It sounds good at first but if you calculate the numbers it kind of sucks and I wonder why it was added at all. Its heavy armor right? If you use it on your tank in pve or pvp the damage you do from its effect will be so low it'll be practically unnoticeable.
If you use it on a dps you'll just be wasting armor slots since other dps sets will increase your total damage done MUCH more and the other sets you could use for survivability would be far better choices too.
So lets say you want to deal the max damage it can do back to your attacker. You're going to have to take 42,500 damage...from a single attack. This will kill most players, tank or not. Now, my Necrotank with 100k health can handle that. But even then its not worth using the set.
This set needs a HUGE boost to be worth using. Personally, I'd swap the health stats for health recovery and increase the 5 set reflected damage % to at least 40% or even up to 60%. Now this may seem a bit much but think about it for a second. If a proper tank uses this set with those stats their damage mitigation will still cause the set to do barely any damage to the attacker.
If a dps used the set with those stats however it would be somewhat more useful. In pvp for example ultimates from good players hit my dps character for about 20k. That becomes 10k reflected at 50%. Now, if every hit caused the enemy to take 10k damage that would be OP as hell but thats just the ultimate. A standard hit from a good player in pvp does about 8k damage to my dps. That would come out to about 4k damage reflected at 50%. Even if you're using a multiple hit ability like Rapid Fire or Puncturing Sweeps that's easily survivable. Oh and my dps is pure damage, I don't use any survivability or heavy sets on him so the predicted damage reflected will be even lower after equipping this set with my proposed changes.
I think this set would really shine if it was buffed and used as a dps survivability set rather than a tanking set.
Edited by hexentb16_ESO on November 10, 2020 5:59PM