The medium armor skill is used frequently in pvp. There is even good arguments for both morphs of the medium armor skill depending on the build.
master_vanargand wrote: »The Light Armor passive skill adds Spell Resistance.
The Heavy Armor passive skill adds Physical Resistance and Spell Resistance.
But, the Medium Armor?
Physical Resistance should be added to the Medium Armor passive skill.
Medium armor gains defensive bonuses via other means such as a reduced cost for roll dodging. It would seem medium armor is about mobility and sneaking which is more evident when looking at the other passives to gain a more complete picture.
master_vanargand wrote: »
Because roll dodge doesn't make sense for AoE.
master_vanargand wrote: »The Light Armor passive skill adds Spell Resistance.
The Heavy Armor passive skill adds Physical Resistance and Spell Resistance.
But, the Medium Armor?
Physical Resistance should be added to the Medium Armor passive skill.
reduced cost of dodge roll + sprint speed bonus > 1812 resistances (which is roughly 3% damage mitigation)
+ you can use shuffle
EDIT: medium armor might not be so usefull in proc meta, but thats issue with proc sets and not armor passives
- Reduces the cost of Roll Dodge by 4% for each piece of Medium Armor equipped. Current bonus: 0%.
Medium armor mitigates damage by dodging. There is no need to stack resistences.master_vanargand wrote: »
Because roll dodge doesn't make sense for AoE.
Evasion
Shroud yourself in mist to gain Major Evasion, reducing damage from area attacks by 20% for 20 seconds.
master_vanargand wrote: »Medium Armor builds die if unavoidable with roll dodge.
You can't roll dodge forever, and you can't avoid AoE.
Shuffling doesn't make sense as there are so many proc sets.
I have rarely seen enemy players using shuffle lately in PvP.
Medium armor by default has 2/3 of the resistance of heavy(before passives).
It doesnt need any more resists.
Like others have said, most stamina players gravitate towards heavy due to proc sets, wether its Beacuse you use them or you want protection aganist then.
master_vanargand wrote: »Medium Armor builds die if unavoidable with roll dodge.
You can't roll dodge forever, and you can't avoid AoE.
Shuffling doesn't make sense as there are so many proc sets.
I have rarely seen enemy players using shuffle lately in PvP.
Its not like light armor have higher esistance than medium, and light armor dies if they have no shields up, which got massively nerfed in the past. You too, cant shield forever.
master_vanargand wrote: »There are classes and builds that can be shielded forever, but that's another story.
I think the Heavy Armor passive is too strong in PvP.
YandereGirlfriend wrote: »Not related to the passives but does anyone ever use the Heavy Armor active ability?
I can imagine that maybe there's maybe some obscure high-end PvE situation where it might be used but maintaining those otherwise useless morphs for just that one purpose seems misguided.
Unless people actually do use those skills, in which case I would color myself surprised.
master_vanargand wrote: »There are classes and builds that can be shielded forever, but that's another story.
I think the Heavy Armor passive is too strong in PvP.
You try to fix a hole by tearing down the wall. Just fix the actual problem and nerf proc sets. This has nothing to do with a aledgedly weak medium armor.
master_vanargand wrote: »PvP has always been a Heavy Armor Meta.
Especially stamina builds tend to use heavy armor because the medium armor is too weak.
master_vanargand wrote: »PvP has always been a Heavy Armor Meta.
Especially stamina builds tend to use heavy armor because the medium armor is too weak.
No not always. And what you are asking for is a medium armor with the advantage of heavy armor. How the hell is this supposed to be change for the good. Same tanky builds with even more damage?!
master_vanargand wrote: »master_vanargand wrote: »PvP has always been a Heavy Armor Meta.
Especially stamina builds tend to use heavy armor because the medium armor is too weak.
No not always. And what you are asking for is a medium armor with the advantage of heavy armor. How the hell is this supposed to be change for the good. Same tanky builds with even more damage?!
High DPS tanky builds are easy to make with Malacath's Band of Brutality.
master_vanargand wrote: »master_vanargand wrote: »PvP has always been a Heavy Armor Meta.
Especially stamina builds tend to use heavy armor because the medium armor is too weak.
No not always. And what you are asking for is a medium armor with the advantage of heavy armor. How the hell is this supposed to be change for the good. Same tanky builds with even more damage?!
High DPS tanky builds are easy to make with Malacath's Band of Brutality.
Which will be even easier with a resistance buff of medium armor. You dont make any sense mate.
Giving medium armor even more surivability? I already find it overtuned for pvp. It offers so much survival with roll dodges, speed, increased healing from weapon damage and major evasion. In good hands, it is the hardest armor to defeat.
It always bugged me how they basically balanced light armor and medium armor to have the same damage. But they forget that medium offers a lot more suvival. So the only right thing is to give light armor more damage and sustain rather than equal. Right now its not fair at all for how squishy light armor is. There is a reason for stamina metas.
Giving medium armor even more surivability? I already find it overtuned for pvp. It offers so much survival with roll dodges, speed, increased healing from weapon damage and major evasion. In good hands, it is the hardest armor to defeat.
It always bugged me how they basically balanced light armor and medium armor to have the same damage. But they forget that medium offers a lot more suvival. So the only right thing is to give light armor more damage and sustain rather than equal. Right now its not fair at all for how squishy light armor is. There is a reason for stamina metas.
Light armor got sprint cost reduction a few patches ago. I was genuinely surprised (and happy) that this went into the passives of light armor, and not, thematically fitting, to medium armor.
Edit: Thinking about it, adding ~5% Break-Free cost reduction per piece of light armor worn to the passives would go a long way to empower light armor in no CP PvP. No one in their right mind could claim that light armor is weak after this change.
master_vanargand wrote: »@master_vanargand
PvP has always been a Heavy Armor Meta.
Especially stamina builds tend to use heavy armor because the medium armor is too weak.