KhajiitLivesMatter wrote: »Hey, was discussing with a friend if a templar beam should be dodgeable , because its an non aoe instant dmg execute there is no reason why it shouldnt be dodgeable - or if u like it than all executes should have it what would u think if a killers blade could hit u in a dodge role?
edit: was going to write "explain why" to "let it as it is to" but cant...
Joy_Division wrote: »KhajiitLivesMatter wrote: »Hey, was discussing with a friend if a templar beam should be dodgeable , because its an non aoe instant dmg execute there is no reason why it shouldnt be dodgeable - or if u like it than all executes should have it what would u think if a killers blade could hit u in a dodge role?
edit: was going to write "explain why" to "let it as it is to" but cant...
It used to be dodgeable and the skill sucked because it already has the disadvantage of being interruptible and a channel which delays it's damage.
It has different mechanics than all the other executes so comparing them is apples to oranges.,
KhajiitLivesMatter wrote: »Joy_Division wrote: »KhajiitLivesMatter wrote: »Hey, was discussing with a friend if a templar beam should be dodgeable , because its an non aoe instant dmg execute there is no reason why it shouldnt be dodgeable - or if u like it than all executes should have it what would u think if a killers blade could hit u in a dodge role?
edit: was going to write "explain why" to "let it as it is to" but cant...
It used to be dodgeable and the skill sucked because it already has the disadvantage of being interruptible and a channel which delays it's damage.
It has different mechanics than all the other executes so comparing them is apples to oranges.,
sure but i think its completly unfair to be EXECUTET while doging - doging should be to avoid dmg not 2 sec where u get hit by everything and cant defend
even blocking would be 5x more effectiv which shouldnt be that way
KhajiitLivesMatter wrote: »Joy_Division wrote: »KhajiitLivesMatter wrote: »Hey, was discussing with a friend if a templar beam should be dodgeable , because its an non aoe instant dmg execute there is no reason why it shouldnt be dodgeable - or if u like it than all executes should have it what would u think if a killers blade could hit u in a dodge role?
edit: was going to write "explain why" to "let it as it is to" but cant...
It used to be dodgeable and the skill sucked because it already has the disadvantage of being interruptible and a channel which delays it's damage.
It has different mechanics than all the other executes so comparing them is apples to oranges.,
sure but i think its completly unfair to be EXECUTET while doging - doging should be to avoid dmg not 2 sec where u get hit by everything and cant defend
even blocking would be 5x more effectiv which shouldnt be that way
KhajiitLivesMatter wrote: »Joy_Division wrote: »KhajiitLivesMatter wrote: »Hey, was discussing with a friend if a templar beam should be dodgeable , because its an non aoe instant dmg execute there is no reason why it shouldnt be dodgeable - or if u like it than all executes should have it what would u think if a killers blade could hit u in a dodge role?
edit: was going to write "explain why" to "let it as it is to" but cant...
It used to be dodgeable and the skill sucked because it already has the disadvantage of being interruptible and a channel which delays it's damage.
It has different mechanics than all the other executes so comparing them is apples to oranges.,
sure but i think its completly unfair to be EXECUTET while doging - doging should be to avoid dmg not 2 sec where u get hit by everything and cant defend
even blocking would be 5x more effectiv which shouldnt be that way
KhajiitLivesMatter wrote: »Joy_Division wrote: »KhajiitLivesMatter wrote: »Hey, was discussing with a friend if a templar beam should be dodgeable , because its an non aoe instant dmg execute there is no reason why it shouldnt be dodgeable - or if u like it than all executes should have it what would u think if a killers blade could hit u in a dodge role?
edit: was going to write "explain why" to "let it as it is to" but cant...
It used to be dodgeable and the skill sucked because it already has the disadvantage of being interruptible and a channel which delays it's damage.
It has different mechanics than all the other executes so comparing them is apples to oranges.,
sure but i think its completly unfair to be EXECUTET while doging - doging should be to avoid dmg not 2 sec where u get hit by everything and cant defend
even blocking would be 5x more effectiv which shouldnt be that way
KhajiitLivesMatter wrote: »Hey, was discussing with a friend if a templar beam should be dodgeable , because its an non aoe instant dmg execute there is no reason why it shouldnt be dodgeable - or if u like it than all executes should have it what would u think if a killers blade could hit u in a dodge role?
edit: was going to write "explain why" to "let it as it is to" but cant...
Interupt (bash).
Use line of sight.
If there is no line of sight and you have 20+ players on you with few templars beaming it's your problem that you showed up in wrong place at wrong time.
Another option is to outheal. Beam is so pretty weak that you can outheal it with just vigor ticks unless you are like at 5% health left.
KhajiitLivesMatter wrote: »Interupt (bash).
Use line of sight.
If there is no line of sight and you have 20+ players on you with few templars beaming it's your problem that you showed up in wrong place at wrong time.
Another option is to outheal. Beam is so pretty weak that you can outheal it with just vigor ticks unless you are like at 5% health left.
problem is beam starts when im dodging t oAVOID dmg but thanks to stupid mechanics i get MORE dmg from dodging than from blocking
Strider__Roshin wrote: »Because counterplay should be a thing.