ESO combat needs to go back to the core trinity concept of healing as a role,
OlumoGarbag wrote: »good one.
Now riddle me this where should healing power come from then if not stats? What about solo PvP? What about battlegrounds as solo quer?
If this is a joke,it's a good one
OlumoGarbag wrote: »good one.
Now riddle me this where should healing power come from then if not stats? What about solo PvP? What about battlegrounds as solo quer?
If this is a joke,it's a good one
OlumoGarbag wrote: »good one.
Now riddle me this where should healing power come from then if not stats? What about solo PvP? What about battlegrounds as solo quer?
If this is a joke,it's a good one
OlumoGarbag wrote: »good one.
Now riddle me this where should healing power come from then if not stats? What about solo PvP? What about battlegrounds as solo quer?
If this is a joke,it's a good one
1. I didn't say heal scaling should be removed from stats, & diminishing returns would prevent a 60k mag beast dd from healing like a beast.
2. Solo PvP would find similar opponents. Heals as a Solo DD would be weaker for both. One rule set wouldn't be different for the other?.
OlumoGarbag wrote: »good one.
Now riddle me this where should healing power come from then if not stats? What about solo PvP? What about battlegrounds as solo quer?
If this is a joke,it's a good one
1. I didn't say heal scaling should be removed from stats, & diminishing returns would prevent a 60k mag beast dd from healing like a beast.
2. Solo PvP would find similar opponents. Heals as a Solo DD would be weaker for both. One rule set wouldn't be different for the other?.
1. They were correct that you did not address where healing power would come from. This is especially important since you did say eliminate WD/SD from the healing equation while also saying there should be diminishing return from stam/mag. The way it is worded it seems very much this applies to healers.
2. Solo PvP would find similar opponents? This seems to really miss the point. The entire idea is literally saying if you want decent heals you must join a group. If you want to run solo then just deal with it.
OlumoGarbag wrote: »good one.
Now riddle me this where should healing power come from then if not stats? What about solo PvP? What about battlegrounds as solo quer?
If this is a joke,it's a good one
1. I didn't say heal scaling should be removed from stats, & diminishing returns would prevent a 60k mag beast dd from healing like a beast.
2. Solo PvP would find similar opponents. Heals as a Solo DD would be weaker for both. One rule set wouldn't be different for the other?
3. PUG bg's and you get what you get like pve.
4. "where should healing power come from" ....Minor/major mend, crit chance, flat number +heal (+4 outgoing, or like the update to Healers Habit +5), stat mag/stam, mundus, procs, enchants, etc...
OlumoGarbag wrote: »good one.
Now riddle me this where should healing power come from then if not stats? What about solo PvP? What about battlegrounds as solo quer?
If this is a joke,it's a good one
1. I didn't say heal scaling should be removed from stats, & diminishing returns would prevent a 60k mag beast dd from healing like a beast.
2. Solo PvP would find similar opponents. Heals as a Solo DD would be weaker for both. One rule set wouldn't be different for the other?.
1. They were correct that you did not address where healing power would come from. This is especially important since you did say eliminate WD/SD from the healing equation while also saying there should be diminishing return from stam/mag. The way it is worded it seems very much this applies to healers.
2. Solo PvP would find similar opponents? This seems to really miss the point. The entire idea is literally saying if you want decent heals you must join a group. If you want to run solo then just deal with it.
1. That's because it was read incorrectly. Updated.
2. Yes that's correct, no more tower humping & tree hugging.
Not "deal with it", pick your target(s) better. Other solo players will have similar built in solo dd heals as you.
This, I expect this change will get even causal pvp guild groups will request dedicated healers like normal trial pugs ask for tanks and healers.OlumoGarbag wrote: »good one.
Now riddle me this where should healing power come from then if not stats? What about solo PvP? What about battlegrounds as solo quer?
If this is a joke,it's a good one
1. I didn't say heal scaling should be removed from stats, & diminishing returns would prevent a 60k mag beast dd from healing like a beast.
2. Solo PvP would find similar opponents. Heals as a Solo DD would be weaker for both. One rule set wouldn't be different for the other?.
1. They were correct that you did not address where healing power would come from. This is especially important since you did say eliminate WD/SD from the healing equation while also saying there should be diminishing return from stam/mag. The way it is worded it seems very much this applies to healers.
2. Solo PvP would find similar opponents? This seems to really miss the point. The entire idea is literally saying if you want decent heals you must join a group. If you want to run solo then just deal with it.
1. That's because it was read incorrectly. Updated.
2. Yes that's correct, no more tower humping & tree hugging.
Not "deal with it", pick your target(s) better. Other solo players will have similar built in solo dd heals as you.
1. Oh, so they read it incorrectly? Ahh I see the edit for clarity. However, now we have no idea how this affects healers as they seem to still be able to do damage.
2. Maybe you missed the memo that no one in Crrodiil will be able to heal anyone else unless they are grouped since you seem to be suggesting solo players can still get heals. So again, the idea leans towards forced grouping or PvP extremely little heal support.
The idea still brings more complexity to the server computations, as I pointed out earlier. I do not see how that is addressed and I am pretty sure Zos is not wanting to add more server related lag to Cyrodil when they are desperately trying to reduce it.
NoMoreChillies wrote: »unpopular opinion:
Self healing should be majorly reduced. Healing while doin damage is causing the problems.
While in guild chat, LFM tank and healer for vMANoMoreChillies wrote: »unpopular opinion:
Self healing should be majorly reduced. Healing while doin damage is causing the problems.
Hopefully a Champion system revamp will help with this issue.
While in guild chat, LFM tank and healer for vMANoMoreChillies wrote: »unpopular opinion:
Self healing should be majorly reduced. Healing while doin damage is causing the problems.
Hopefully a Champion system revamp will help with this issue.
Old solo PvE content can be adjusted.
Old solo PvE content can be adjusted.
You will not only have to adjust all the gear sets in existence, but also ALL PvE content.All the enemies. In all the quests. Changing the game into something entirely else than what it is today. A total revamp to the game's combat system..
Well I disagree. And my thoughts on it is that I like the combat system. If I wouldn't like it, I would be playing another game. Since it seems like you don't like it, you can try that approach
I have been playing PVP in Cyrodiil exclusively for 5 years as a healer (I have 4 grand overlords and was working on my 5th) but I am done. I will miss it; but I simply cant play with the new parameters beginning on November 16th. Not being able to heal outside a group is simply unworkable for me. I just don't see that working unless it is a ball group and I enjoy casual play. I don't like the 12 person limit for group size either. I really feel that these changes will exclude the casual and beginning players.