So I was thinking. Wouldn't it be cool if there were weapons in the game that were kind of similar to arena weapons but changed and adapted to our playstyle instead of just having a single locked in set bonus? And if these weapons grew stronger through completing difficult challenges or milestones? Something that you can really be proud of because you worked your butt off for it and couldn't shortcut with gold or crowns even if you wanted to.
There's so many ways this could be achieved but I was thinking like...a 2h sword for example. Starts off white, weak, no set bonuses, traits, or enchantments. You are unable to upgrade it via normal means.
But you take it to a normal dungeon and kill a final boss with it. Its name changes to Undaunted Greatsword and it gains Minor Slayer. You take it to another dungeon and kill another final boss and notice it gets a little stronger. You then keep doing so until you've killed the last boss in all the normal dungeons. Your blade is stronger now but still outshined by other more traditional weapons. Yet you continue. Eventually you kill the last boss in all the vet dungeons, then eventually trials, then vet trials. Finally, after you kill the last boss in the last remaining vet trial you now have a gold 2h sword that is now stronger than any other traditional weapon you could acquire and upgrade at a crafting station. All of its set bonuses make it the best possible choice for trials and its Minor Slayer is now Major Slayer. One of its set bonuses augments your most often used weapon ability against dungeon and trial bosses. Even its trait and enchantment is based on how you used it while killing dungeons and trial bosses.
OR...
You take the weak weapon to Cyrodil, Imperial City, or Battlegrounds and kill a player. Its name then changes to Bloodied Greatsword and it gains a set bonus that increases its damage against players by 1%. Just like the example above it increases in strength, quality, and gains set bonuses the more challenges and milestones you complete but with pvp instead. After you've killed a king, a wielder of Volendrung, and an entire army's worth of combatants you have the newest meta weapon on your hands that you'd be stupid not to use in pvp. That 1% became 10% and it now does oblivion damage with each hit. Of course given the endless complaining I see from SOME of my fellow pvpers about everything from new set procs they see in their death recaps to enemy keeps having too many rocks around them I suspect VERY careful attention to numbers would be needed to keep the pvp'ers from revolting against ZOS for adding this version of the weapon to the game.
OR...
You just do quests with the weak weapon and its name changes to Experienced Greatsword and it gives a boost to Experience gained as a set bonus. Same as the other two it should grow stronger and become the best choice for questing. Its last set bonus should be that its level and stats(except the now exceptional xp boost) change to match the current holder's. Why? Alts...and I'm lazy.
Anyways I think you guys get the point. Having weapons that can't be upgraded like traditional weapons and only become better through completing difficult challenges and milestones would be super cool and I'd feel a real connection to them because of the sense of accomplishment. They'd be like achievements if you could turn them into weapons and shove them through your enemies.
Or...ZOS could just overhaul the Prismatic weapons...or do both.
Edit: Read my first comment to this post before replying. It should be directly below. Separated it incase it is considered baiting.
Edited by hexentb16_ESO on October 28, 2020 3:21AM