Yeah, I did FG and it didn't boot me this time. But I realized why. The dungeon is tiny, and the final boss is relatively close to the entrance. Anything bigger will trigger a map transition and kick you to the entrance. Bear in mind I'm on a PC good enough to run this game on ultra at 100 fps, so people with weaker machines are going to be completely screwed.
edit: just got kicked to the entrance again. Spindle I this time.
Insufficient RAM, too weak CPUs. Basically those that have to substantially lower the details to get the game running at an acceptable level. If my machine was forced into a level load, I can't imagine what it would be like of something significantly weaker.Can you clarify why weaker machines are “screwed”? If the idea is that a bigger dungeon triggers a map transition, which shouldn’t depend on PC specs, then why will there be a difference on different PCs?
NaranjaIslands wrote: »This whole thread is super misleading
NaranjaIslands wrote: »This whole thread is super misleading
happened to me in vMA right now. Once in stage 3, once in stage 9. Teleported to entrance (so out of the stage) right after a short loading screen. It happened after i used a charge or got pulled. I think the server desyncs your location and tries to force reposition you, messing it up.
Then I ran nDSA with a guildie who still needed an arena skull because they don't have a lot of time to play, and in the Daedra round everybody but me kept crashing over and over. We finally managed to get the bosses down and the rest of the arena went without a problem.
colossalvoids wrote: »In my observation it's caused by players and npcs using pull or charge abilities (that had a fix in notes wink *rollback* wink) what possibly desyncs how server sees your position and where you actually at, might be also the new speed of transition etc. @ZOS_GinaBruno