[My brain is oriented around Mag DPS, but you could find some way to translate this to stam, I think...]
The way the game is built, max mag, spell dmg, and crit chance/ amount are like 95% of what determines your damage output. The result is that it doesn't matter if you are a nightblade or a sorc or whatever, you basically need the same buffs, and thus the same gear.
That's unnecessarily boring.
I suggest changing it so that each class has a multiplier available for damage of a certain type. And make sure there are sets that will clearly outperform others, but only for that specific type.
Here is an example of what I mean, using Sorcs...
Sorcs are all about electricity.
If a Sorc wears Overwhelming or Netch's Touch (for example) it should benefit them A LOT more than if a templar wears those same sets.
If a Sorc uses a ligtning staff, it should be a lot more effective than if some other class does.
Does it make sense, what I'm suggesting?
I would suggest these for the strong damage type:
DK - Fire
Sorc - Lightning
Warden - Ice (make sure the tank-options for Ice staffs are electable morphs)
NB - Oblivion / Draining
Templar - "Magic"
Necro - Oblivion, or some opposite to templar
For stam, maybe..
Warden, NB and DK = Poison
Necro = Disease
Templar = "Weapon"
Sorc = Projectile
You could add a whole other layer of sophistication by also doing this for RACE
Dunmer get more out of fire
Nord, Ice
Argonian... whatever, you figure out the details! ^.~
Actually for a long time, dunmer had a passive to increase their fire damage by a few percent, while altmer had an other passive increasing all elemental damage, but by a smaller amount. Additionally other unique racial passives like red diamond or adrenalin rush used to have much more impact if you created your build around them.You could add a whole other layer of sophistication by also doing this for RACE
Dunmer get more out of fire
Nord, Ice
Argonian... whatever, you figure out the details! ^.~
There was a time, a long time ago, that each class kind of had its own best in slot gear.
MagDKs had Burning Spellweave+Grothdar
MagBlades had Scathing Mage
MagPlars had dual-sword Moondancer+Grothdar
Sorcs had Necro/Netche's+Illambris
Then, one patch, Burning Spellweave became the best for everyone when they buffed fire and I don't think the game ever had each-class-with-its-own-best-setup kind of thing anymore.
Now we have the "BiS mag" and "BiS stam" for the most part, which is very sad.
Recapitated wrote: »There was a time, a long time ago, that each class kind of had its own best in slot gear.
MagDKs had Burning Spellweave+Grothdar
MagBlades had Scathing Mage
MagPlars had dual-sword Moondancer+Grothdar
Sorcs had Necro/Netche's+Illambris
Then, one patch, Burning Spellweave became the best for everyone when they buffed fire and I don't think the game ever had each-class-with-its-own-best-setup kind of thing anymore.
Now we have the "BiS mag" and "BiS stam" for the most part, which is very sad.
Especially with set collections on the way I have no problem with the status quo. Right now I don't feel like I would get anything out of playing a magblade instead of a magsorc in pve. If my magsorc wore Netch's whereas my magblade wore scathing it would still not feel like there's a difference but I'd have to farm a second set to hit DPS targets.
Recapitated wrote: »There was a time, a long time ago, that each class kind of had its own best in slot gear.
MagDKs had Burning Spellweave+Grothdar
MagBlades had Scathing Mage
MagPlars had dual-sword Moondancer+Grothdar
Sorcs had Necro/Netche's+Illambris
Then, one patch, Burning Spellweave became the best for everyone when they buffed fire and I don't think the game ever had each-class-with-its-own-best-setup kind of thing anymore.
Now we have the "BiS mag" and "BiS stam" for the most part, which is very sad.
Especially with set collections on the way I have no problem with the status quo. Right now I don't feel like I would get anything out of playing a magblade instead of a magsorc in pve. If my magsorc wore Netch's whereas my magblade wore scathing it would still not feel like there's a difference but I'd have to farm a second set to hit DPS targets.
I liked it better when each class had its own "thing".
The MagPlar with dual-wield Moondancer was such a cool, in character spec with Sweeps.
Now that we have the Sticker Book, I reall wish we could go back to that since it is easier now to get multiple sets.
Everyone with Mother's Sorrow / False God's or Relequen / Advancing Yokeda is just boring.
Gives us sets that are very strong if > X% of your damage is of a certain type so we can get some differentiation again.
[My brain is oriented around Mag DPS, but you could find some way to translate this to stam, I think...]
The way the game is built, max mag, spell dmg, and crit chance/ amount are like 95% of what determines your damage output. The result is that it doesn't matter if you are a nightblade or a sorc or whatever, you basically need the same buffs, and thus the same gear.
That's unnecessarily boring.
I suggest changing it so that each class has a multiplier available for damage of a certain type. And make sure there are sets that will clearly outperform others, but only for that specific type.
Here is an example of what I mean, using Sorcs...
Sorcs are all about electricity.
If a Sorc wears Overwhelming or Netch's Touch (for example) it should benefit them A LOT more than if a templar wears those same sets.
If a Sorc uses a ligtning staff, it should be a lot more effective than if some other class does.
Does it make sense, what I'm suggesting?
I would suggest these for the strong damage type:
DK - Fire
Sorc - Lightning
Warden - Ice (make sure the tank-options for Ice staffs are electable morphs)
NB - Oblivion / Draining
Templar - "Magic"
Necro - Oblivion, or some opposite to templar
For stam, maybe..
Warden, NB and DK = Poison
Necro = Disease
Templar = "Weapon"
Sorc = Projectile
You could add a whole other layer of sophistication by also doing this for RACE
Dunmer get more out of fire
Nord, Ice
Argonian... whatever, you figure out the details! ^.~
Sorcerers already get a %modifier to lightning and physical damage.
Dragonknights engulfing flames increase fire damage taken.
Wardens deal extra damage with frost.
Necromancer with damage over time effects.
Templars and nightblades get additional critical damage.
I mean if love for physical and magic damage to get their status effects and then magplar/magblade could benefit from that perhaps.
Sorcerers already get a %modifier to lightning and physical damage.
Dragonknights engulfing flames increase fire damage taken.
Wardens deal extra damage with frost.
Necromancer with damage over time effects.
Templars and nightblades get additional critical damage.
I mean if love for physical and magic damage to get their status effects and then magplar/magblade could benefit from that perhaps.
Needs to be MORE.
For ex: Sorcs have a modifier - big deal, they still have to use flame staff