Thanks for sharing, although I can't really see why that plays well. If you go Fissure, Flame Clench, Force Shock, DB, then you've given away your CC before your burst. Still some interesting ideas, such as the sets and using DB. Thanks.Here is the Magden setup I'm running in no-cp at the moment (when not bombing or healing in guild groups):
Stats shown are for the front bar, self-buffed with Blue Betty Netch (twice for minor toughness) and Ice Fortress. Torug's Pact, Winterborn, Malacath, and 1 Trainee active both bars. You could swap out the resto staff for an arena staff if you like.
This is a modified version of @UrbanMonk 's build that you can find here. I'm using all the same gear but because of guild obligations I could not change to Nord and adjusted some skills to better fit my playstyle.
Skills:
Flame staff bar: Deep Fissure, Flame Clench, Force Shock, Bird of Prey, Shimmering Shield, and Dawnbreaker of Smiting
Resto staff bar: Ice Fortress, Harness Magicka, Arctic Blast, Radiating Regeneration, Blue Betty, and Healing Thicket
You could use either morph of Sleet Storm instead of DBoS, and could replace Harness with RAT if you want. Also instead of Radiating Regen we could use Living Trellis.
Breton race, Mage mundus, Bewitched Sugar Skulls food, with magicka/immov pots. Tristat pots are also an option.
Offensive combo: Deep Fissure, Flame Clench, Force Shock, Dawnbreaker, and repeat Fissure/Force Shock if still alive, weaving LA throughout of course. Could also begin with a fully charged heavy if you have a little more distance to target. If out of range just spam Force shock, this will still be pretty strong with Torug's. Dawnbreaker on magicka may not be the best, but still pretty strong for us in no cp for burst. Winterborn will proc automatically on our first Force Shock if the Flame Clench doesn't proc it first b/c of frost enchant going off.
I'm still putting together some clips for this. Testing has slowed that problem down somewhat unfortunately.
Maybe this will give you some ideas.
Keep in mind that CP-enabled PvP is very different from no-CP.Thanks for sharing, although I can't really see why that plays well. If you go Fissure, Flame Clench, Force Shock, DB, then you've given away your CC before your burst. Still some interesting ideas, such as the sets and using DB. Thanks.
After running Maelstrom Arena an ungodly number of times, across multiple different characters on both Normal and Vet, I finally got a Winterborn Flame Staff (and it even has the Infused trait, yay). That allowed me to try a nearly identical setup that I'd been wanting to test out for a while on Magicka Necromancer; Torug's Pact, 1x Monster set or Trainee (I'm starting with Skoria), Malacath Ring, Winterborn on the front bar, and a flex-spot weapon on the back bar.Here is the Magden setup I'm running in no-cp at the moment (when not bombing or healing in guild groups):
Stats shown are for the front bar, self-buffed with Blue Betty Netch (twice for minor toughness) and Ice Fortress. Torug's Pact, Winterborn, Malacath, and 1 Trainee active both bars. You could swap out the resto staff for an arena staff if you like.
This is a modified version of @UrbanMonk 's build that you can find here. I'm using all the same gear but because of guild obligations I could not change to Nord and adjusted some skills to better fit my playstyle.
Skills:
Flame staff bar: Deep Fissure, Flame Clench, Force Shock, Bird of Prey, Shimmering Shield, and Dawnbreaker of Smiting
Resto staff bar: Ice Fortress, Harness Magicka, Arctic Blast, Radiating Regeneration, Blue Betty, and Healing Thicket
You could use either morph of Sleet Storm instead of DBoS, and could replace Harness with RAT if you want. Also instead of Radiating Regen we could use Living Trellis.
Breton race, Mage mundus, Bewitched Sugar Skulls food, with magicka/immov pots. Tristat pots are also an option.
Offensive combo: Deep Fissure, Flame Clench, Force Shock, Dawnbreaker, and repeat Fissure/Force Shock if still alive, weaving LA throughout of course. Could also begin with a fully charged heavy if you have a little more distance to target. If out of range just spam Force shock, this will still be pretty strong with Torug's. Dawnbreaker on magicka may not be the best, but still pretty strong for us in no cp for burst. Winterborn will proc automatically on our first Force Shock if the Flame Clench doesn't proc it first b/c of frost enchant going off.
I'm still putting together some clips for this. Testing has slowed that problem down somewhat unfortunately.
Maybe this will give you some ideas.
After running Maelstrom Arena an ungodly number of times, across multiple different characters on both Normal and Vet, I finally got a Winterborn Flame Staff (and it even has the Infused trait, yay). That allowed me to try a nearly identical setup that I'd been wanting to test out for a while on Magicka Necromancer; Torug's Pact, 1x Monster set or Trainee (I'm starting with Skoria), Malacath Ring, Winterborn on the front bar, and a flex-spot weapon on the back bar.Here is the Magden setup I'm running in no-cp at the moment (when not bombing or healing in guild groups):
Stats shown are for the front bar, self-buffed with Blue Betty Netch (twice for minor toughness) and Ice Fortress. Torug's Pact, Winterborn, Malacath, and 1 Trainee active both bars. You could swap out the resto staff for an arena staff if you like.
This is a modified version of @UrbanMonk 's build that you can find here. I'm using all the same gear but because of guild obligations I could not change to Nord and adjusted some skills to better fit my playstyle.
Skills:
Flame staff bar: Deep Fissure, Flame Clench, Force Shock, Bird of Prey, Shimmering Shield, and Dawnbreaker of Smiting
Resto staff bar: Ice Fortress, Harness Magicka, Arctic Blast, Radiating Regeneration, Blue Betty, and Healing Thicket
You could use either morph of Sleet Storm instead of DBoS, and could replace Harness with RAT if you want. Also instead of Radiating Regen we could use Living Trellis.
Breton race, Mage mundus, Bewitched Sugar Skulls food, with magicka/immov pots. Tristat pots are also an option.
Offensive combo: Deep Fissure, Flame Clench, Force Shock, Dawnbreaker, and repeat Fissure/Force Shock if still alive, weaving LA throughout of course. Could also begin with a fully charged heavy if you have a little more distance to target. If out of range just spam Force shock, this will still be pretty strong with Torug's. Dawnbreaker on magicka may not be the best, but still pretty strong for us in no cp for burst. Winterborn will proc automatically on our first Force Shock if the Flame Clench doesn't proc it first b/c of frost enchant going off.
I'm still putting together some clips for this. Testing has slowed that problem down somewhat unfortunately.
Maybe this will give you some ideas.
I haven't played all that much with it yet, partly due to ongoing internet problems making my connection incredibly unstable anywhere near primetime hours, but it doesn't seem that a Frost Enchant is actually capable of triggering Winterborn - the frost damage apparently has to come from an ability. That said, it honestly feels weird to have something approximating reliable burst damage on a Magicka Necromancer. My MMR is probably still really low after the reset and my internet issues, so I can't really say too much about how it'll perform over the long haul, but so far the killing power is actually pretty decent. It's no Stamina Warden, but then again, what is?
Magicka Necromancer has always been sort of like a gimpy Magicka Warden. But even without the extra modifiers on Winterborn's damage (and the Fire staff is kind of required on Magicka Necromancer IMO, since you need a viable CC that can be used offensively), it seems pretty decent so far. It's essentially the same situation as running a more DOT oriented build with Oblivion's Foe; a Warden can ultimately do better with the exact same build, but it's at least functional on a Necromancer.Waffennacht wrote: »I also tried aomething similar; however magden gets so much more damage outta winter born. Not a single passive will buff Winterborn via necro passive. You need a lightning staff to buff Winterborn as it's an AoE too.
Warden has minor berserk, animal passive, and the frost damage passive oh and minor vulnerability + breach.
Necro loses 25% damage or more vs warden using Winterborn.
The only really cool idea I had for mag necro was using Draugrkin's Grip because necros detonating syphon ticks at an extremely high rate.... And even then .... Meh
Waffennacht wrote: »After running Maelstrom Arena an ungodly number of times, across multiple different characters on both Normal and Vet, I finally got a Winterborn Flame Staff (and it even has the Infused trait, yay). That allowed me to try a nearly identical setup that I'd been wanting to test out for a while on Magicka Necromancer; Torug's Pact, 1x Monster set or Trainee (I'm starting with Skoria), Malacath Ring, Winterborn on the front bar, and a flex-spot weapon on the back bar.Here is the Magden setup I'm running in no-cp at the moment (when not bombing or healing in guild groups):
Stats shown are for the front bar, self-buffed with Blue Betty Netch (twice for minor toughness) and Ice Fortress. Torug's Pact, Winterborn, Malacath, and 1 Trainee active both bars. You could swap out the resto staff for an arena staff if you like.
This is a modified version of @UrbanMonk 's build that you can find here. I'm using all the same gear but because of guild obligations I could not change to Nord and adjusted some skills to better fit my playstyle.
Skills:
Flame staff bar: Deep Fissure, Flame Clench, Force Shock, Bird of Prey, Shimmering Shield, and Dawnbreaker of Smiting
Resto staff bar: Ice Fortress, Harness Magicka, Arctic Blast, Radiating Regeneration, Blue Betty, and Healing Thicket
You could use either morph of Sleet Storm instead of DBoS, and could replace Harness with RAT if you want. Also instead of Radiating Regen we could use Living Trellis.
Breton race, Mage mundus, Bewitched Sugar Skulls food, with magicka/immov pots. Tristat pots are also an option.
Offensive combo: Deep Fissure, Flame Clench, Force Shock, Dawnbreaker, and repeat Fissure/Force Shock if still alive, weaving LA throughout of course. Could also begin with a fully charged heavy if you have a little more distance to target. If out of range just spam Force shock, this will still be pretty strong with Torug's. Dawnbreaker on magicka may not be the best, but still pretty strong for us in no cp for burst. Winterborn will proc automatically on our first Force Shock if the Flame Clench doesn't proc it first b/c of frost enchant going off.
I'm still putting together some clips for this. Testing has slowed that problem down somewhat unfortunately.
Maybe this will give you some ideas.
I haven't played all that much with it yet, partly due to ongoing internet problems making my connection incredibly unstable anywhere near primetime hours, but it doesn't seem that a Frost Enchant is actually capable of triggering Winterborn - the frost damage apparently has to come from an ability. That said, it honestly feels weird to have something approximating reliable burst damage on a Magicka Necromancer. My MMR is probably still really low after the reset and my internet issues, so I can't really say too much about how it'll perform over the long haul, but so far the killing power is actually pretty decent. It's no Stamina Warden, but then again, what is?
I also tried aomething similar; however magden gets so much more damage outta winter born. Not a single passive will buff Winterborn via necro passive. You need a lightning staff to buff Winterborn as it's an AoE too.
Warden has minor berserk, animal passive, and the frost damage passive oh and minor vulnerability + breach.
Necro loses 25% damage or more vs warden using Winterborn.
The only really cool idea I had for mag necro was using Draugrkin's Grip because necros detonating syphon ticks at an extremely high rate.... And even then .... Meh
Waffennacht wrote: »I run:
Balorgh
Malacath
Winterborn
Alchemist
Trainee
Fissure, BoP, Flies, trellis, force pulse
8% from BoP (atm) Flies 8%, 10% frost damage passive 6% animal passive 25% damage Malacath 8% staff buff
+65% on Winterborn Proc, which triggers immediately when you land pulse (meaning burst damage)
Add Fissure and I regularly 100 to 0 people in BGs
Theres a reason ive kept this one close to the chest during PTS
I remember when warden came out there seemed to be a clear way you were meant to build for PvP, which I first came across in a Blobsky video. Northern Storm gave you a magicka bonus for slotting it, you had the netch, you added Inner Light, Necropotence and you had a magicka-stacking build. This lent itself to front-barring Dampen, leaving room for Cliff Racer (or another spammable) and Deep Fissure as well as one other skill on the front bar.
As magden is a class I don't play a lot, my thinking hasn't really evolved much since that time. Up until fairly recently the mag-stacking and shielding philosophy seemed to hold up pretty well, even if build details changed from patch to patch. Currently, however, I find it's suffering. I put this down to shields having become gradually less effective, such as being affected by penetration and no longer suppressing crit, as well the healing reductions. Warden mobility is pretty terrible, but in the past you could tank it out and do damage on a mag-stacking build, because the shield was large and the ongoing heals from the likes of Living Trellis were decent.
I was told back in the day when warden came out that heavy armor was superior on magden. I am generally a light armor player. These days I've bumped into wardens running Winterborn and Icy Conjurer as well as high or highish health wardens that put out a lot of roots and snares. Are the latter mainly group utility builds?
I play mostly in CP. For my playstyle, which involves mostly soloing and pugging in IC, magden seems a terrible class. I have a policy of by an large not playing vampires, which removes that option from the table. It's for role-playing reasons.
A curious thing fixed my magplar. Ever since Pirate Skeleton got nerfed over a year ago, I was not particularly happy with it. I tried various tanky options involving sets like Pariah, Armor Master, Clever Alchemist (with Master's destro front bar), Cyrodiil's Light and so on. Nothing really worked well for me and neither did going full on aggressive. I eventually found the setup I'm running now, consisting of Eternal Vigor and Amber Plasm (yes: both), Sugar Skulls, Wild Hunt and 1x Skoria (for the pen). This works for me! The damage is only so so (3K unbuffed Sweeps tooltip), but it feels much more defensively sound than any of the tankier setups (which had less damage). 17K stamina and 1.35K stam regen plus RAT and Wild Hunt makes the difference for my playstyle.
I play stamina classes as well, so maybe that's what's causing this or it's the plain superiority of dodge rolling and blocking over magicka defenses. I actually run the stamina rune on top of that stamina sustain. Then there's the health regen from those sets and today's gold foods.
Putting this approach to work on magden feels lacklustre. I stuck with highish magicka (45K) by combining Eternal Vigor with Necropotence. I have speed from Wild Hunt and Bird of Prey. I still feel like something of a sitting duck. Stamsorc is wild. I love it! I love Streak and I have a gap closer. Stam DK might be slow (as a class), but it repositions, CCs and clinches fights with Take Flight. I love that! Even magplar has a way of getting around via Toppling Charge and that's also a reliable CC.
What has magden got? Magden plays the waiting game. It's the true "stay in your house" class, if ever there was one. A lacklustre speed skill - no snare removal if you want the Minor Berserk. No execute. No reliable CC. No gap closer. The problem with classes like that is that all they can rely on is tankiness and strong healing, which is kind of boring as well as having been eroded as of late.
Are there any better approaches for playing magden as an all round small-scale DD ... without vampire?
Joinovikova wrote: »I remember when warden came out there seemed to be a clear way you were meant to build for PvP, which I first came across in a Blobsky video. Northern Storm gave you a magicka bonus for slotting it, you had the netch, you added Inner Light, Necropotence and you had a magicka-stacking build. This lent itself to front-barring Dampen, leaving room for Cliff Racer (or another spammable) and Deep Fissure as well as one other skill on the front bar.
As magden is a class I don't play a lot, my thinking hasn't really evolved much since that time. Up until fairly recently the mag-stacking and shielding philosophy seemed to hold up pretty well, even if build details changed from patch to patch. Currently, however, I find it's suffering. I put this down to shields having become gradually less effective, such as being affected by penetration and no longer suppressing crit, as well the healing reductions. Warden mobility is pretty terrible, but in the past you could tank it out and do damage on a mag-stacking build, because the shield was large and the ongoing heals from the likes of Living Trellis were decent.
I was told back in the day when warden came out that heavy armor was superior on magden. I am generally a light armor player. These days I've bumped into wardens running Winterborn and Icy Conjurer as well as high or highish health wardens that put out a lot of roots and snares. Are the latter mainly group utility builds?
I play mostly in CP. For my playstyle, which involves mostly soloing and pugging in IC, magden seems a terrible class. I have a policy of by an large not playing vampires, which removes that option from the table. It's for role-playing reasons.
A curious thing fixed my magplar. Ever since Pirate Skeleton got nerfed over a year ago, I was not particularly happy with it. I tried various tanky options involving sets like Pariah, Armor Master, Clever Alchemist (with Master's destro front bar), Cyrodiil's Light and so on. Nothing really worked well for me and neither did going full on aggressive. I eventually found the setup I'm running now, consisting of Eternal Vigor and Amber Plasm (yes: both), Sugar Skulls, Wild Hunt and 1x Skoria (for the pen). This works for me! The damage is only so so (3K unbuffed Sweeps tooltip), but it feels much more defensively sound than any of the tankier setups (which had less damage). 17K stamina and 1.35K stam regen plus RAT and Wild Hunt makes the difference for my playstyle.
I play stamina classes as well, so maybe that's what's causing this or it's the plain superiority of dodge rolling and blocking over magicka defenses. I actually run the stamina rune on top of that stamina sustain. Then there's the health regen from those sets and today's gold foods.
Putting this approach to work on magden feels lacklustre. I stuck with highish magicka (45K) by combining Eternal Vigor with Necropotence. I have speed from Wild Hunt and Bird of Prey. I still feel like something of a sitting duck. Stamsorc is wild. I love it! I love Streak and I have a gap closer. Stam DK might be slow (as a class), but it repositions, CCs and clinches fights with Take Flight. I love that! Even magplar has a way of getting around via Toppling Charge and that's also a reliable CC.
What has magden got? Magden plays the waiting game. It's the true "stay in your house" class, if ever there was one. A lacklustre speed skill - no snare removal if you want the Minor Berserk. No execute. No reliable CC. No gap closer. The problem with classes like that is that all they can rely on is tankiness and strong healing, which is kind of boring as well as having been eroded as of late.
Are there any better approaches for playing magden as an all round small-scale DD ... without vampire?
.. magden is shining star of mag class with mag nb. u can succesfully use current proc meta syrvana zaan + Perfected Wrath of Elements 44k healt pool to have masiive heal ..
After running Maelstrom Arena an ungodly number of times, across multiple different characters on both Normal and Vet, I finally got a Winterborn Flame Staff (and it even has the Infused trait, yay). That allowed me to try a nearly identical setup that I'd been wanting to test out for a while on Magicka Necromancer; Torug's Pact, 1x Monster set or Trainee (I'm starting with Skoria), Malacath Ring, Winterborn on the front bar, and a flex-spot weapon on the back bar.Here is the Magden setup I'm running in no-cp at the moment (when not bombing or healing in guild groups):
Stats shown are for the front bar, self-buffed with Blue Betty Netch (twice for minor toughness) and Ice Fortress. Torug's Pact, Winterborn, Malacath, and 1 Trainee active both bars. You could swap out the resto staff for an arena staff if you like.
This is a modified version of @UrbanMonk 's build that you can find here. I'm using all the same gear but because of guild obligations I could not change to Nord and adjusted some skills to better fit my playstyle.
Skills:
Flame staff bar: Deep Fissure, Flame Clench, Force Shock, Bird of Prey, Shimmering Shield, and Dawnbreaker of Smiting
Resto staff bar: Ice Fortress, Harness Magicka, Arctic Blast, Radiating Regeneration, Blue Betty, and Healing Thicket
You could use either morph of Sleet Storm instead of DBoS, and could replace Harness with RAT if you want. Also instead of Radiating Regen we could use Living Trellis.
Breton race, Mage mundus, Bewitched Sugar Skulls food, with magicka/immov pots. Tristat pots are also an option.
Offensive combo: Deep Fissure, Flame Clench, Force Shock, Dawnbreaker, and repeat Fissure/Force Shock if still alive, weaving LA throughout of course. Could also begin with a fully charged heavy if you have a little more distance to target. If out of range just spam Force shock, this will still be pretty strong with Torug's. Dawnbreaker on magicka may not be the best, but still pretty strong for us in no cp for burst. Winterborn will proc automatically on our first Force Shock if the Flame Clench doesn't proc it first b/c of frost enchant going off.
I'm still putting together some clips for this. Testing has slowed that problem down somewhat unfortunately.
Maybe this will give you some ideas.
Yea, I really don't like PvE at all, and running Maelstrom that much was driving me crazy. My internet issues allowed me to justify running it during off-hours, though, since lag was still too bad for PvP even then. There were numerous deaths in normal mode Maelstrom Arena just because of disconnects and incredibly long lag spikes where everything was frozen. In retrospect, I probably should have just run it on my Warden with the Bear ultimate slotted, since the pet can pretty much solo the entire thing (other than some of the mechanics I guess).Very nice, I don't have nearly the patience for PVE lol. Yeah having that winterborn staff opens up your back bar for an arena weapon or any 2 piece bonus you want. Willpower, Potentates, etc. The original build that inspired mine was using a BRP resto I believe.
Yea, the AOE is really more of a downside than a benefit, especially so long as some classes need Fire Staves in order to get access to a workable offensively-oriented CC. It's sort of like the Magicka Necromancer's Skeletal Mage; if you morph it to the Arcanist, which simply makes the attack a 5m AOE, all you're really doing is giving people with Major Evasion a significant amount of damage reduction. 'Course, Winterborn is actually worthwhile, whereas the Skeletal Mage/Arcanist isn't, but that's beside the point.Because of the three meter radius it makes it essentially a single target proc. Wouldn’t mind if they eliminate the AOE and change its cooldown to per target.
I never found Winterborn to be that useful due to radius+single CD+non stationary Cyrodiil combat
(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 129 Magicka Recovery
(4 items) Adds 129 Spell Damage
(5 items) When you deal Frost Damage, you summon an ice pillar that deals 7400 Frost Damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the Movement Speed of all enemies within the radius by 50%. This effect can occur once every 6 seconds.
I would use if....
(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 129 Magicka Recovery
(4 items) Adds 129 Spell Damage
(5 items) When you deal Frost Damage, you summon an ice pillar that deals 7400 Frost Damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the Movement Speed of all enemies within the radius by 50%. This effect can occur once every 6 seconds per target.
MellowMagic wrote: »Really now, I swear people be copying my builds lol.
I started theory crafting winterborn / icy conjurer / malacath / 1 pc domihaus
MellowMagic wrote: »Really now, I swear people be copying my builds lol.
I started theory crafting winterborn / icy conjurer / malacath / 1 pc domihaus
A lot of people come up with similar / same builds independently.
I've been almost exclusively Stamina but over the past month I've farmed Magicka gear.
What I landed on:
* Winterborn (no delay when proc'd, short cooldown)
* Malacath
* Swarm Mother for the 1-pc multiple stats bonus (obviously Domihaus and Stonekeeper work too)
* Eternal Vigor (for sustain / passive mitigation) or Syvarra's Scale (for the AOE DoT, 3 stat buffs)
Winterborn was suggested by a friend, and I'm glad he mentioned it.
Icy Conjurer is a popular choice but I haven't farmed it yet.
MellowMagic wrote: »MellowMagic wrote: »Really now, I swear people be copying my builds lol.
I started theory crafting winterborn / icy conjurer / malacath / 1 pc domihaus
A lot of people come up with similar / same builds independently.
I've been almost exclusively Stamina but over the past month I've farmed Magicka gear.
What I landed on:
* Winterborn (no delay when proc'd, short cooldown)
* Malacath
* Swarm Mother for the 1-pc multiple stats bonus (obviously Domihaus and Stonekeeper work too)
* Eternal Vigor (for sustain / passive mitigation) or Syvarra's Scale (for the AOE DoT, 3 stat buffs)
Winterborn was suggested by a friend, and I'm glad he mentioned it.
Icy Conjurer is a popular choice but I haven't farmed it yet.
Haha I know I know I'm just being a goof, I was just surprised cause no one talked about winterborn for the last couple pts cycles, some people didn't realise the potential.