SgtNuttzmeg wrote: »You don't need to run in a ball group to get those buffs. Also you can do perfectly fine outside of a ball group without those buffs.
A coordinated team of 24 people who knows exactly what to do is going to win against 24 random people that dont know what they are doing.
SgtNuttzmeg wrote: »You don't need to run in a ball group to get those buffs. Also you can do perfectly fine outside of a ball group without those buffs.
True you just need to run in a coordinated group of people who coordinate sets, abilities, heals, stay close toge- wait a minute.
I don't disagree that you can do perfectly fine outside of ball group so long as you don't ever fight one. If everybody doesn't group then you are exactly right.
Although could you please tell me how I can run Powerful Assault, get minor sorcery, minor intellect, minor endurance, olorimes, BSW, BTB, Bloodspawn, symphony of blades, sanctuary, ebon, worm cult, hircines, gossamer, get minor toughness, and transmutation please? I was under the impression that I can only run a total of 14 different armor/weapons, not 54.
SgtNuttzmeg wrote: »SgtNuttzmeg wrote: »You don't need to run in a ball group to get those buffs. Also you can do perfectly fine outside of a ball group without those buffs.
True you just need to run in a coordinated group of people who coordinate sets, abilities, heals, stay close toge- wait a minute.
I don't disagree that you can do perfectly fine outside of ball group so long as you don't ever fight one. If everybody doesn't group then you are exactly right.
Although could you please tell me how I can run Powerful Assault, get minor sorcery, minor intellect, minor endurance, olorimes, BSW, BTB, Bloodspawn, symphony of blades, sanctuary, ebon, worm cult, hircines, gossamer, get minor toughness, and transmutation please? I was under the impression that I can only run a total of 14 different armor/weapons, not 54.
Run a larger group. Look all these buffs are equally accessible to anybody. People that don't take the time to create group with specific group comps shouldn't complain of their existence. Groups that take the time to develop comps and builds should be rewarded for doing so.
Good god just come out and tell us that you want everybody to be in a ball group and if you aren't you are playing the game wrong.
wsmith97ub17_ESO wrote: »Yeah op, listen to these guys. Cyrodiil is only for npc ball zergs who have tightly defined roles that boil down to one guy ordering his npcs to press their button...
Of course, any decent ball zerger knows the best, most required tactic.
That is to activate his npc button bots before the enemy. This causes lag for all other players on the localized grid. Run right over them since they cant break stuns or activate skills.
That is what we used to do in eve online.
Top skill npc ball zerg routine.
BaiterOfZergs wrote: »Can see the frustration, no one likes ball groups. However they’ll always be around so everyone should just get accustomed to that.
Randoms and pugs won’t like it for obvious reasons but the good news is most people aren’t running around in ball groups or even good groups. I think in situations like this people overestimate how good the average player is. Personally I think it’ll just take some getting use to.
On another note: ball groups will get buffed even when everything else get nerfed or through indirect buffs. That’s been the nature of the game and how organization usually plays out.
BaiterOfZergs wrote: »Can see the frustration, no one likes ball groups. However they’ll always be around so everyone should just get accustomed to that.
Randoms and pugs won’t like it for obvious reasons but the good news is most people aren’t running around in ball groups or even good groups. I think in situations like this people overestimate how good the average player is. Personally I think it’ll just take some getting use to.
On another note: ball groups will get buffed even when everything else get nerfed or through indirect buffs. That’s been the nature of the game and how organization usually plays out.
Yeah, I think some of the frustration is that they really only ever get buffed. Talk about power creep.
A coordinated team of 24 people who knows exactly what to do is going to win against 24 random people that dont know what they are doing.
OlumoGarbag wrote: »So where exactly did they buff ballgroups?
They already implemented the first ballgroup nerf limiting the size to 12 People that already thins out alot of the trash ball guilds that can only play bc they have big numbers.
Now you are left with 8-12 man ballgroups:
Find their support / cleanse spammer tab target him and root spam him/chain him. And they will be very much vulnerable.
Also another usefull tip: If you see a Ballgroup DONT FOLLOW THEM. They wont follow you so just leave them alone