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Trying to disable all keybound input, while cursor is active.

SimonBelmont
SimonBelmont
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I am looking for a way to disable ALL keybound input, when a cursor is active in ANY field. EI: the way the game should function, by default.
Edited by SimonBelmont on November 3, 2020 8:51AM
  • Rasoma
    Rasoma
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    I am no mod designer but if a mod disables all keyboard input once you enter cursor mode how on earth do you exit cursor mode again as that is done with a keypress?
    @Rasoma - member since January 8th 2014
  • SimonBelmont
    SimonBelmont
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    Rasoma wrote: »
    I am no mod designer but if a mod disables all keyboard input once you enter cursor mode how on earth do you exit cursor mode again as that is done with a keypress?

    Keybound input. Not, keyboard input.

    The whole point is that, while a text field is active, character-control keybinds should not be.

    You could, of course, still hit the keys and make letters appear in the text field, without any binds active. Hitting [Enter], when you were done typing, would send the text and close the text field; just as it does now. And clicking anywhere on screen with the mouse, would pause the text field, temporarily dismissing it, without sending any text; just as it does now.

    Okay, so maybe I don't mean every keybind... But, any which evoke a character's directional movement, interaction with the environment, or animation; Attack, Bash & Block, specifically; should disable while a text field is open.

    I guess the text-related keybinds would need to remain active; Start Chat, Start Chat Slash, Reply to Whisper, etc... Basically, every keybind in the [User Interface] section.

    I do not use the mouse to Attack, Bash or Block. To me, that feels terribly unnatural.

    Move Forward is Left-click.
    Roll-Dodge is Mouse-wheel click.
    Roll Left is Mouse-wheel Right.
    Roll Right is Mouse-wheel Left.
    Interact With Environment is Right-click.

    Edited by SimonBelmont on November 4, 2020 7:58PM
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