VaranisArano wrote: »I tend to click through all the dialogue options and Elsweyr felt like it had a lot of options where I could ask to be reminded "Hey, remind me what the heck was I doing around here again?"
Which makes me wonder if this isn't a deliberate attempt by that ZOS writers to compensate for the episodic nature of playing ESO now. I mean, you could start the main quest of a chapter, then meet the hooded figure, then go do an event, and before you know it, it's two weeks later and you're asking Abnur Tharn, "Er, what was it I was doing for you again?"
Then you add in the quarterly nature of the storyline, wherein Greymoor rehashes the plot points discovered in the Harrowstorm dungeons because brand new players can't play the story in order.
That doesn't excuse repetitive dialogue from the same conversation, of course. But I do think it's a deliberate choice on ZOS' part to make things more repetitive on the whole, probably due to their story structure and the lack of railroading through the storyline.
cynicalbutterfly wrote: »Sometimes those redundant questions are very helpful. Spefically after you've dropped a quest line for a time and return later on to it and have quite forgotten who everyone is. Or perhaps you had to take a break from the game for a while.
WaywardArgonian wrote: »The worst is when the only way to progress the dialogue is by clicking a dumb dialogue option, and the NPC then berates you for your forced stupidity.
In general, I think the 'refresh my memory' dialogue options could be done so much better if they weren't written from a perspective of total ignorance on the player's behalf. Like I obviously know what the Gray Host is after doing all these quests about them, but I still might want to hear what this particular NPC has to say about them. So why not, instead of "What is the Gray Host?", make the option "What can you tell me about the Gray Host?"