I wait and see. If the problem is mechanics, I try to explain.
Usually if we get stuck in a fight, I'll give it 3-5 tries depending on how long it is.
If we still can't, I'm just honest in the chat and say "Hey everyone, I don't think we have enough DPS for this. It was a good try, though".
I wait and see. If the problem is mechanics, I try to explain.
Usually if we get stuck in a fight, I'll give it 3-5 tries depending on how long it is.
If we still can't, I'm just honest in the chat and say "Hey everyone, I don't think we have enough DPS for this. It was a good try, though".
I wait and see. If the problem is mechanics, I try to explain.
Usually if we get stuck in a fight, I'll give it 3-5 tries depending on how long it is.
If we still can't, I'm just honest in the chat and say "Hey everyone, I don't think we have enough DPS for this. It was a good try, though".
He said super low dps though, not a lack of knowledge considering mechs. I would leave lol
Starlight_Whisper wrote: »Do you leave or stick it out.
I know. But the vast majority of dungeons can still be completed even with 15-20k group DPS
Nezyr_Jezz wrote: »There is an option here. you can go into more unconventional build for 4mans and support the team even more.
For instance:
NB tank: you can go 5 pieces of AOE dps proc gear such as leeching plate with a 5 piece of Master Architect and a ultimate build race/class to up the damage by a significant amount.
Warden tank: go AOE with overwhelming surge and ice furnace for massive AOE dps increase.
Unless its trial (pug trials are not ment to do veteran mode, and on normal you can finish the content by slaping the boss in a face) you can go more offensive on the tank most often then not. All veteran dungeons (with some last boss exceptions) are even easier when you go on a more offensive geared tank. Be creative. Build a DK poison tank, or a NB syphoner, or a Warden magtank... the posibilities are endless.
I tend to always have at least two other backup setups and multiple monster sets just for specific bosses, but in general offensive tank makes 4 man content way faster and in some cases can do it even solo (veteran).
I know you can get into teams that have abysmall dps, but unless it's a dps check boss (which are rare) in a 4man content bar arenas, you realy dont have to quit.
I would say: unless its a total dead duck and you can see its going places and people do not give a damn about mechanics, and are hostile when you talk with them about dps improvement i would say stay.
Starlight_Whisper wrote: »Do you leave or stick it out.
Nezyr_Jezz wrote: »There is an option here. you can go into more unconventional build for 4mans and support the team even more.
For instance:
NB tank: you can go 5 pieces of AOE dps proc gear such as leeching plate with a 5 piece of Master Architect and a ultimate build race/class to up the damage by a significant amount.
Warden tank: go AOE with overwhelming surge and ice furnace for massive AOE dps increase.
Unless its trial (pug trials are not ment to do veteran mode, and on normal you can finish the content by slaping the boss in a face) you can go more offensive on the tank most often then not. All veteran dungeons (with some last boss exceptions) are even easier when you go on a more offensive geared tank. Be creative. Build a DK poison tank, or a NB syphoner, or a Warden magtank... the posibilities are endless.
I tend to always have at least two other backup setups and multiple monster sets just for specific bosses, but in general offensive tank makes 4 man content way faster and in some cases can do it even solo (veteran).
I know you can get into teams that have abysmall dps, but unless it's a dps check boss (which are rare) in a 4man content bar arenas, you realy dont have to quit.
I would say: unless its a total dead duck and you can see its going places and people do not give a damn about mechanics, and are hostile when you talk with them about dps improvement i would say stay.
Honestly, with lower DPS groups those group-support sets don't do much.
I go the other way around. I usually use Yolna + Alkosh + Symphony and Warhorn, but if I see the group DPS is really low I put Leeching, Overwhelming, destro, etc.
A lot of times this simple change bumps my tank DPS to 10k+, which is a lot more than Yolna / ALkosh / Warhorn adds for very low groups.
Nezyr_Jezz wrote: »Nezyr_Jezz wrote: »There is an option here. you can go into more unconventional build for 4mans and support the team even more.
For instance:
NB tank: you can go 5 pieces of AOE dps proc gear such as leeching plate with a 5 piece of Master Architect and a ultimate build race/class to up the damage by a significant amount.
Warden tank: go AOE with overwhelming surge and ice furnace for massive AOE dps increase.
Unless its trial (pug trials are not ment to do veteran mode, and on normal you can finish the content by slaping the boss in a face) you can go more offensive on the tank most often then not. All veteran dungeons (with some last boss exceptions) are even easier when you go on a more offensive geared tank. Be creative. Build a DK poison tank, or a NB syphoner, or a Warden magtank... the posibilities are endless.
I tend to always have at least two other backup setups and multiple monster sets just for specific bosses, but in general offensive tank makes 4 man content way faster and in some cases can do it even solo (veteran).
I know you can get into teams that have abysmall dps, but unless it's a dps check boss (which are rare) in a 4man content bar arenas, you realy dont have to quit.
I would say: unless its a total dead duck and you can see its going places and people do not give a damn about mechanics, and are hostile when you talk with them about dps improvement i would say stay.
Honestly, with lower DPS groups those group-support sets don't do much.
I go the other way around. I usually use Yolna + Alkosh + Symphony and Warhorn, but if I see the group DPS is really low I put Leeching, Overwhelming, destro, etc.
A lot of times this simple change bumps my tank DPS to 10k+, which is a lot more than Yolna / ALkosh / Warhorn adds for very low groups.
This is partially what i was suggesting. There are plenty of offensive sets usable on tanks, which can make up for the lack of dps. Its just a matter of how comfortable you feel about using them