I am no mod designer but if a mod disables all keyboard input once you enter cursor mode how on earth do you exit cursor mode again as that is done with a keypress?
I am no mod designer but if a mod disables all keyboard input once you enter cursor mode how on earth do you exit cursor mode again as that is done with a keypress?
Keybound input. Not, keyboard input.
The whole point is that, while a text field is active, character-control keybinds should not be.
You could, of course, still hit the keys and make letters appear in the text field, without any binds active. Hitting [Enter], when you were done typing, would send the text and close the text field; just as it does now. And clicking anywhere on screen with the mouse, would pause the text field, temporarily dismissing it, without sending any text; just as it does now.
Okay, so maybe I don't mean every keybind... But, any which evoke a character's directional movement, interaction with the environment, or animation; Attack, Bash & Block, specifically; should disable while a text field is open.
I guess the text-related keybinds would need to remain active; Start Chat, Start Chat Slash, Reply to Whisper, etc... Basically, every keybind in the [User Interface] section.
I do not use the mouse to Attack, Bash or Block. To me, that feels terribly unnatural.
Move Forward is Left-click.
Roll-Dodge is Mouse-wheel click.
Roll Left is Mouse-wheel Right.
Roll Right is Mouse-wheel Left.
Interact With Environment is Right-click.