WrathOfInnos wrote: »I’m still waiting for a Magicka morph that’s worth slotting. Both of them are missing a tick, end 1s earlier than the tooltip claims, and lower your DPS if you add them to any rotation.
Playboy_Shrek wrote: »WrathOfInnos wrote: »I’m still waiting for a Magicka morph that’s worth slotting. Both of them are missing a tick, end 1s earlier than the tooltip claims, and lower your DPS if you add them to any rotation.
they could probably increase the dmg of it and the duration in one morph which would be a buff and then have a stamina morph
WrathOfInnos wrote: »Playboy_Shrek wrote: »WrathOfInnos wrote: »I’m still waiting for a Magicka morph that’s worth slotting. Both of them are missing a tick, end 1s earlier than the tooltip claims, and lower your DPS if you add them to any rotation.
they could probably increase the dmg of it and the duration in one morph which would be a buff and then have a stamina morph
Yeah true. In theory it’s actually nice to have 2 magicka morphs for build diversity. Liquid times nicely with Blockade, while Flood matches the duration of Unstable Wall. However in practice, Blockade is rarely used, so Flood + Unstable + Orb ends up being the simplest rotation (all are 10s). Personally I’d give up the Liquid morph for a fixed/improved Flood.
YandereGirlfriend wrote: »ZOS features a lot of redundant morphs scattered throughout many of class kits. This is definitely one them.
They ought to just standardize the strength and duration to one of the values and then free up the other morph for something more interesting, like a Stamina morph.
Imagine, something like:
Cyclone
Cast Time: Instant
Target: Ground
Range: Maximum range: 28 meters, Radius: 5 meters
Cost: 3510 Stamina
Skill description: Conjure a maelstrom of swirling winds at the targeted location, dealing 181 Physical Damage to enemies in the target area every 1 second for 10 seconds. Enemies that take 3 consecutive ticks of damage are set Off Balance.
The above is tuned for Arrow Barrage damage, area, and cost and could use an existing animation such as the cyclones that occur during the Tempest Island final boss.
YandereGirlfriend wrote: »I think you have to keep with the wind theme for Stamina Sorcerers.
Having something called "Thunderstorm" but doing Physical Damage doesn't make logical sense.
YandereGirlfriend wrote: »But is not thunder a byproduct of the lightning? Nobody has ever been injured by the sound of thunder.
I've had lightning strike within <50 feet of me when hiking in the mountains and the thunder is immediate and loud and you can smell ozone but it does no damage.