I'd personally rather see improvements to the already existing classes, or improvements to the existing systems that allow for increased build diversity & viability of hybrid play-styles. (Like adjusting damage scaling from highest offensive resource to total offensive resources, so 64 mag or stam provides the same damage boost as 32 mag and 32 stam).
However...
IF they are going with the addition of a new class, the trick will be in finding a theme or play style that is not currently covered by the already existing classes. At launch, the idea around the classes was that they embodied different trains of thought about magical spells and effects during a time when the schools of magic had yet to be defined. Thus, with the original classes we got:
Sorcerers: Shock Magic & Conjuration - focused around embracing the power of the arcane
Nightblades: Shadow Magic & Illusion - focused around embracing their cunning nature
Templars: Sun Magic & Restoration - focused around dispensing aid to friends and harm to foes
Dragonknights: Flame Magic & Alteration - focused around honing ancient martial tradition
Each of the original 4 classes focused on a general theme that involved one of the schools of magic that would develop, in addition with a favoritism towards a certain "type" or "theme" of magic. Then, with Morrowind, there was the introduction of the Warden, the first class added to the game:
Wardens: Frost Magic & Restoration - focused on channeling the power of nature
As the original classes more or less had already embodied every potential school of magic, Warden doubled back on an already represented school, restoration. Then, we got the addition of the Necromancer class in Elsweyr, which doubled back to the school of conjuration:
Necromancer: Undead Magic(?) & Conjuration - focus on defying death and summoning the undead
So, IF, a new class is added, the question would be what combination of magical spells and effects would it utilize and what general theme and play style would it embrace that has not been or cannot be covered by one of the previous classes.
Considering that the next chapter will most likely be set in a part of Cyrodiil, and that, like Warden, this class was part of the game in a stage of development, then the next class added will most likely be Battlemage, looking something like this:
Battlemage: Elemental Magic & Alteration - focused around merging the sword and spell, being both scholar and soldier
Araneae6537 wrote: »
I’ve been thinking about this and it explains what originally threw me about ESO classes I think — I expect sorcerers to be masters of magicka but then classes that have more martial sounding names are just as much so and I can’t cast fireballs as a sorcerer (I do like the lightning abilities plenty). It could be really fun if you could choose skill lines currently that currently belong to another class as a replacement to the skill line of your choice, probably would need to be a cap on skill line passives as certainly I would not want anyone required to do this to achieve max dps, healing, etc., but I would love to have one of my sorcs able to cast both fire and lightning! There are all sorts of fun combinations I could think of and would be far better, IMHO, than a single new class as it would add new options, fun and vitality to all the existing classes and characters!
Instead of a new class, give us 3 new weapons.
Same amount of skills, ultimates and passives, but everyone gets to us them.
To this day, Warden and Necro do not feel as good as other classes to play.
LightYagami wrote: »Instead of a new class, give us 3 new weapons.
Same amount of skills, ultimates and passives, but everyone gets to us them.
To this day, Warden and Necro do not feel as good as other classes to play.
I'm not sure about PvE but Stamcro and stamdens are on the top of food chains in PvP. They are great PvP tanks while still able to deal high damage.
Wardens: ONE netch skill gives you Free cleanse every 5 sec, Free buff, Free regen.
Necro: I guess everyone plays PvP often met quite some necro tanks with 80k or even over 100k health, and they can still make good damages.
MovesLikeJaguar wrote: »Rather than a new class, a new weapon skill line for magicka DPS. Or maybe some magicka morphs for one of the normal weapons like dual wield and/or sword and board.
Your proposal would be nice.
But i would rather have them focus on making 3rd morphs and a new class skilline for everyone i think.
Dunning_Kruger wrote: »Any bards in the chat?
If people want a new class so bad , do you know what is missing? A normal warrior , not a battlemage, not mister look at my flashy spells , a normal warrior and maybe combine it with a new weapon like idk a spear? How do you not have a normal warrior type class is beyond me but whatever, i would still much prefer for them to fix the old classes and not add anything new.
If people want a new class so bad , do you know what is missing? A normal warrior , not a battlemage, not mister look at my flashy spells , a normal warrior and maybe combine it with a new weapon like idk a spear? How do you not have a normal warrior type class is beyond me but whatever, i would still much prefer for them to fix the old classes and not add anything new.
Normal warriors in this game are impossible due to the nature of Magicka/stamina classes. Stamina battlemage should be a normal warrior, and even with that, most DKs are played as battlemages, so any DK using mostly weapon skills is a warrior/knight