Premade and Solo Quers finally both have a place to be! Everyones Happy, yeahhh! Or not?
The biggest issue that people were seeing on PTS already is, that the Gamemodes (which are choosen randomly now) have a high chance of being absolutely boring if you are a premade group.
1. Landgrab (Crazy King and Domination) while Crazy King starts out great with alot of team interaction it soon turns into the same 4 Flag mode as Domination where the winning tactic is: "run away from any fight and just capture flags"
2. Flaggames (Relic run and Chaosball) while Chaosball is great because it rewards Teamplay, the main reason why no one qued for Flaggames is Relic run (the most hated of all game modes). Relic run not only favour the same tactic as Landgrab "Run and avoid" it also punishes you for actively engaging with other teams.
3. Deathmatch the most Qued for and most liked Gamemode in the PVP community. Why? Bc its straight and simple about PVP no "run and hide" tactics. Teamplay is favoured but you can also make a big impact running around solo if your good.
While i think in solo que the game modes should not get more competetive (since its the que for the casual pvp community and Random bg quers), the Premade BG que needs a rework to make them more Teamplay rewarding. A very simple but very impactful rework:
1. Landgrab: Lower the number of flags to 2 -> One Team will always be short on a flag and has to fight for its own. And in Crazy King the Team with good mobility and reaction has a big advantage at taking the new Flag.
Tactics: No more "run and hide" you either splitt up 2+2 and try to take both flags or stack on one flag. I think we will see a dynamic change between those two tactics depending on the score of your team, will you play risky or will you play safe.
2. Flaggames: Relic run has only one Relic in the middle that all 3 Teams have to fight over similar to Chaosball. The relic comes with a 40% snare but Provides Buffs for the Team carrying it, the buffs turn into Debuffs the More Relics your team scored, making a more close and fun Match expirience, with a sort of catch up mechanic. Chaosball gets a moving safe Zone in which the ballbearer takes the normal chaosball damage. Outside of that zone the ball deals 200% dmg to the bearer and the Team, the safezone equally moves between all 3 spawns so all teams have the chance to be near it. Otherwise people stay with the ball at locations that others can barely reach and cheese the win that way:

Tactic: Go fetch the Ball!
3.Deathmatch: Stays the same it is already fun for everyone that likes PVP and the new gamemodes will freshen up the overall BG expirience.
Let me know what you think of those changes. Would you like them in solo que as well? Or do you prefer the more chaotic and less teamplay situtation we have?
@ZOS_KaiSchober @ZOS_GinaBruno @zos_combatteam
Edited by OlumoGarbag on November 4, 2020 11:05AM class representative for the working class, non-cp, bwb and Trolling