tomofhyrule wrote: »It's to also encourage people to keep running content as well so you can fill up the book. Not to mention the desire to complete a collection that has obvious things missing.
There's also the balance of deciding whether it's more cost effective to transmute a dropped piece of gear for 50 crystals, or to just build it fresh for however many you need. If you only have the armor pieced for e.g. Ebon, it's still best to transmute them to get your proper set. But once you collect the weapons (which you'll never use), then it's cheaper to build them from scratch.
The one thing I don't like the idea of collecting everything for are arena weapon sets, since they're so varied. Resto and Bow get a full set with a single piece, but we poor SnB characters have to run these arenas over and over to hope to get four (!) weapon drops... which sucks to be built as a tank trying to take on solo arenas. And you thought it was bad to farm vMA to get one of three destro staves, try farming for all four 1H weapons...
Don't get me wrong, I really like the new setup, it makes it far better for storage, but since you have to collect each piece in order to make it anyways, why not just have the cost at a fixed 25 per piece on anything you have already collected? Maybe its a bit pushy because the system is nice as it is but I don't really see the point of having to collect the entire set just for the price reduction.
I rarely store overland sets unless I plan to use them soon as you can always buy them from stores.SeaGtGruff wrote: »I'd planned to keep my best copy of each piece in each set, but trying to figure out which one was "best" was such a pain that I ended up just deconstructing everything-- except for the gear in my storage chests, which I haven't dealt with yet.
It's unreal how many duplicate pieces I had of certain overland sets, from doing event activities in certain zones. If I see one more Vanus, I'll scream.
ShawnLaRock wrote: »So - what are the actual diminishing cost values?
Are their 22 possible pieces (2 jewelry; 7 weapons; 6 staves + bow + shield; and 7 armour) - or 23 if Robe/Jack are both possible?
And if there is a cost differential of 50 points between 75 (highest) and 25 (lowest) - does each learned piece then subtract 2.17-2.27 from 75 until it reaches 25?
S.
The decreasing cost encourages players to complete the sets, that's why. I think it's a pretty good idea.(...)why not just have the cost at a fixed 25 per piece on anything you have already collected? (...)
redspecter23 wrote: »It encourages you to collect all the pieces, not just the ones you need. I don't think it will be overly common to have tons of sets at 25 transmutes per piece for a while. Many players may have just assumed that because 25 was the minimum cost that many players would get to that cost quickly. The weapons for most sets will take some time.
ShawnLaRock wrote: »Are their 22 possible pieces (2 jewelry; 7 weapons; 6 staves + bow + shield; and 7 armour) - or 23 if Robe/Jack are both possible?
tomofhyrule wrote: »It's to also encourage people to keep running content as well so you can fill up the book. Not to mention the desire to complete a collection that has obvious things missing.
There's also the balance of deciding whether it's more cost effective to transmute a dropped piece of gear for 50 crystals, or to just build it fresh for however many you need. If you only have the armor pieced for e.g. Ebon, it's still best to transmute them to get your proper set. But once you collect the weapons (which you'll never use), then it's cheaper to build them from scratch.
The one thing I don't like the idea of collecting everything for are arena weapon sets, since they're so varied. Resto and Bow get a full set with a single piece, but we poor SnB characters have to run these arenas over and over to hope to get four (!) weapon drops... which sucks to be built as a tank trying to take on solo arenas. And you thought it was bad to farm vMA to get one of three destro staves, try farming for all four 1H weapons...
karthrag_inak wrote: »ShawnLaRock wrote: »Are their 22 possible pieces (2 jewelry; 7 weapons; 6 staves + bow + shield; and 7 armour) - or 23 if Robe/Jack are both possible?
How are there 6 staves? This one can think of 4 (fire,ice,lighting, resto) but he is missing the other 2.
kringled_1 wrote: »I think he meant 6 woodworking weapons : 4 staves+bow+shield.
ShawnLaRock wrote: »So - what are the actual diminishing cost values?
Are their 22 possible pieces (2 jewelry; 7 weapons; 6 staves + bow + shield; and 7 armour) - or 23 if Robe/Jack are both possible?
And if there is a cost differential of 50 points between 75 (highest) and 25 (lowest) - does each learned piece then subtract 2.17-2.27 from 75 until it reaches 25?
S.
Scottfree2 wrote: »... but without access to reasonable amount of crystals for all players regardless of the type of content they prefer, this is a non event.
tomofhyrule wrote: »It's to also encourage people to keep running content as well so you can fill up the book. Not to mention the desire to complete a collection that has obvious things missing.
There's also the balance of deciding whether it's more cost effective to transmute a dropped piece of gear for 50 crystals, or to just build it fresh for however many you need. If you only have the armor pieced for e.g. Ebon, it's still best to transmute them to get your proper set. But once you collect the weapons (which you'll never use), then it's cheaper to build them from scratch.
The one thing I don't like the idea of collecting everything for are arena weapon sets, since they're so varied. Resto and Bow get a full set with a single piece, but we poor SnB characters have to run these arenas over and over to hope to get four (!) weapon drops... which sucks to be built as a tank trying to take on solo arenas. And you thought it was bad to farm vMA to get one of three destro staves, try farming for all four 1H weapons...
Scottfree2 wrote: »... but without access to reasonable amount of crystals for all players regardless of the type of content they prefer, this is a non event.
Unfortunately, the current drop locations (and rates) for crystals excludes a large portion of the player-base from taking advantage of the new system.
Taleof2Cities wrote: »That's not an accurate statement, @SirAndy.Scottfree2 wrote: »... but without access to reasonable amount of crystals for all players regardless of the type of content they prefer, this is a non event.
Unfortunately, the current drop locations (and rates) for crystals excludes a large portion of the player-base from taking advantage of the new system.
No one is excluded from content (including the 30-day PvP campaigns).
Whether a player chooses to participate in that content is up to them ...