Seems like you haven't played ESO in awhile. There are 9 trials now and the gear from trials is actually quite good and BiS for things besides trials.Rustyfish101 wrote: »I can really only speak for myself personally, but I've found that the end-game as a whole has always been quite tumultuous. It comes and goes in waves. There's been a pretty clear dip in people wanting to do regular trials for about a year or two now I'd say. I think a lot of the more recent changes has been more because of real life stuff getting in the way. People don't have the time and money to play this game like they used to. However a year or two ago obviously this wasn't the case, and I'm a firm believer in the fact that it's one of two things if not both that is impacting it the most.
The skill gap is real, and its huge. It's no secret the trial community is skilled, but its also no secret it's full of people who have inflated egos and look down on anyone who might want to do trials but are unsure how. (This is why I made my guild all those years ago, one of those "fine I'll do it myself" scenarios.) It's difficult for the average person to do more than a pug normal trial because access to reliable guides, that aren't one size fit all and people who are patient enough to teach are slim to none. That plus people who are skilled get frustrated and leave means there's a hole to fill that isn't being filled. If you need these super hard achievements that the average person can't easily find a group for, let alone get, plus this very specific BIS set (that may or may not make sense to you) it's going to turn people away rather than invite their curiosity to try something new and scary.
There just aren't enough trials nor reason to repeat them. This has been said lots but it's a valid point and wouldn't be brought up if it weren't true. There are only 6 trials in the game. You can only do the same 6 things so much before you get bored. I'm not like that, I love doing something over and over until I'm perfect at it, but the average person does not find that enjoyable. There is no reason to do these trials. Good gear does not drop from them, save a few that are really only good for trials themselves. Most of the best gear someone can get is either crafted or from a dungeon/ arena. The only reason to do trials is for the titles and skins. Why do people repeat pledges or farm vMA? There's something special that drops from those that doesn't drop anywhere else. Monster helms, special weapons. What do trials not have? Something unique to them. Sure you could argue AS has weapons, but be honest, does anyone really use them? Does anyone find them that worthwhile? And so, no one sees a point in doing them unless that's their idea of fun, unless they've played an MMO before and know already whether raids are their thing. Then they see ESO has only 6 and get bored after a few months-a couple years because they've done everything.
Honestly our only hope for things to get better is for ZOS to put something special with the trials, like a massive overhaul to give us a good reason to do them. And for us as a community to be more inclusive and focus on what 12 mans are all about in the first place, working together to bring each other up. We need to not be excluding those who we see as less accomplished, and instead see them as someone with potential who needs a gentle guide, not to be overwhelmed by restrictions.
Sorry for the long post, but I hope it gets the message across clearly.
Edit: Oh, just seen another good reason for people to repeat, don't know why I didn't think of it. Trials give a ridiculously low amount of Transmute crystals for the time and effort put into them. If trials gave more transmute crystals than a random normal that too would increase the amount of people doing them. Even just 25 crystals for the weekly/ weekly quest would give people loads of incentive to farm them regularly.
Rustyfish101 wrote: »Edit: Oh, just seen another good reason for people to repeat, don't know why I didn't think of it. Trials give a ridiculously low amount of Transmute crystals for the time and effort put into them. If trials gave more transmute crystals than a random normal that too would increase the amount of people doing them. Even just 25 crystals for the weekly/ weekly quest would give people loads of incentive to farm them regularly.
Seems like you haven't played ESO in awhile. There are 9 trials now and the gear from trials is actually quite good and BiS for things besides trials.Rustyfish101 wrote: »I can really only speak for myself personally, but I've found that the end-game as a whole has always been quite tumultuous. It comes and goes in waves. There's been a pretty clear dip in people wanting to do regular trials for about a year or two now I'd say. I think a lot of the more recent changes has been more because of real life stuff getting in the way. People don't have the time and money to play this game like they used to. However a year or two ago obviously this wasn't the case, and I'm a firm believer in the fact that it's one of two things if not both that is impacting it the most.
The skill gap is real, and its huge. It's no secret the trial community is skilled, but its also no secret it's full of people who have inflated egos and look down on anyone who might want to do trials but are unsure how. (This is why I made my guild all those years ago, one of those "fine I'll do it myself" scenarios.) It's difficult for the average person to do more than a pug normal trial because access to reliable guides, that aren't one size fit all and people who are patient enough to teach are slim to none. That plus people who are skilled get frustrated and leave means there's a hole to fill that isn't being filled. If you need these super hard achievements that the average person can't easily find a group for, let alone get, plus this very specific BIS set (that may or may not make sense to you) it's going to turn people away rather than invite their curiosity to try something new and scary.
There just aren't enough trials nor reason to repeat them. This has been said lots but it's a valid point and wouldn't be brought up if it weren't true. There are only 6 trials in the game. You can only do the same 6 things so much before you get bored. I'm not like that, I love doing something over and over until I'm perfect at it, but the average person does not find that enjoyable. There is no reason to do these trials. Good gear does not drop from them, save a few that are really only good for trials themselves. Most of the best gear someone can get is either crafted or from a dungeon/ arena. The only reason to do trials is for the titles and skins. Why do people repeat pledges or farm vMA? There's something special that drops from those that doesn't drop anywhere else. Monster helms, special weapons. What do trials not have? Something unique to them. Sure you could argue AS has weapons, but be honest, does anyone really use them? Does anyone find them that worthwhile? And so, no one sees a point in doing them unless that's their idea of fun, unless they've played an MMO before and know already whether raids are their thing. Then they see ESO has only 6 and get bored after a few months-a couple years because they've done everything.
Honestly our only hope for things to get better is for ZOS to put something special with the trials, like a massive overhaul to give us a good reason to do them. And for us as a community to be more inclusive and focus on what 12 mans are all about in the first place, working together to bring each other up. We need to not be excluding those who we see as less accomplished, and instead see them as someone with potential who needs a gentle guide, not to be overwhelmed by restrictions.
Sorry for the long post, but I hope it gets the message across clearly.
Edit: Oh, just seen another good reason for people to repeat, don't know why I didn't think of it. Trials give a ridiculously low amount of Transmute crystals for the time and effort put into them. If trials gave more transmute crystals than a random normal that too would increase the amount of people doing them. Even just 25 crystals for the weekly/ weekly quest would give people loads of incentive to farm them regularly.
Also, I haven't encountered that many elitists in endgame as you have (PC NA). They certainly are there, but not enough to create a barrier to anyone wanting to get into trials. I notice elitism more in pugs than organized play. The organized trials community as a whole is helpful and welcoming to new trial runners. It's just too bad that our numbers have dwindled.
UntilValhalla13 wrote: »A lot either accomplished what they wanted to, or just stopped playing because of how buggy the game is. PS4 NA feels like a ghost town.
Seems like you haven't played ESO in awhile. There are 9 trials now and the gear from trials is actually quite good and BiS for things besides trials.Rustyfish101 wrote: »I can really only speak for myself personally, but I've found that the end-game as a whole has always been quite tumultuous. It comes and goes in waves. There's been a pretty clear dip in people wanting to do regular trials for about a year or two now I'd say. I think a lot of the more recent changes has been more because of real life stuff getting in the way. People don't have the time and money to play this game like they used to. However a year or two ago obviously this wasn't the case, and I'm a firm believer in the fact that it's one of two things if not both that is impacting it the most.
The skill gap is real, and its huge. It's no secret the trial community is skilled, but its also no secret it's full of people who have inflated egos and look down on anyone who might want to do trials but are unsure how. (This is why I made my guild all those years ago, one of those "fine I'll do it myself" scenarios.) It's difficult for the average person to do more than a pug normal trial because access to reliable guides, that aren't one size fit all and people who are patient enough to teach are slim to none. That plus people who are skilled get frustrated and leave means there's a hole to fill that isn't being filled. If you need these super hard achievements that the average person can't easily find a group for, let alone get, plus this very specific BIS set (that may or may not make sense to you) it's going to turn people away rather than invite their curiosity to try something new and scary.
There just aren't enough trials nor reason to repeat them. This has been said lots but it's a valid point and wouldn't be brought up if it weren't true. There are only 6 trials in the game. You can only do the same 6 things so much before you get bored. I'm not like that, I love doing something over and over until I'm perfect at it, but the average person does not find that enjoyable. There is no reason to do these trials. Good gear does not drop from them, save a few that are really only good for trials themselves. Most of the best gear someone can get is either crafted or from a dungeon/ arena. The only reason to do trials is for the titles and skins. Why do people repeat pledges or farm vMA? There's something special that drops from those that doesn't drop anywhere else. Monster helms, special weapons. What do trials not have? Something unique to them. Sure you could argue AS has weapons, but be honest, does anyone really use them? Does anyone find them that worthwhile? And so, no one sees a point in doing them unless that's their idea of fun, unless they've played an MMO before and know already whether raids are their thing. Then they see ESO has only 6 and get bored after a few months-a couple years because they've done everything.
Honestly our only hope for things to get better is for ZOS to put something special with the trials, like a massive overhaul to give us a good reason to do them. And for us as a community to be more inclusive and focus on what 12 mans are all about in the first place, working together to bring each other up. We need to not be excluding those who we see as less accomplished, and instead see them as someone with potential who needs a gentle guide, not to be overwhelmed by restrictions.
Sorry for the long post, but I hope it gets the message across clearly.
Edit: Oh, just seen another good reason for people to repeat, don't know why I didn't think of it. Trials give a ridiculously low amount of Transmute crystals for the time and effort put into them. If trials gave more transmute crystals than a random normal that too would increase the amount of people doing them. Even just 25 crystals for the weekly/ weekly quest would give people loads of incentive to farm them regularly.
Also, I haven't encountered that many elitists in endgame as you have (PC NA). They certainly are there, but not enough to create a barrier to anyone wanting to get into trials. I notice elitism more in pugs than organized play. The organized trials community as a whole is helpful and welcoming to new trial runners. It's just too bad that our numbers have dwindled.
do craglorn trials really count?
The quality of the raid content is poor. Since MOL and HOF, which were last real trials, all other trials are hack work, and their maximum can be called group arenas for 12 people. Dungeons much more interesting than trial content last days. Hardcore players are simply bored with this game. Moreover, the game is sliding more and more towards casualness.
Among other things, earlier there was at least some "balance" (if u allow me to say this word) in terms of the ratio: complexity of the content - group damage. Now balance in PVE is so flawed that old content is simply not interesting, because group damage allows skip mechanics. And new content consists in the fact that in battle with maximum 5-6 hard mechanics of the boss, all they did was add a billion health to the boss. That's how we live.
I can only confirm that old players are leaving the game, and this is beneficial to ZOS, there will be fewer people with complaints on the forum. Experienced players and hardcore players are not the audience Zenimax works for. Most of the money comes from people who love quests and simple evening runs
Tsar_Gekkou wrote: »Rustyfish101 wrote: »Edit: Oh, just seen another good reason for people to repeat, don't know why I didn't think of it. Trials give a ridiculously low amount of Transmute crystals for the time and effort put into them. If trials gave more transmute crystals than a random normal that too would increase the amount of people doing them. Even just 25 crystals for the weekly/ weekly quest would give people loads of incentive to farm them regularly.
A better fix would be getting platings from deconstructing jewelry instead of dust. More people would run vet trials for gold jewelry to decon if you had a chance at a plating instead of having to run x10 more than you normally would for possibly the same result.
Was used to run a lot of raid/hm/trifecta, but after a break I didn't have fun anymore doing it running each time the same couple of set, playing "this meta class" to support the group instead of the one I love, gathering success on class I don't care about, more and more boring to me.
Now, since 3-4 month I've switch in a casual guild with many low skill / beginner and I teach them and made fun themed build, I really enjoyed the game way more this way now.
So yeah I can't do the most challenging content anymore, but that not really a problem, their is so much more to do.
Guess we all change when time pass.
The quality of the raid content is poor. Since MOL and HOF, which were last real trials, all other trials are hack work, and their maximum can be called group arenas for 12 people. Dungeons much more interesting than trial content last days. Hardcore players are simply bored with this game. Moreover, the game is sliding more and more towards casualness.
Among other things, earlier there was at least some "balance" (if u allow me to say this word) in terms of the ratio: complexity of the content - group damage. Now balance in PVE is so flawed that old content is simply not interesting, because group damage allows skip mechanics. And new content consists in the fact that in battle with maximum 5-6 hard mechanics of the boss, all they did was add a billion health to the boss. That's how we live.
I can only confirm that old players are leaving the game, and this is beneficial to ZOS, there will be fewer people with complaints on the forum. Experienced players and hardcore players are not the audience Zenimax works for. Most of the money comes from people who love quests and simple evening runs
Was used to run a lot of raid/hm/trifecta, but after a break I didn't have fun anymore doing it running each time the same couple of set, playing "this meta class" to support the group instead of the one I love, gathering success on class I don't care about, more and more boring to me.
Now, since 3-4 month I've switch in a casual guild with many low skill / beginner and I teach them and made fun themed build, I really enjoyed the game way more this way now.
So yeah I can't do the most challenging content anymore, but that not really a problem, their is so much more to do.
Guess we all change when time pass.
How many times can you play the same 6 trials? Plus discord removed the necessity to crowd belkarth wayshrine. Long standing bugs, odd nerfs amongst many other things.
There is just not enough to do and there is little reason to do it over and over and over and over again etc...
Without discord its tough to get a good group to clear and well discord makes it feel like a 2nd job setting up appointments to do hard trial stuff. ZoS needs to have a better grouping system with actual role standards.
More than anything i want to que up and get into doing stuff using a que that i have semi faith in that locks out harder content until certain standards are met. I want to do this in game so i dont have to use an APP to make an appointment with some weirdo who posts 20 weird anime fart *** memes a day.
Stinkyremy wrote: »How many times can you play the same 6 trials? Plus discord removed the necessity to crowd belkarth wayshrine. Long standing bugs, odd nerfs amongst many other things.
There is just not enough to do and there is little reason to do it over and over and over and over again etc...
Without discord its tough to get a good group to clear and well discord makes it feel like a 2nd job setting up appointments to do hard trial stuff. ZoS needs to have a better grouping system with actual role standards.
More than anything i want to que up and get into doing stuff using a que that i have semi faith in that locks out harder content until certain standards are met. I want to do this in game so i dont have to use an APP to make an appointment with some weirdo who posts 20 weird anime fart *** memes a day.
This.
I am an end game player but quit playing because finding end game teams are hard enough.
It shouldn't be so complicated to find a capable team to do end game content with in game.
Stinkyremy wrote: »How many times can you play the same 6 trials? Plus discord removed the necessity to crowd belkarth wayshrine. Long standing bugs, odd nerfs amongst many other things.
There is just not enough to do and there is little reason to do it over and over and over and over again etc...
Without discord its tough to get a good group to clear and well discord makes it feel like a 2nd job setting up appointments to do hard trial stuff. ZoS needs to have a better grouping system with actual role standards.
More than anything i want to que up and get into doing stuff using a que that i have semi faith in that locks out harder content until certain standards are met. I want to do this in game so i dont have to use an APP to make an appointment with some weirdo who posts 20 weird anime fart *** memes a day.
This.
I am an end game player but quit playing because finding end game teams are hard enough.
It shouldn't be so complicated to find a capable team to do end game content with in game.
It would be far easier if they just added a group finder for trials...sure, it would be a disaster quite often, but at least it would allow an entry point to end game trials for a lot of people, allow people to cycle in and out and practice the fights(regardless of whether they ever finish a trial through it)...just like group finder when new dungeons drop...a disaster of pugs for a few weeks until people start to learn the fights, then perfectly doable.
Discord is great and all but i just want to log in and join a trial que in game rather than make an appointment. The biggest problem is ZoS deciding to set a standard to unlock it.
thadjarvis wrote: »Discord is great and all but i just want to log in and join a trial que in game rather than make an appointment. The biggest problem is ZoS deciding to set a standard to unlock it.
You can go to certain zones (Craglorn is such a hub) and join the first trial announced and get into a trial maybe just as fast as random dungeon finder. If you want a specific trial and difficulty of which there are over 30, then yes you will have to wait a long time either finding a group or filling your own. Think how long does it take to que for 1 dlc dungeon as a DPS and that's 4 not 12 players.
It's very simple to start your own group if the content you want is not offered by someone else in zone chat. If it doesn't fill, there just isn't demand to pug that content.
thadjarvis wrote: »@Drdeath20
Other people will want other requirements for their group. Your criteria exists. Port to craglorn and type in
/zone LFM vHRC, CP >600, type 'x' to join
I took a break early this year and came back recently to find most of the endgame raiders gone. The endgame community wasn't that large to begin with, but it's even worse now.
What happened?
ETA: PC NA
It would be far easier if they just added a group finder for trials...sure, it would be a disaster quite often, but at least it would allow an entry point to end game trials for a lot of people, allow people to cycle in and out and practice the fights(regardless of whether they ever finish a trial through it)...just like group finder when new dungeons drop...a disaster of pugs for a few weeks until people start to learn the fights, then perfectly doable.
There needs to be a trial activity finder but naturally standards need to be set.
Using a trial dummy is a great way to set a minimum when it comes to damage dealer role. ZoS just needs a healer dummy, where it measures your HPS and buff uptime (amount of buffs applied vs buff uptime). That could be used as a minimum to measure up as a healer. The tank role should only be unlocked with a clear from another role.
Craglorn normal you just have to be CP50
Normal dlc CP 300
Vet craglorn CP 600
Vet DLC- dps parse requirements, heal test requirements, tank has cleared it before.