GrumpyDuckling wrote: »All the passives in this game need to be entirely reworked so we can slot passives that actually fit the way we want our builds to play.
Here's a completely useless one for any Sorcerer who doesn't want to use the pets:
Expert Summoner: Increases your Max Health by 8% while you have a Daedric Summoning pet active.
YandereGirlfriend wrote: »I think the broader point is that the skill should simply be that long by default and then you can free up the passive to do something more interesting.
As it is, you basically get 80% of a skill with the skill point and morph and then you have to use two more just to buff the skill to the strength that it is balanced against--and that's lame.
DK also has this problem with one of their passives. Same with Templar. And there are likely others.
the1andonlyskwex wrote: »Okay @Everest_Lionheart, I propose we take all of the skills from your class of choice, make their durations 2 seconds shorter, and then replace one of your current passives with something whose only purpose is to give back the duration we just took away. It'll be great. The new passive will really tie your rotation together.
the1andonlyskwex wrote: »Okay @Everest_Lionheart, I propose we take all of the skills from your class of choice, make their durations 2 seconds shorter, and then replace one of your current passives with something whose only purpose is to give back the duration we just took away. It'll be great. The new passive will really tie your rotation together.
Everest_Lionheart wrote: »the1andonlyskwex wrote: »Okay @Everest_Lionheart, I propose we take all of the skills from your class of choice, make their durations 2 seconds shorter, and then replace one of your current passives with something whose only purpose is to give back the duration we just took away. It'll be great. The new passive will really tie your rotation together.
NB is already at or near the top of both stam and mag in terms of damage and doesn’t need the base skills to run longer and be given an additional passive on top of it. This argument makes about as much sense as the one last week where people were complaining about having to waste a cast to re-up relentless/merciless on NB. That cast is necessary to maintain balance otherwise you could skip it and get huge damage in its place. NB does not need anything that gives it more damage or mitigation for that matter. Honestly speaking it’s one of the most well done classes in the game.
Templar lack shields but is an aoe death machine. I’ll take 2 extra seconds on the aoe that boosts my damage by 40%. Paired with elemental weapon plus psijic orb passive all of that damage adds up fast. For me that’s 72k dps in non trials gear with no monster set. 2 seconds buys me 144K DPS. Not a wasted skill point at all.
MagDK is just a horrible class to sustain on full of expensive dots. Longer duration on dots is the only hope of sustain on the class and even then you have to use spell symmetry to cheese it a bit. DK also hits harder in general than the other mag classes but that’s the trade, power for sustain.
Those passives are by design to balance the classes. The math is pretty simple here, less casting is aoe/dots and more spamables equals significantly higher damage and better sustain.