To expand on that and the gap closer idea. Possibly make eviscerate similar to merciless resolve off the NB line. After 5 attacks with eviscerate and at stage 4 it generates a gap closer. Could be cool
To expand on that and the gap closer idea. Possibly make eviscerate similar to merciless resolve off the NB line. After 5 attacks with eviscerate and at stage 4 it generates a gap closer. Could be cool
Issue with that is if you've gotten the 5 attacks off.... you obviously didn't need the gap closer. The gap closer is more to keep up with highly mobile targets who can kite you all day long, which is why a speed boost would help vampire tremendously as I've noticed the Ring of the Wild Hunt is another mythic that synergizes well with vampire. More so with its melee nature than with the life stealing one.
Ultimately though i think the big balancing act comes with the recognition that this is a sub class, and not a full kit.
Regardless though - I still think scaling the abilities with stage to unlock the juicier parts of the vampire wish list is the best way to go. Otherwise we are back to square one with the majority of players sitting on stage 1 for a passive (pre-graymore).
Regardless though - I still think scaling the abilities with stage to unlock the juicier parts of the vampire wish list is the best way to go. Otherwise we are back to square one with the majority of players sitting on stage 1 for a passive (pre-graymore).
I wouldn't mind the gap closer being tied to Swarming Scion though, as it'd make that just the same as Clouding Swarm was.
I wouldn't mind the gap closer being tied to Swarming Scion though, as it'd make that just the same as Clouding Swarm was.
Or just turn the Blood Scion's light attacks into a gap closer melee so then Perfect Scion gets it to. That morph is in real need of something to make it an option over Swarming Scion.
I wouldn't mind the gap closer being tied to Swarming Scion though, as it'd make that just the same as Clouding Swarm was.
Or just turn the Blood Scion's light attacks into a gap closer melee so then Perfect Scion gets it to. That morph is in real need of something to make it an option over Swarming Scion.
Yeah, that could work too. Though I don't know if I see them changing the light attacks since they want us to 'use weapons'.
A probably much simpler alternative? Include it in the base form of Blood Scion. Have it available for both morphs and maybe have some differences with what the gap close does. Maybe Perfect Scion could snare since Swarming Scion has the swarm-leech.
I wouldn't mind the gap closer being tied to Swarming Scion though, as it'd make that just the same as Clouding Swarm was.
Or just turn the Blood Scion's light attacks into a gap closer melee so then Perfect Scion gets it to. That morph is in real need of something to make it an option over Swarming Scion.
Yeah, that could work too. Though I don't know if I see them changing the light attacks since they want us to 'use weapons'.
A probably much simpler alternative? Include it in the base form of Blood Scion. Have it available for both morphs and maybe have some differences with what the gap close does. Maybe Perfect Scion could snare since Swarming Scion has the swarm-leech.
Have you ever used Clouding Swarm? What I'm suggesting is like that where you can still use weapon skills and gain weapon passives, but the attack itself teleports you into melee range and you blast the target with blood magic.
I took pictures of the animation and I can link them when I get back to my computer. (on my phone)
Ultimately though i think the big balancing act comes with the recognition that this is a sub class, and not a full kit.
Regardless though - I still think scaling the abilities with stage to unlock the juicier parts of the vampire wish list is the best way to go. Otherwise we are back to square one with the majority of players sitting on stage 1 for a passive (pre-graymore).
You're right though as it is a sub class, but it is one of those sub classes that tries to overwrite your class's identity. It needs to synergize better with itself if it truly wishes to remain competitive on the field and not require an item like the Ring of the Pale Order which requires owning 3 DLCs to even be able to acquire.
I have, but what I'm saying is that I just don't see ZoS changing it due to how they've been adjusting animations and mechanics with light attack as it is - and they broke that for two weeks and it's still somewhat broken. To me, I'd just rather not add to the list of potential issues that could arise given how their track record of what's happened any time when they've adjusted light attacks, let alone add additional features.
Edit: Essentially, I just don't trust them to pull that off in the current state of the game.
True.....
Then again with that line of thinking we should also change Mesmerize since with ZOS's servers being terrible at position keeping the stun is harder to land than it really should be. You're right but ZOS are not balancing vampire for the game's internal bugs and issues.... sadly.
Also, is it just me or does Blood Scion not seem 'scary'? Werewolves fear when they transform, but random townies will just drop what their doing to smack a Blood Scion.
It's a major feel. I mean for what it's worth? Had we the perfect team? I think a light attack gap closer would be awesome because it'd allow for that more engaging feel within the form that's otherwise lacking. I just really feel like I can't trust the current development team to make it fluid as Clouding was, which is probably why it was just set to use the ult key once you popped it.
Also, is it just me or does Blood Scion not seem 'scary'? Werewolves fear when they transform, but random townies will just drop what their doing to smack a Blood Scion.
The answer to that question is found in this video.....
I'll leave it at that.It's a major feel. I mean for what it's worth? Had we the perfect team? I think a light attack gap closer would be awesome because it'd allow for that more engaging feel within the form that's otherwise lacking. I just really feel like I can't trust the current development team to make it fluid as Clouding was, which is probably why it was just set to use the ult key once you popped it.
The secret reason I don't wanna put the gap closer on the ultimate key is because of Bastion Sanguinaris. When you're in your Scion form there the ultimate button turns into a transform back button like with werewolf and how they can revert back. Part of me is wishing to preserve that functionality for a more... unique vampire form that can be extended.... with greater downsides of course to counter the increased power. But that kind of thing would fall into one of those "vampire rework rework" threads.
True, but does vampire really need more power right now? The skill line can pull some insane damage when built right so increased damage isn't an issue.
True, but does vampire really need more power right now? The skill line can pull some insane damage when built right so increased damage isn't an issue.
Yeah, I can agree with this. I can push the spammable upwards of 12k base damage, so damage isn't the issue. Minor Expedition would be nice.
I still miss that old Elusive Mist though (the speed at least).
ESO_Nightingale wrote: »True, but does vampire really need more power right now? The skill line can pull some insane damage when built right so increased damage isn't an issue.
Yeah, I can agree with this. I can push the spammable upwards of 12k base damage, so damage isn't the issue. Minor Expedition would be nice.
I still miss that old Elusive Mist though (the speed at least).
I don't think elusive mist changed. You meant accelerating drain right? That was minor expedition replaced with the stamina return morph.
True, but does vampire really need more power right now? The skill line can pull some insane damage when built right so increased damage isn't an issue.
Yeah, I can agree with this. I can push the spammable upwards of 12k base damage, so damage isn't the issue. Minor Expedition would be nice.
True, but does vampire really need more power right now? The skill line can pull some insane damage when built right so increased damage isn't an issue.
Yeah, I can agree with this. I can push the spammable upwards of 12k base damage, so damage isn't the issue. Minor Expedition would be nice.
Correct me if i’m wrong, perhaps there are factors im not taking into account, but my mag NB concealed weapon tooltip is the same as eviscerate . And this is without the zero (0%) health recovery, +12% regular ability cost, and increased flame damage taken, and an inability to be healed by others in group content...to say nothing of the outright annoyance of regular merchants refusing to talk to you when at stage 4 unless youve got a particular skill/morph slotted.
So it seems like its simply on par with other magicka melee spammables and elevated over standard range attacks of most classes because of the additional risk of being in melee range and the lack of flexibility that comes with it.
And to those that might bring it up, i’m sorry but access to a suicide button in blood frenzy shouldn’t count, especially considering the current state of the game from a lag/performance standpoint and further inability to be healed or partake in group content..
Separate / side idea - how about a % health drain per hit with stage? 2/4/6/8% of damage dealt back as a heal? Adds an element of ring of the pale order that isnt locked behind a paywall.
Regardless though - I also see the merit of a speed buff passive as well.