decos such as my large glowing gargoyle. I have seen how large some of the items are. While the size and detail of them are why I like them I can understand some people may find placing them a little challenging.
Hopefully, Zos finds a solution.