@Calm_Fury
Yeah I haven’t seen it in years either. No one touches it because everyone knows how bad it is.
If they won’t fix the skill, then replace it, but I really don’t think it’s a lost-cause. It just needs some actual effort to go towards updating it.
@Mr_Nobody
I really don’t want a new class just yet so if they did that it’d suck on two levels lol. After 7 years with the same weapons, they’re wicked bland af. They probably wouldn’t wouldn’t be balanced because the new classes never are either, but so many things aren’t balanced anyway.
I wouldn't be too surprised if Templars lost more identity though. Not much left to lose though.
I think that’d be really annoying to play against, in a bad way. I don’t like effects that turn off skills for other players. Like negate has no counter except another negate — and that’s an ultimate.
I wouldn’t want blinded to be added to a normal skill. Lol they’d buff it one patch and then nerf it back to hell the following patch.
Taleof2Cities wrote: »- The Solar Eclipse
- Justin Bieber & Selena Gomez getting back together
- Blazing Shield Builds
^^^ Those are all things that were cool in 2017, @ichsuisme ...
I don't see ZOS adjusting shield mechanics after several iterations of changes over the last 3+ years.
Taleof2Cities wrote: »- The Solar Eclipse
- Justin Bieber & Selena Gomez getting back together
- Blazing Shield Builds
^^^ Those are all things that were cool in 2017, @ichsuisme ...
I don't see ZOS adjusting shield mechanics after several iterations of changes over the last 3+ years.
For some reason they think they got it right.
Meanwhile you can still stack 15k+ dmg shield on magsorc in cp pvp.
And we have Templar shield that scales off of max hp and weakly at that.
There's no standards/balance between shield.
the1andonlyskwex wrote: »Taleof2Cities wrote: »- The Solar Eclipse
- Justin Bieber & Selena Gomez getting back together
- Blazing Shield Builds
^^^ Those are all things that were cool in 2017, @ichsuisme ...
I don't see ZOS adjusting shield mechanics after several iterations of changes over the last 3+ years.
For some reason they think they got it right.
Meanwhile you can still stack 15k+ dmg shield on magsorc in cp pvp.
And we have Templar shield that scales off of max hp and weakly at that.
There's no standards/balance between shield.
I wouldn't say there are no standards. Bone Shield (undaunted), Defensive Posture (1h and Shield), and Sun Shield (templar) all have nearly identical scaling.
Yes, magicka based shields scale differently from health based shields, but I think that's probably for the best. Letting healing/shields scale too well based on health is a big part of how you get unkillable tanks in PvP (because high max health protects them from burst damage while high healing protects them from sustained damage). Furthermore, overly high health-based scaling isn't great in PvE either, because it devalues the healer role.
the1andonlyskwex wrote: »Personally, I would do something to make Blazing Shield more appealing to PvE tanks (I'm not quite sure what, but Templar tanks need help anyway), while I would change Radiant Ward to deal 0 damage and provide immunity to snares and immobilizations (for PvP).
At this point, I would honestly argue we could make blazing shield scale of stamina and radiant shield scale off of magicka.
most classes simply can't take full advantage of damage shields, simply because how much offensive stats you have to give up
I see a lot of complaints on these forums on Stam vs mag in pvp and I think revamping damage shields would be a great start ... IMHO damage shields also need a revamp.
Reality is, Magicka based dmg shields were adjusted multiple times mainly because ppl complained about Magicka sorcerers being nigh unkillable, and yet shield stacking was never addressed.
@Taleof2Cities
Ok, yeah and it’s been useless for 3+ years lol. Just because they once a upon a time made a change doesn’t mean it was a good one. Plus there’s only so many class skills to begin with. When a class has even one dead-weight skill it holds them back.
If they don’t want 100k hp blazing shield builds to come back, and I don’t want those to come back either, harbinger and other tanks are annoying already, they should just redo the math as I asked for until they find something that works. Right now it’s a bad skill and the morphs are not working as intended.
@VoidCommander
They could replace it, but I like the idea behind the skill. It’s defense with a delayed burst of revenge damage. I think this skill is salvageable, they just need to work with it. I have some starting recommendations but Zos would still need to privately test changes as they go until they reach something that Goldilocks would approve of.
Possible recommended changes, not limited to one:
1. Have this damage-focused morph scale off max magicka.
2. Add major breach to anyone for 6s that deals direct damage to your shield.
3. Remove the 40% cap but maybe lower the shield size as needed.
4. Remove the 4% extra shield strength per person in range, change to 6% extra damage returned. More offensive, less defensive.
5. Major sorcery for 16 seconds +2s per person in range.
6. Minor berserk while the shield holds, major berserk for 1 second for every 1500 damage absorbed while the shield was up. (Rewards not over-casting, plus remember shield size is reduced in cyrodiil, looking at about 3 seconds).
In no way am I suggesting all these changes be added together, but they could pick and choose, then test, from these ideas or similar ones until the skill isn’t awful.
All skills and morphs should be solid options. Hoping they’ll agree & confirm work will be done on this skill.