We are currently investigating issues some players are having on the megaservers. We will update as new information becomes available.
We are currently investigating issues some players are having with the ESO Store and Account System. We will update as new information becomes available.
In response to the ongoing issue, the North American and European megaservers are currently unavailable while we perform maintenance.
https://forums.elderscrollsonline.com/en/discussion/comment/8235739/
In response to the ongoing issue, the ESO Store and Account System have been taken offline for maintenance.

Mythic weapons OR overhauled prismatic weapons

hexentb16_ESO
hexentb16_ESO
✭✭✭✭
So I was thinking. Wouldn't it be cool if there were weapons in the game that were kind of similar to arena weapons but changed and adapted to our playstyle instead of just having a single locked in set bonus? And if these weapons grew stronger through completing difficult challenges or milestones? Something that you can really be proud of because you worked your butt off for it and couldn't shortcut with gold or crowns even if you wanted to.

There's so many ways this could be achieved but I was thinking like...a 2h sword for example. Starts off white, weak, no set bonuses, traits, or enchantments. You are unable to upgrade it via normal means.

But you take it to a normal dungeon and kill a final boss with it. Its name changes to Undaunted Greatsword and it gains Minor Slayer. You take it to another dungeon and kill another final boss and notice it gets a little stronger. You then keep doing so until you've killed the last boss in all the normal dungeons. Your blade is stronger now but still outshined by other more traditional weapons. Yet you continue. Eventually you kill the last boss in all the vet dungeons, then eventually trials, then vet trials. Finally, after you kill the last boss in the last remaining vet trial you now have a gold 2h sword that is now stronger than any other traditional weapon you could acquire and upgrade at a crafting station. All of its set bonuses make it the best possible choice for trials and its Minor Slayer is now Major Slayer. One of its set bonuses augments your most often used weapon ability against dungeon and trial bosses. Even its trait and enchantment is based on how you used it while killing dungeons and trial bosses.

OR...

You take the weak weapon to Cyrodil, Imperial City, or Battlegrounds and kill a player. Its name then changes to Bloodied Greatsword and it gains a set bonus that increases its damage against players by 1%. Just like the example above it increases in strength, quality, and gains set bonuses the more challenges and milestones you complete but with pvp instead. After you've killed a king, a wielder of Volendrung, and an entire army's worth of combatants you have the newest meta weapon on your hands that you'd be stupid not to use in pvp. That 1% became 10% and it now does oblivion damage with each hit. Of course given the endless complaining I see from SOME of my fellow pvpers about everything from new set procs they see in their death recaps to enemy keeps having too many rocks around them I suspect VERY careful attention to numbers would be needed to keep the pvp'ers from revolting against ZOS for adding this version of the weapon to the game.

OR...

You just do quests with the weak weapon and its name changes to Experienced Greatsword and it gives a boost to Experience gained as a set bonus. Same as the other two it should grow stronger and become the best choice for questing. Its last set bonus should be that its level and stats(except the now exceptional xp boost) change to match the current holder's. Why? Alts...and I'm lazy.

Anyways I think you guys get the point. Having weapons that can't be upgraded like traditional weapons and only become better through completing difficult challenges and milestones would be super cool and I'd feel a real connection to them because of the sense of accomplishment. They'd be like achievements if you could turn them into weapons and shove them through your enemies.

Or...ZOS could just overhaul the Prismatic weapons...or do both.

Edit: Read my first comment to this post before replying. It should be directly below. Separated it incase it is considered baiting.
Edited by hexentb16_ESO on October 28, 2020 3:21AM
  • hexentb16_ESO
    hexentb16_ESO
    ✭✭✭✭
    Oh and instead of tearing me apart if you don't like this idea why not suggest your own version that you think would be better. No offense but some of you get a little too..."passionate" when you dislike another person's idea or opinions. Lets keep this discussion constructive.
    Edited by hexentb16_ESO on October 28, 2020 3:12AM
  • Houshiki
    Houshiki
    ✭✭✭✭
    Ok, while the idea of growth type weapons is interesting by itself, it would just add to the power creep already in the game. Take for example the minor slayer turning into major slayer and being a constant, that alone is already really powerful. Add in other set bonuses, and even a possible ability altering effect, and we have a stupidly powerful weapon. One which many vet trial groups like likely set as a requirement.

    The pvp weapon looks like it could work, except it would very easily snow-ball with its increasing dmg against players, on top of being an easily accessible source of high oblivion dmg. This would, again, result in a stupidly powerful weapon but for pvp.

    The questing weapon, I just don't see the point seeing as there are exp scrolls/potions in game. Unless you're thinking it would give enough of an exp bonus to level an alt from 3 to 50 with one or two quests.

    PS. Prismatic enchant seems fine as is, I don't get what you think is wrong with them.
  • hexentb16_ESO
    hexentb16_ESO
    ✭✭✭✭
    Houshiki wrote: »
    Ok, while the idea of growth type weapons is interesting by itself, it would just add to the power creep already in the game. Take for example the minor slayer turning into major slayer and being a constant, that alone is already really powerful. Add in other set bonuses, and even a possible ability altering effect, and we have a stupidly powerful weapon. One which many vet trial groups like likely set as a requirement.

    The pvp weapon looks like it could work, except it would very easily snow-ball with its increasing dmg against players, on top of being an easily accessible source of high oblivion dmg. This would, again, result in a stupidly powerful weapon but for pvp.

    The questing weapon, I just don't see the point seeing as there are exp scrolls/potions in game. Unless you're thinking it would give enough of an exp bonus to level an alt from 3 to 50 with one or two quests.

    PS. Prismatic enchant seems fine as is, I don't get what you think is wrong with them.

    Not the prismatic enchantment, the prismatic weapons.

    Yeah there would definately be some *unkind people* who would make it a requirement but they'll ruin the fun of trials regardless.

    Like I said for the pvp version, careful attention to numbers would be needed for this weapon to keep that from happening. The oblivion damage would be great though. Loads of pvpers would complain about more oblivion damage being in pvp but they have it too easy with stacking impen and that one champion perk anyways. Time to improvise, adapt, and overcome, or in otherwords...git gud.

    Naw, the last set bonus would make it change depending on the holder's level. Meaning you don't need to worry about replacing it as you level alts up. The Xp boost would be nice if it worked like traits and ring of mara. Every little bit helps.
    Edited by hexentb16_ESO on October 28, 2020 3:49AM
  • preevious
    preevious
    ✭✭✭✭✭
    While it's a good idea, I don't think it could work in a MMO, for the following reason :


    If it's fully grown power is significantly even just a bit greater than the alternatives, everyone will use it, and it'll basically be a requirement.
    If it is not, I can't see why I would waste any time with a subpar weapon, in the hope it grows in power and get to the power of ..lots of others readily available weapons, easy to get, and already "fully grown".

    The idea, is nice, though .. I'm a sucker for that kind of thing, in solo games (looking at you, paladin's shield).
  • Donny_Vito
    Donny_Vito
    ✭✭✭✭✭
    Not the prismatic enchantment, the prismatic weapons.

    Besides the name of the weapon, what is the difference between the Prismatic Weapon (from fighters guild quest) and a regular weapon that has a Prismatic Enchant on it?
  • Flaaklypa
    Flaaklypa
    ✭✭✭✭
    Houshiki wrote: »
    Ok, while the idea of growth type weapons is interesting by itself, it would just add to the power creep already in the game. Take for example the minor slayer turning into major slayer and being a constant, that alone is already really powerful. Add in other set bonuses, and even a possible ability altering effect, and we have a stupidly powerful weapon. One which many vet trial groups like likely set as a requirement.

    The pvp weapon looks like it could work, except it would very easily snow-ball with its increasing dmg against players, on top of being an easily accessible source of high oblivion dmg. This would, again, result in a stupidly powerful weapon but for pvp.

    The questing weapon, I just don't see the point seeing as there are exp scrolls/potions in game. Unless you're thinking it would give enough of an exp bonus to level an alt from 3 to 50 with one or two quests.

    PS. Prismatic enchant seems fine as is, I don't get what you think is wrong with them.

    Not the prismatic enchantment, the prismatic weapons.

    Yeah there would definately be some *unkind people* who would make it a requirement but they'll ruin the fun of trials regardless.

    Like I said for the pvp version, careful attention to numbers would be needed for this weapon to keep that from happening. The oblivion damage would be great though. Loads of pvpers would complain about more oblivion damage being in pvp but they have it too easy with stacking impen and that one champion perk anyways. Time to improvise, adapt, and overcome, or in otherwords...git gud.

    Naw, the last set bonus would make it change depending on the holder's level. Meaning you don't need to worry about replacing it as you level alts up. The Xp boost would be nice if it worked like traits and ring of mara. Every little bit helps.

    "git gud" to oblivion damage. that would work if a oblivion damage negate was possible, either through food/potion/cp.

    remember sloads? obilvion damage is "true damage" it ignores not only resistances, but MITIGATION!!!!!!!!!!!! and shields (rip any magicka char) so there is no real way to "adapt, overcome, git gud" since there is no good way to counter it. NONE. except PRAY your heals will outheal it.

    This is not fun pvp, and not what pvp should be in this game. which is why sloads got nerfed.

    and anyway pvp has changed. impen is no longer the preffered trait on gear. due to the procs and malacath stacking impen is not the best. at least not to the same extent it used to be. If you put some time to check the meta for the classes in pvp you see the rise of traits like Well fitted and reinforced now rather quickly.

    While i like the idea of working hard and "leveling" your weapon to become stronger, the sets you yourself made, would not make for a fun experience.

    But as i said, the idea sounds very fun indeed
    Edited by Flaaklypa on October 28, 2020 8:11PM
  • danno8
    danno8
    ✭✭✭✭✭
    ✭✭✭✭✭
    LotRO has this type of system. They are called legendary weapons. The process is more involved but over time it has become a massive barrier to new players because it takes you forever to get into the same league as veteran players.

    In that game, most people (admittedly myself included) were enamored with the idea of weapons that grew with you, that you didn't ditch the moment a new expansion came out. But in practice it has become a system that, due to additional levels being tacked on at every update, has simply made it a monumental catch up task.

    I personally am fine with no further vertical progression added to the game, especially since a CP overhaul is coming probably within the next year.
  • volkeswagon
    volkeswagon
    ✭✭✭✭✭
    Very interesting
  • Urzigurumash
    Urzigurumash
    ✭✭✭✭✭
    Donny_Vito wrote: »
    Not the prismatic enchantment, the prismatic weapons.

    Besides the name of the weapon, what is the difference between the Prismatic Weapon (from fighters guild quest) and a regular weapon that has a Prismatic Enchant on it?

    The Prismatic Weapons are all Orgnum's Scales, no? A relic from back when it was one of the few 8 trait crafted sets, before any DLC came out. At least that's how I remember things, I could be wrong. They're just a named drop of this set, nothing different about them from a crafted Orgnum's weapon.

    Edited by Urzigurumash on October 28, 2020 10:01PM
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • hexentb16_ESO
    hexentb16_ESO
    ✭✭✭✭
    You guys raise a good point about some players making the addition of this suggestion a "requirement" instead of just enjoying the challenge, reward, and accomplishment of it. Thats the biggest problem for me. I love trials but there are people who set incredibly unreasonable requirements for them and they would definitely ruin this idea. Some lowbies would probably consider it a neccessary catch up too instead of an optional challenge.

    Hmm...maybe if ZOS sees this and decides to add it they could figure it out. It would be tricky to pull off but if they somehow were able to make it work in a way where its still an optional difficult, fun, and rewarding challenge while avoiding the problems stated above it could really add a lot of fun to the game.
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    Would it be great? Of course. It would be cool in one form or another.

    Would it be easy to program something that adapted like this and changes the set bonus based o the activity, probably not. That would be the deal-killer as it would add unnecessary load to the servers at a time we need to be going in the opposite direction with server performance.
Sign In or Register to comment.