(rant)
Meta is healer-dps hybrid now. Don't even need tank. Just be the strongest healer and then wear proc damage sets and you'll be practically unkillable with enough regen and resources to smite everything fast.
If you play solo PvE or PvP, that is the end-game now.
(end rant)
But some serious advice from a classic theorybuilding concept I use--Find an aspect of your playstyle that you want:
• Critical Fire Mage: Your attacks should be fire mostly, passives buff fire, proc fire, and sets you wear should buff spell critical primarily.
• DoT Bleed+Poison Melee: Axes (bleed passives). Poison vials instead of enchants on one bar. Poison glyph on the other. Bleed set. Poison proc sec. Poison abilities primarily.
• There are hybrid mag-stamina builds but they're a bit glass-cannon if you focus solely on attacking, and the heals are weaker.
• Research sets that give you traits that "mesh" to your playstyle or image. Make sure you aren't losing a single slotted armor/weapon trait to something less than BiS or it will suffer or not perform as well as you anticipate.
Just my experience. Someone else may have better advice than me.
i'm curious to hear opinions as to what makes a solid, viable build, for each role- magdps, stamdps, healer, and tank.
i'm more interested in PVE but i'm curious about PVP as well.
of course, as you get into more "hardcore" content, there's going to be min/max options for all kinds of situations; and in organized end-game content there is a lot that can vary depending on what your group members are running & optimized for; but i'm talking about more general things, like, for example:
having a source of this or that buff, or hitting a specific threshold for a certain stat, or staying under it, etc.
frankly i believe eso does a good job of offering build variance & class variance for each particular role,
but there are some "strategies" in theorycrafting/builds which are consistent in every serious build, across all build types.
and, of course, i don't mean general basic things like "healers should have more magicka recovery" or "tanks should have block cost", but specific numbers for such things & more.
i'm curious to hear opinions as to what makes a solid, viable build, for each role- magdps, stamdps, healer, and tank.
i'm more interested in PVE but i'm curious about PVP as well.
of course, as you get into more "hardcore" content, there's going to be min/max options for all kinds of situations; and in organized end-game content there is a lot that can vary depending on what your group members are running & optimized for; but i'm talking about more general things, like, for example:
having a source of this or that buff, or hitting a specific threshold for a certain stat, or staying under it, etc.
frankly i believe eso does a good job of offering build variance & class variance for each particular role,
but there are some "strategies" in theorycrafting/builds which are consistent in every serious build, across all build types.
and, of course, i don't mean general basic things like "healers should have more magicka recovery" or "tanks should have block cost", but specific numbers for such things & more.
Zodiarkslayer wrote: »Max Health: min19k, Tank 45k
Max Ressource: 40k
Off Ressource 10k, Tank 19k
Ressource Recovery: 1000, 2000 for healers, ignore for heavyattackbuilds
Crit Chance: over 50% fully buffed
Crit Damage: As much as you can
Weapon/Spell Damage: minimum 3k unbuffed, 2k for Healers, ignore for Tank
Fully Buffed Resistances: 20k, 25k SpellRes for Healers and 30k for Tanks
lolo_01b16_ESO wrote: »I personally prefer spell damage over recovery on my healers. And on stamina dds you don't really need 40k stam, as this usually means you are sacrificing weapon damage for stamina which is a dps loss.
But generally those numbers seem like a good place to start.
being very comfortable and in tune with your character and build to within 100 regen.
what i mean by that is people that know their build and character know what kind of regen they need within 100, and can tweak a single enchant to fix the feel of it. being able to identify exactly why you died, if it was your builds fault why and how, and being able to tune and fix it.
i have seen many great players use wonky builds and stats because they know how it will work down to a t, and many poor players use great copy paste youtube and alcast builds that just cannot make it work.
NeillMcAttack wrote: »Practice!
Grianasteri wrote: »If you feel groovy and the groovometer is showing 'groovtastic' status, you should be good to go.
Zodiarkslayer wrote: »Well, the current META is: pray that you finish the run before you or anyone of your group crashes.