Maintenance for the week of September 29:
• PC/Mac: NA and EU megaservers for patch maintenance – September 29, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – October 1, 8:00 UTC (4:00AM EDT) - 16:00 UTC (12:00PM EDT)
• PlayStation®: NA and EU megaservers for patch maintenance – October 1, 8:00 UTC (4:00AM EDT) - 16:00 UTC (12:00PM EDT)

Thoughts Regarding Adept Rider

Gundug
Gundug
✭✭✭✭✭
I would like to gather people’s opinions, good, bad, or indifferent regarding a proposal I am putting forward regarding the crafted set Adept Rider.

For those who are not familiar with the set:

2 items: adds 1487 armor
3 items: adds 1487 armor
4 items: adds 1206 maximum health
5 items: while mounted you gain Major Evasion, reducing damage from area attacks by 25%. Dismounting spawns a dust cloud at your position for 12 seconds that deals 1436 physical damage every 1 second to enemies who stand inside it. You and group members inside the dust cloud gain Major Evasion. Dust cloud can be created once every 12 seconds.

I feel that this is a largely useless set in all content, although if people would care to chime in and show how they use it to great effect, and under what conditions, I would be interested to hear about it. Assuming people agree with my assessment of the set, I propose changing the 5 piece bonus to this:

5 items: you may mount while in combat. While mounted you gain Major Gallop, increasing your movement speed by 30%.

My reasoning for this is that the set would be made useful for non-combat oriented characters: harvesters, explorers and questers. It serves to give this type of character a bit more survivability with the opportunity to potentially escape danger, and provides a way to get the useful Major Gallop skill outside of the Alliance War Assault skill line. Is this a good change? Overpowered? A way to ruin a great set? Let me know.
  • Sergykid
    Sergykid
    ✭✭✭✭✭
    many sets require rework, and manye sets are useless. If were on me i would have eliminated a third of the sets, make each zone drop two sets (one armor type, one craftable) instead of 6 (3 armor types, 3 craftable). Quality over quantity.

    you example is just one of them, and making it like that would make it still useless in pve, why would you want to mount during a boss fight? and in pvp would be impossible, how would you catch anyone if they just mount run away?
    -PC EU- / battlegrounds on my youtube
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    The idea is pretty much a no-go. Zos is pretty intent on us not being able to mount while in combat afaik.
  • VaranisArano
    VaranisArano
    ✭✭✭✭✭
    ✭✭✭✭✭
    I think I'd prefer that ZOS figure out the bug that's keeping me stuck in combat for minutes after I've last attacked, been attacked, or even cast a skill.

    I shouldn't have to seriously consider wearing a set like this suggestion to mount when I shouldn't still be in combat.
  • Gundug
    Gundug
    ✭✭✭✭✭
    Sergykid wrote: »
    many sets require rework, and manye sets are useless. If were on me i would have eliminated a third of the sets, make each zone drop two sets (one armor type, one craftable) instead of 6 (3 armor types, 3 craftable). Quality over quantity.

    you example is just one of them, and making it like that would make it still useless in pve, why would you want to mount during a boss fight? and in pvp would be impossible, how would you catch anyone if they just mount run away?

    Thanks for the response. I agree, many sets could stand a rework. From the point of view of fighting monsters, the set is useless, but not every set needs to be combat oriented. I stated who I felt could make good use of the revised version. Certain setups in PVP can already disengage at will. The difference between those setups and this is that players cannot fight while mounted and are victim to all incoming damage, with the possibility of being dismounted. And frankly, if all a PVPer can do is run away, what’s the worry?
    idk wrote: »
    The idea is pretty much a no-go. Zos is pretty intent on us not being able to mount while in combat afaik.

    Thanks for the response. Yes, I am aware that we are unable to mount in combat by design. However, neither you nor I can speak to the designer’s intentions. I have read many posts in the past where people spoke for the company, stating “this will never happen”, only to see the change implemented in a later update. I don’t feel that the usefulness of my proposed set hinges on being able to mount in combat, but it would be an interesting and unique feature.
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    Gundug wrote: »
    idk wrote: »
    The idea is pretty much a no-go. Zos is pretty intent on us not being able to mount while in combat afaik.

    Thanks for the response. Yes, I am aware that we are unable to mount in combat by design. However, neither you nor I can speak to the designer’s intentions. I have read many posts in the past where people spoke for the company, stating “this will never happen”, only to see the change implemented in a later update. I don’t feel that the usefulness of my proposed set hinges on being able to mount in combat, but it would be an interesting and unique feature.

    Actually, I was not really speaking to what I think their intentions are but based my comments on their actions which speak loud and clear on this subject. It was about two years ago that shut down our ability to do out of combat activities while in combat even if we had not taken damage or done damage (or healing) for a period of time. Much of what was affected was a lot more innocent than being able to mount while in combat.

    In other words, for Zos to do an about-face and provide a means to mount while in combat would require them to change their minds. Yes, they have changed their minds before so it could happen but I think it is very unlikely in this case. Especially since it is fairly common in MMORPGs that we cannot mount while in combat except in games that have mounted combat. I am sure there are exceptions though.

    Good luck with this.

  • vgabor
    vgabor
    ✭✭✭✭✭
    Mounting in combat not going to fly by ZOS. Getting major Gallop while the set equipped however could possibly happen, provided they actually willing to change the set, which is considering we have numerous dead garbage sets are not likely.
  • dem0n1k
    dem0n1k
    ✭✭✭✭✭
    Gundug wrote: »
    Certain setups in PVP can already disengage at will. The difference between those setups and this is that players cannot fight while mounted and are victim to all incoming damage, with the possibility of being dismounted. And frankly, if all a PVPer can do is run away, what’s the worry?
    Sure certain PVP setups can disengage from immediate combat if they are used properly (like streaking Sorcs or cloaking NBs)... but this would allow anyone to mount up in the middle of combat & with enough horse stamina get completely clear of combat. Why would that be bad for PVP? Because PVP is about combat!.. if you are just going to mount up & ride away, that is more like trolling.

    If you want a specific example of how it could be trolled with : A player gets the Volendrung & start smashing enemies, the fight goes against the player & they cannot heal, so they mount up ride out of range of the bulk of enemy players & heal up then return with the hammer & start smashing again.

    I assume ZOS designed this set with PVP group play in mind... where 2 groups have engaged & are starting to drop AOEs & the player with this set dismounts & gives their group major evasion as well as put a small damage AOE on the enemy group.

    NA Server [PC] -- Mostly Ebonheart Pact, Mostly.
  • BoraxFlux
    BoraxFlux
    ✭✭✭✭✭
    I have wondered whether this set could be nice in PvP to help push an unengaged group of riders trough an opened, defended keep door. An addition to the set could be that it would also boost the stamina cache of the horses in the group of the carrier, so the bulk of incoming (siege) damage, wouldn't cause a dismount immediately.

    (Anti-cavalry Caltrops could have finally have a use perhaps :P)

    Still, a very niche set i.m.h.o.

  • Gundug
    Gundug
    ✭✭✭✭✭
    idk wrote: »
    Actually, I was not really speaking to what I think their intentions are but based my comments on their actions which speak loud and clear on this subject. It was about two years ago that shut down our ability to do out of combat activities while in combat even if we had not taken damage or done damage (or healing) for a period of time. Much of what was affected was a lot more innocent than being able to mount while in combat...

    That’s interesting. I have been playing since 2015, and I never noticed the things you can do in combat being changed. What were the abilities they adjusted?
    dem0n1k wrote: »
    Sure certain PVP setups can disengage from immediate combat if they are used properly (like streaking Sorcs or cloaking NBs)... but this would allow anyone to mount up in the middle of combat & with enough horse stamina get completely clear of combat. Why would that be bad for PVP? Because PVP is about combat!.. if you are just going to mount up & ride away, that is more like trolling...

    Your points make sense, although I would say that 1vX players willing to have a group chase them around a tower for half an hour is also trolling. Some might argue that such tactics are legitimate, since this pins down a good sized number of players from pursuing useful objectives. Your Volendrung example seems like it could be a problem, although I’m wondering how long someone who finds themselves in trouble and in need of healing would survive through the time it takes to mount up, and then be hit by masses of ranged hits by players as they scamper away. Assuming 60 points in riding stamina, how many hits does it take to be dismounted?
    BoraxFlux wrote: »
    I have wondered whether this set could be nice in PvP to help push an unengaged group of riders trough an opened, defended keep door. An addition to the set could be that it would also boost the stamina cache of the horses in the group of the carrier, so the bulk of incoming (siege) damage, wouldn't cause a dismount immediately.

    (Anti-cavalry Caltrops could have finally have a use perhaps :P)

    Still, a very niche set i.m.h.o.

    Thanks for the response. These are interesting ideas. If there are already some good uses for the set, I wouldn’t want those setups broken. I suppose I just want that source of Major Gallop badly.
    vgabor wrote: »
    Mounting in combat not going to fly by ZOS. Getting major Gallop while the set equipped however could possibly happen, provided they actually willing to change the set, which is considering we have numerous dead garbage sets are not likely.

    Thanks for the response. I argued about this above, but could be right about mounting in combat. I would be happy enough just getting the speed buff with the set though.
Sign In or Register to comment.