YandereGirlfriend wrote: »I'm somewhat surprised that there hasn't been more interest in this skill.
Now I'm curious as to how many have even actually used it since last patch. It seems as though everyone saw the negative reaction from the PvP community to its introduction and then wrote it off for PvE as well.
Could it be better? Of course it could, but I do encourage people to try it out.
@Dracane I would love to see the Might of the Guild given another second or two. I wonder though if it's possible to use it in the same weaving pattern as Elemental Weapon? That the first Light Attack that is Empowered isn't your next Light Attack but rather the Light Attack that preceded the Mage's Guild skill that proc'd the passive (assuming that it is still en route to the target)? If it works like that then you could still get three Empowered Light Attacks out of the three second Empower duration.
WrathOfInnos wrote: »Scalding rune is actually a pretty good “spammable” as long as you cast one other skill between runes.
YandereGirlfriend wrote: »I'm somewhat surprised that there hasn't been more interest in this skill.
Now I'm curious as to how many have even actually used it since last patch. It seems as though everyone saw the negative reaction from the PvP community to its introduction and then wrote it off for PvE as well.
Could it be better? Of course it could, but I do encourage people to try it out.
@Dracane I would love to see the Might of the Guild given another second or two. I wonder though if it's possible to use it in the same weaving pattern as Elemental Weapon? That the first Light Attack that is Empowered isn't your next Light Attack but rather the Light Attack that preceded the Mage's Guild skill that proc'd the passive (assuming that it is still en route to the target)? If it works like that then you could still get three Empowered Light Attacks out of the three second Empower duration.
The skill is trash.
You either decide to empower your pets which is only useful on the mender or you use the trash effect the skill offers which is a waste anyway in pvp.
In PvE you don't need the extra healing.
You're giving up bar space for a skill that contradicts itself, that's not needed in many cases and that relies on the mender to actually heal reliable.
This skill is one of the worst ones they've have made and should be on top of the list of skills which should be reworked
The skill is trash.
You either decide to empower your pets which is only useful on the mender or you use the trash effect the skill offers which is a waste anyway in pvp.
In PvE you don't need the extra healing.
You're giving up bar space for a skill that contradicts itself, that's not needed in many cases and that relies on the mender to actually heal reliable.
This skill is one of the worst ones they've have made and should be on top of the list of skills which should be reworked
The skill is trash.
You either decide to empower your pets which is only useful on the mender or you use the trash effect the skill offers which is a waste anyway in pvp.
In PvE you don't need the extra healing.
You're giving up bar space for a skill that contradicts itself, that's not needed in many cases and that relies on the mender to actually heal reliable.
This skill is one of the worst ones they've have made and should be on top of the list of skills which should be reworked
This isn't used for the healing. It's to increase light attack dmg, which is a huge part of our dmg (when light attacks work properly).
The skill is trash.
You either decide to empower your pets which is only useful on the mender or you use the trash effect the skill offers which is a waste anyway in pvp.
In PvE you don't need the extra healing.
You're giving up bar space for a skill that contradicts itself, that's not needed in many cases and that relies on the mender to actually heal reliable.
This skill is one of the worst ones they've have made and should be on top of the list of skills which should be reworked
This isn't used for the healing. It's to increase light attack dmg, which is a huge part of our dmg (when light attacks work properly).
I know that it's not used for the healing.
My whole point is that the ability is so bad that in no content it's used for what it was ment to be: a CC.
In PvP it's not used at all and in PvE as others mentioned its used to give empower to the group.
Meaning you could completely rework the ability to do something actually viable which magnecro desperately needs while the reason it's used for, granting empower to the group, can be preserved to the new version of the skill.