adilazimdegilx explained it well, it works like that but there's no built-in taunt. So if your tank has problems with it, he should get better at taunting. You could swap to the Twilight flying thingy which is ranged I suppose, but other classes have melee pets too, not to mention the omnipresent Daedroth pet from the Maw of the Infernal monster set. It can "taunt" stuff too just by proximity, I find it useful in some instances (e.g. soloing WBs, Arenas and stuff).Dark_Lord_Kuro wrote: »adilazimdegilx wrote: »It doesnt taunt but like player character, enemy monsters can choose to attack familiar therefore they can stay behind of the group while they fighting each other.
So it can take agro randomly, but it cannot 'steal' it. Tank just needs to taunt the mob.
So it not more dangerous as any other dps
adilazimdegilx wrote: »It doesnt taunt but like player character, enemy monsters can choose to attack familiar therefore they can stay behind of the group while they fighting each other.
So it can take agro randomly, but it cannot 'steal' it. Tank just needs to taunt the mob.
I usually spam the S&B taunt on the boss, but sometimes it happens that the boss goes after the soc dd. I assume it has to do with his bat.
Scamp doesn't 'steal' but they are ... way too aggressive in my opinion.
If nobody's taunted yet, aggro will go to whoever attacks (hits?) first. As a tank, when possible I'll open fights by running into the group of enemies and 'tagging' them with an AOE ability so they're all looking at me for the first few seconds, even before I taunt.
But if your little buddy runs into a group of mobs and hits them first, now they're on the scamp. If you trigger the scamp's AOE also, then even more of them are glued on the scamp. The tank has to work to take back the aggro vs. if the tank had made the first move.
The Stun ability of the scamp (again, assuming you the player triggered it at a bad time) can interfere with a tank's pulls as well. Targets that get stunned are temporarily immune to further crowd control including pull abilities. That will make it harder for a tank to control the field.
All that being said: This is equivalent to any player with a Damage role who decides to run ahead in dungeons shooting everything with Hail of Arrows or Volcanic Rune while the tank's still 80 yards behind
Try to keep your little monster in the rear between fights and don't trigger the AOE too early.
I usually spam the S&B taunt on the boss, but sometimes it happens that the boss goes after the soc dd. I assume it has to do with his bat.
If you spam the taunt too many times too quickly you'll lose taunt and it'll go attack someone else.
Apologies if I'm stating the obvious and mis-understood
Daemons_Bane wrote: »I usually spam the S&B taunt on the boss, but sometimes it happens that the boss goes after the soc dd. I assume it has to do with his bat.
If you spam the taunt too many times too quickly you'll lose taunt and it'll go attack someone else.
Apologies if I'm stating the obvious and mis-understood
Having decided to make my first ever tank since the mid 90s, I have had the problem with losing aggro.. is there a golden rule to S&B taunt to avoid this.?
Stinkyremy wrote: »Daemons_Bane wrote: »I usually spam the S&B taunt on the boss, but sometimes it happens that the boss goes after the soc dd. I assume it has to do with his bat.
If you spam the taunt too many times too quickly you'll lose taunt and it'll go attack someone else.
Apologies if I'm stating the obvious and mis-understood
Having decided to make my first ever tank since the mid 90s, I have had the problem with losing aggro.. is there a golden rule to S&B taunt to avoid this.?
afaik there are only a few bosses that enrage if over taunted, I can't even think of which ones but I think the dragon in VAS is one of them.
There is a strange taunt mechanic in last boss arx where she shakes taunt. There is a few boss mechs like this but very few and I can't think of which ones. As a tank my rule is taunt every 12 secs.
Often in dungeon you see the scamp fighting an single add back at the beginning of the fight.
True, now how does tanking work against dragons overland? Can they be taunted? tried to tank them but result was weird.Razorback174 wrote: »Stinkyremy wrote: »Daemons_Bane wrote: »I usually spam the S&B taunt on the boss, but sometimes it happens that the boss goes after the soc dd. I assume it has to do with his bat.
If you spam the taunt too many times too quickly you'll lose taunt and it'll go attack someone else.
Apologies if I'm stating the obvious and mis-understood
Having decided to make my first ever tank since the mid 90s, I have had the problem with losing aggro.. is there a golden rule to S&B taunt to avoid this.?
afaik there are only a few bosses that enrage if over taunted, I can't even think of which ones but I think the dragon in VAS is one of them.
There is a strange taunt mechanic in last boss arx where she shakes taunt. There is a few boss mechs like this but very few and I can't think of which ones. As a tank my rule is taunt every 12 secs.
Barring some oddities like the last boss in Arx or Direfrost, you can't over-taunt a boss. Back around release, it used to be if you applied it too often, it would break. Now it will only break if someone else taunts the boss, which in most group scenarios should never ever happen (especially now that frost staves have been properly sorted out).
Scamp doesn't 'steal' but they are ... way too aggressive in my opinion.
If nobody's taunted yet, aggro will go to whoever attacks (hits?) first. As a tank, when possible I'll open fights by running into the group of enemies and 'tagging' them with an AOE ability so they're all looking at me for the first few seconds, even before I taunt.
But if your little buddy runs into a group of mobs and hits them first, now they're on the scamp. If you trigger the scamp's AOE also, then even more of them are glued on the scamp. The tank has to work to take back the aggro vs. if the tank had made the first move.
WrathOfInnos wrote: »I thought pet aggro in group content was removed like 2 years ago. They cannot take damage, and enemies are supposed to be smart enough to not attack invincible pets. This should not be an issue in dungeons or trials, you just have to watch out for the scamp stunning things before the tank can bring them in. In solo or overland content this is different, since pets can hold some aggro and take damage or die.
Scamp doesn't 'steal' but they are ... way too aggressive in my opinion.
If nobody's taunted yet, aggro will go to whoever attacks (hits?) first. As a tank, when possible I'll open fights by running into the group of enemies and 'tagging' them with an AOE ability so they're all looking at me for the first few seconds, even before I taunt.
But if your little buddy runs into a group of mobs and hits them first, now they're on the scamp. If you trigger the scamp's AOE also, then even more of them are glued on the scamp. The tank has to work to take back the aggro vs. if the tank had made the first move.
This is a big huge WRONG. Pets do NOT get agro in dungeons and trials. They can't be hit. Solo arenas are the only exception trial.