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What is the next class?

  • Araneae6537
    Araneae6537
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    ealdwin wrote: »
    I'd personally rather see improvements to the already existing classes, or improvements to the existing systems that allow for increased build diversity & viability of hybrid play-styles. (Like adjusting damage scaling from highest offensive resource to total offensive resources, so 64 mag or stam provides the same damage boost as 32 mag and 32 stam).

    However...

    IF they are going with the addition of a new class, the trick will be in finding a theme or play style that is not currently covered by the already existing classes. At launch, the idea around the classes was that they embodied different trains of thought about magical spells and effects during a time when the schools of magic had yet to be defined. Thus, with the original classes we got:

    Sorcerers: Shock Magic & Conjuration - focused around embracing the power of the arcane
    Nightblades: Shadow Magic & Illusion - focused around embracing their cunning nature
    Templars: Sun Magic & Restoration - focused around dispensing aid to friends and harm to foes
    Dragonknights: Flame Magic & Alteration - focused around honing ancient martial tradition

    Each of the original 4 classes focused on a general theme that involved one of the schools of magic that would develop, in addition with a favoritism towards a certain "type" or "theme" of magic. Then, with Morrowind, there was the introduction of the Warden, the first class added to the game:

    Wardens: Frost Magic & Restoration - focused on channeling the power of nature

    As the original classes more or less had already embodied every potential school of magic, Warden doubled back on an already represented school, restoration. Then, we got the addition of the Necromancer class in Elsweyr, which doubled back to the school of conjuration:

    Necromancer: Undead Magic(?) & Conjuration - focus on defying death and summoning the undead

    So, IF, a new class is added, the question would be what combination of magical spells and effects would it utilize and what general theme and play style would it embrace that has not been or cannot be covered by one of the previous classes.

    Considering that the next chapter will most likely be set in a part of Cyrodiil, and that, like Warden, this class was part of the game in a stage of development, then the next class added will most likely be Battlemage, looking something like this:

    Battlemage: Elemental Magic & Alteration - focused around merging the sword and spell, being both scholar and soldier

    I’ve been thinking about this and it explains what originally threw me about ESO classes I think — I expect sorcerers to be masters of magicka but then classes that have more martial sounding names are just as much so and I can’t cast fireballs as a sorcerer (I do like the lightning abilities plenty). It could be really fun if you could choose skill lines currently that currently belong to another class as a replacement to the skill line of your choice, probably would need to be a cap on skill line passives as certainly I would not want anyone required to do this to achieve max dps, healing, etc., but I would love to have one of my sorcs able to cast both fire and lightning! There are all sorts of fun combinations I could think of and would be far better, IMHO, than a single new class as it would add new options, fun and vitality to all the existing classes and characters! :)
  • Lirkin
    Lirkin
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    fix the current classes that have been wrecked because of PVP balance and yet the PVP balance is worse then it was two years ago
  • Grianasteri
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    I’ve been thinking about this and it explains what originally threw me about ESO classes I think — I expect sorcerers to be masters of magicka but then classes that have more martial sounding names are just as much so and I can’t cast fireballs as a sorcerer (I do like the lightning abilities plenty). It could be really fun if you could choose skill lines currently that currently belong to another class as a replacement to the skill line of your choice, probably would need to be a cap on skill line passives as certainly I would not want anyone required to do this to achieve max dps, healing, etc., but I would love to have one of my sorcs able to cast both fire and lightning! There are all sorts of fun combinations I could think of and would be far better, IMHO, than a single new class as it would add new options, fun and vitality to all the existing classes and characters! :)

    I have actually thought about pretty much the same thing... a hybrid class, which allows you to pick 3 class skill trees.

    Either full reign to pick 3 different skill trees, or if that was found to be inappropriate then 2 from one class, with a 3rd from any class skill tree of your choice.

    Either way the flexibility should be there. After all, why not? Its not against lore/cannon. In the stand alone games we have always been able to diversify and train in different magical schools. Balance wise for ESO, who knows, I just feel its an idea worth contemplating.

    Personally, first up I would make a true elemental mage... Hello Sorc, Warden and Templar skill trees :) (no DK, sorry, this isnt a melee range thing). Anyway Id have great fun.
  • Stinkyremy
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    I would also like to see a battle mage, destruction skills from normal TES games. I would really love a frosttcasting mage so potentially they could add an elemental mage. Using destruction skills but each class is a different element.

  • LightYagami
    LightYagami
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    Fix the old classes first before creating any new classes. Especially in PvP.
    No improvement on Cyrodill servers -> no ESO plus renewal.
  • LightYagami
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    Calm_Fury wrote: »
    Instead of a new class, give us 3 new weapons.

    Same amount of skills, ultimates and passives, but everyone gets to us them.

    To this day, Warden and Necro do not feel as good as other classes to play.

    I'm not sure about PvE but Stamcro and stamdens are on the top of food chains in PvP. They are great PvP tanks while still able to deal high damage.

    Wardens: ONE netch skill gives you Free cleanse every 5 sec, Free buff, Free regen.

    Necro: I guess everyone plays PvP often met quite some necro tanks with 80k or even over 100k health, and they can still make good damages.
    No improvement on Cyrodill servers -> no ESO plus renewal.
  • Calm_Fury
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    Calm_Fury wrote: »
    Instead of a new class, give us 3 new weapons.

    Same amount of skills, ultimates and passives, but everyone gets to us them.

    To this day, Warden and Necro do not feel as good as other classes to play.

    I'm not sure about PvE but Stamcro and stamdens are on the top of food chains in PvP. They are great PvP tanks while still able to deal high damage.

    Wardens: ONE netch skill gives you Free cleanse every 5 sec, Free buff, Free regen.

    Necro: I guess everyone plays PvP often met quite some necro tanks with 80k or even over 100k health, and they can still make good damages.

    I bet they have their good uses. They just don't "feel" good to me.

    It's been a while since I gave it an honest try, though, specially the Warden, so maybe ZOS fixed them and I just haven't caught up yet.
  • hexnotic
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    Dwemer mage when?
    Edited by hexnotic on November 5, 2020 4:44AM
  • Drdeath20
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    Please fix the old classes first and foremost.
  • ke.sardenb14_ESO
    ke.sardenb14_ESO
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    A Dwarven artificer would probably make the most sense and be a more unique option then a battle mage. The magic morphs could have some form temporal or lightning damage and stamina could focus on bleed damage
  • ccfeeling
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    New class?
    The class steal old class skills.
  • JinMori
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    Your proposal would be nice.

    But i would rather have them focus on making 3rd morphs and a new class skilline for everyone i think.

    Edited by JinMori on November 7, 2020 9:01AM
  • merpins
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    Rather than a new class, a new weapon skill line for magicka DPS. Or maybe some magicka morphs for one of the normal weapons like dual wield and/or sword and board.
  • Xvorg
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    I don't want a class with this broken system, but if we don't have a choice, I rather prefer a monk than a battlemage.

    And considering the changes to unarmed dmg, it's quite possible we will have it sooner or later
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • etchedpixels
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    Rather than a new class, a new weapon skill line for magicka DPS. Or maybe some magicka morphs for one of the normal weapons like dual wield and/or sword and board.

    And spear and a few other things. It would actually IMHO also be better from a crafting balance perspective to have more stuff on the woodworking side such as wand (1H staff in effect) and spear.

    But someone would have to design and build models of them in every single motif, and it'll raise merry hell with all the crafters who suddenly go from 40 complete motif sets to about 12.

    Too many toons not enough time
  • master_vanargand
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    1st add class: Warden = Copy of Templar.
    2nd add class:Necromancer = Copy of Nightblade.
    3rd add class: Next p2w class = Copy of Dragonknight or Sorcerer.

    The new class steals from the old class.
    So the old class is going to nerf.
    This is clear from the history of TESO.

    Perhaps the next new class is Graybeards.
    The Nord Hero will change from Dragonknight to Graybeards.
  • Grianasteri
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    JinMori wrote: »
    Your proposal would be nice.

    But i would rather have them focus on making 3rd morphs and a new class skilline for everyone i think.

    Very interesting idea!

    A new skill line for every class, I like that idea.

    While I am here, can we all agree that we need more characters slots asap, even without a new class. Other similar games off 50 or 100 characters lots! ESO offers 18.
  • Jolsyf
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    People keep saying battlemage but that's every class in eso, Abnur Tharn is a battlemage for example and you don't see him using any different skills than what we see already in game. If anything this game lacks a class that don't relies so much in "magicka" like skills, every warrior stamina build relies on spellwork (holy, undead, fire, ice, earth etc.)

    I'm with most opinions and say they should probably focus on improving the game as a whole insteand of creating a new class, but if I had to absolutely choose a new one I'd say a berserker would be interesting, focusing on arms instead of spells, althought it wouldn't work for mag builds so... yeah... no idea really I think we got all covered
  • Dunning_Kruger
    Dunning_Kruger
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    Any bards in the chat?
    ____________________________________
    A G G R O - the legendary stamplar GM of <HALL MONITORS>

    For the Queen bby
  • katorga
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    Any bards in the chat?

    EverQuest Bards....one of the coolest, most unique classes I have ever seen in an MMO.
  • StarOfElyon
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    Honestly, I would like to see the soul magic skill line expanded.
  • Mitaka211
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    If people want a new class so bad , do you know what is missing? A normal warrior , not a battlemage, not mister look at my flashy spells , a normal warrior and maybe combine it with a new weapon like idk a spear? How do you not have a normal warrior type class is beyond me but whatever, i would still much prefer for them to fix the old classes and not add anything new.
  • Athan1
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    No more classes! The base classes will be nerfed even further. Two OP P2W classes are more than enough.
    Athan Atticus Imperial Templar of Shezarr
  • Kory
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    Sword Swinger or Alchemist sounds good to me.
    A Bard class would be funny. I would make their CC be an ability to make people dance for 4 seconds :D
    Sword Swinger would be cool, kind of a twist of Templar and Nightblade, with defense and hack and slash and flashy moves and magic.
    With Alchemist, I just want to turn into a Werewolf Behemoth like in Stone Garden :o
  • Ascarl
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    The only class I would like to see in Monk. However I think it should have been included in Elswyr lore-wise.
  • West93
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    No more class.
    Add new skill line like psijic with useful abilities/ultimate.
    Maybe with a health based heal (arctic blast copy psste) so that templars could finally have that.
  • Grianasteri
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    Just as a side, if anyone would like to see a REALLY open system of skill/ability/passive progression, Path of Exile is OP. At first it looks incredibly complex and unfathomable... but essentially you can literally build your character any way you like. While there is a "class" system, this is more like the race system in ESO, i.e it is relevant but not even as much as race is in ESO.

    Honestly if ESO wanted to revolutionise things, there are plenty of examples out there to take inspiration from.
  • HoosierPappy
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    Barbarian!!
  • Xvorg
    Xvorg
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    Mitaka211 wrote: »
    If people want a new class so bad , do you know what is missing? A normal warrior , not a battlemage, not mister look at my flashy spells , a normal warrior and maybe combine it with a new weapon like idk a spear? How do you not have a normal warrior type class is beyond me but whatever, i would still much prefer for them to fix the old classes and not add anything new.

    Normal warriors in this game are impossible due to the nature of Magicka/stamina classes. Stamina battlemage should be a normal warrior, and even with that, most DKs are played as battlemages, so any DK using mostly weapon skills is a warrior/knight
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Araneae6537
    Araneae6537
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    Xvorg wrote: »
    Mitaka211 wrote: »
    If people want a new class so bad , do you know what is missing? A normal warrior , not a battlemage, not mister look at my flashy spells , a normal warrior and maybe combine it with a new weapon like idk a spear? How do you not have a normal warrior type class is beyond me but whatever, i would still much prefer for them to fix the old classes and not add anything new.

    Normal warriors in this game are impossible due to the nature of Magicka/stamina classes. Stamina battlemage should be a normal warrior, and even with that, most DKs are played as battlemages, so any DK using mostly weapon skills is a warrior/knight

    But as classes stand now, would a normal warrior be able to compete in any content? Regardless of what stat is used, abilities to morph, generate shields, summon weapons, etc. are all, let’s say unnatural since magical would imply they use magicka.

    When starting ESO I was surprised and a bit perplexed that every class had so many such abilities and, it seems, little that is purely physical, such as a nightblade bonus to stealth quite apart from being able to cast a cloak of invisibility.

    I do think though that a great option would be to add more choices, types of abilities or choice in skill lines to the existing classes, including the ability to make a normal warrior if desired.
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