aslancik12 wrote: »so we are talking about small scale healing when we play as a healer.Ofc hard to heal a zerg and every healer wants to heal an organized group.
AOE TEST hitting hard all we healers more than others bcs there is no solo heal skill in game actually to use.And you need to spam it to heal someone.But if we ignore it , or not still can heal ppl with sets like winter's despite , battalion defender (good especially DK HEAL ) etc. i know it maybe not enough but for test , that's the only chance to heal.
And this game doesn't allowed us to stay alive like other dd classes while fighting with zerg like other dd classes do.we cant heal ourselves enough to stay alive.THAT's why we need to used more defansive sets to stay alive and heal others.
People doesn't understand that if you want to play healer in pvp you have to use more defansive set.There is no difference between using healin set or not.CLASS HEALS anough to heal if you know how to do that.
From a no-CP Battlegrounds perspective, I think the best current healer is a high HP Warden running the Polar Wind spell. I don't think magicka/spell power based heals are really strong enough to compete right now (possible exception for the Matriarch?), though I suppose they'll be a little better next patch (reduced defile percentages, and lowered battle spirit penalty).
SgtNuttzmeg wrote: »Next patch health recovery will be the rage, a magden Troll King, Curse Eater, Maelstrom Resto and probably Hiti. It really depends on who you are fighting but this is a general open world/Battleground build I would recommend to any healer next patch. Make sure you run Enchanted Growth. Run Barrier over Winter storm, unless you are in a group that needs you to provide Major Protection. A troll king proc with major and minor fortitude will provide approximately 1.5k Health Recovery. I know this set up cannot be in heavy but if you play well you probably won't need heavy, as wardens can be very mobile and you should be able to provide a lot of healing for your allies.
I banked all my +heal, under 10y range, bullseye sets,& +HOT heal sets for Cyrodiil due to battle spirit and burst damage.
Eternal Vigor, SPC, Gossamer, Curse Eater are my go-to for support.
aslancik12 wrote: »SgtNuttzmeg wrote: »Next patch health recovery will be the rage, a magden Troll King, Curse Eater, Maelstrom Resto and probably Hiti. It really depends on who you are fighting but this is a general open world/Battleground build I would recommend to any healer next patch. Make sure you run Enchanted Growth. Run Barrier over Winter storm, unless you are in a group that needs you to provide Major Protection. A troll king proc with major and minor fortitude will provide approximately 1.5k Health Recovery. I know this set up cannot be in heavy but if you play well you probably won't need heavy, as wardens can be very mobile and you should be able to provide a lot of healing for your allies.
i never suggest someone to use light unless using swift.there are so many good group in cyrodiil and a good organized pvp goups easly kill you if you use light armor.(even swift not enough) heavy armor always better with healer for every stuation.you dont need to run away if you can hold yourself enough.OFC this is my opinion when they see you while you healing your team , someone say '' HEALER FOCUS '' and when they use 2 leap 1 bb and 1 dawnbreaker on you maybe heavy armor can save your azz but light will not like i said that's just my opinion and my playstyle.i can use light armor easly bcs i know what kind of players we have in my group and i can trust them but in open world,you have to trust useless players or have to care yourself
SgtNuttzmeg wrote: »aslancik12 wrote: »SgtNuttzmeg wrote: »Next patch health recovery will be the rage, a magden Troll King, Curse Eater, Maelstrom Resto and probably Hiti. It really depends on who you are fighting but this is a general open world/Battleground build I would recommend to any healer next patch. Make sure you run Enchanted Growth. Run Barrier over Winter storm, unless you are in a group that needs you to provide Major Protection. A troll king proc with major and minor fortitude will provide approximately 1.5k Health Recovery. I know this set up cannot be in heavy but if you play well you probably won't need heavy, as wardens can be very mobile and you should be able to provide a lot of healing for your allies.
i never suggest someone to use light unless using swift.there are so many good group in cyrodiil and a good organized pvp goups easly kill you if you use light armor.(even swift not enough) heavy armor always better with healer for every stuation.you dont need to run away if you can hold yourself enough.OFC this is my opinion when they see you while you healing your team , someone say '' HEALER FOCUS '' and when they use 2 leap 1 bb and 1 dawnbreaker on you maybe heavy armor can save your azz but light will not like i said that's just my opinion and my playstyle.i can use light armor easly bcs i know what kind of players we have in my group and i can trust them but in open world,you have to trust useless players or have to care yourself
I don't know any healers that run swift. I don't know anybody that actively uses that trait currently, major expedition and steed is usually enough . When it comes to heavy armor it really depends. If you are in a small group and you are the only healer there that makes things much more challenging but if there if you are in a group of 12+ with atleast 4 healers, light is far better from a sustain and mobility perspective. If you are in a larger group a few damage ulties won't be enough to kill you. You can break free and the group can spreadout. It takes a proper negate to cut through. But it really depends on how optimal and good your group is, this build will just give you the biggest bang for your buck. Definitely changing out Hiti for Eternal Vigor if you are playing small scale.
aslancik12 wrote: »SgtNuttzmeg wrote: »aslancik12 wrote: »SgtNuttzmeg wrote: »Next patch health recovery will be the rage, a magden Troll King, Curse Eater, Maelstrom Resto and probably Hiti. It really depends on who you are fighting but this is a general open world/Battleground build I would recommend to any healer next patch. Make sure you run Enchanted Growth. Run Barrier over Winter storm, unless you are in a group that needs you to provide Major Protection. A troll king proc with major and minor fortitude will provide approximately 1.5k Health Recovery. I know this set up cannot be in heavy but if you play well you probably won't need heavy, as wardens can be very mobile and you should be able to provide a lot of healing for your allies.
i never suggest someone to use light unless using swift.there are so many good group in cyrodiil and a good organized pvp goups easly kill you if you use light armor.(even swift not enough) heavy armor always better with healer for every stuation.you dont need to run away if you can hold yourself enough.OFC this is my opinion when they see you while you healing your team , someone say '' HEALER FOCUS '' and when they use 2 leap 1 bb and 1 dawnbreaker on you maybe heavy armor can save your azz but light will not like i said that's just my opinion and my playstyle.i can use light armor easly bcs i know what kind of players we have in my group and i can trust them but in open world,you have to trust useless players or have to care yourself
I don't know any healers that run swift. I don't know anybody that actively uses that trait currently, major expedition and steed is usually enough . When it comes to heavy armor it really depends. If you are in a small group and you are the only healer there that makes things much more challenging but if there if you are in a group of 12+ with atleast 4 healers, light is far better from a sustain and mobility perspective. If you are in a larger group a few damage ulties won't be enough to kill you. You can break free and the group can spreadout. It takes a proper negate to cut through. But it really depends on how optimal and good your group is, this build will just give you the biggest bang for your buck. Definitely changing out Hiti for Eternal Vigor if you are playing small scale.
swift set not trait dude and while you in a large scale group +12 (MEANS ZERG ) you dont need to wear anything you can run without armor too. so zerg healer not a real healer actually.
xD
SgtNuttzmeg wrote: »aslancik12 wrote: »SgtNuttzmeg wrote: »aslancik12 wrote: »SgtNuttzmeg wrote: »Next patch health recovery will be the rage, a magden Troll King, Curse Eater, Maelstrom Resto and probably Hiti. It really depends on who you are fighting but this is a general open world/Battleground build I would recommend to any healer next patch. Make sure you run Enchanted Growth. Run Barrier over Winter storm, unless you are in a group that needs you to provide Major Protection. A troll king proc with major and minor fortitude will provide approximately 1.5k Health Recovery. I know this set up cannot be in heavy but if you play well you probably won't need heavy, as wardens can be very mobile and you should be able to provide a lot of healing for your allies.
i never suggest someone to use light unless using swift.there are so many good group in cyrodiil and a good organized pvp goups easly kill you if you use light armor.(even swift not enough) heavy armor always better with healer for every stuation.you dont need to run away if you can hold yourself enough.OFC this is my opinion when they see you while you healing your team , someone say '' HEALER FOCUS '' and when they use 2 leap 1 bb and 1 dawnbreaker on you maybe heavy armor can save your azz but light will not like i said that's just my opinion and my playstyle.i can use light armor easly bcs i know what kind of players we have in my group and i can trust them but in open world,you have to trust useless players or have to care yourself
I don't know any healers that run swift. I don't know anybody that actively uses that trait currently, major expedition and steed is usually enough . When it comes to heavy armor it really depends. If you are in a small group and you are the only healer there that makes things much more challenging but if there if you are in a group of 12+ with atleast 4 healers, light is far better from a sustain and mobility perspective. If you are in a larger group a few damage ulties won't be enough to kill you. You can break free and the group can spreadout. It takes a proper negate to cut through. But it really depends on how optimal and good your group is, this build will just give you the biggest bang for your buck. Definitely changing out Hiti for Eternal Vigor if you are playing small scale.
swift set not trait dude and while you in a large scale group +12 (MEANS ZERG ) you dont need to wear anything you can run without armor too. so zerg healer not a real healer actually.
xD
No, not talking about zergs, I am talking about optimized Ball Groups. Which run 12-18 typically. I guess Swift would be good but if you are running light there are far better sets that provide more to your group and I am not sure why you would run it over one of those. If you need survivability go with heavy, it goes back to how well Health Recovery will be scaling next patch.
I should clarify as well when I say small scale, that includes what I would recommend if you are surfing with zergs.
aslancik12 wrote: »SgtNuttzmeg wrote: »aslancik12 wrote: »SgtNuttzmeg wrote: »aslancik12 wrote: »SgtNuttzmeg wrote: »Next patch health recovery will be the rage, a magden Troll King, Curse Eater, Maelstrom Resto and probably Hiti. It really depends on who you are fighting but this is a general open world/Battleground build I would recommend to any healer next patch. Make sure you run Enchanted Growth. Run Barrier over Winter storm, unless you are in a group that needs you to provide Major Protection. A troll king proc with major and minor fortitude will provide approximately 1.5k Health Recovery. I know this set up cannot be in heavy but if you play well you probably won't need heavy, as wardens can be very mobile and you should be able to provide a lot of healing for your allies.
i never suggest someone to use light unless using swift.there are so many good group in cyrodiil and a good organized pvp goups easly kill you if you use light armor.(even swift not enough) heavy armor always better with healer for every stuation.you dont need to run away if you can hold yourself enough.OFC this is my opinion when they see you while you healing your team , someone say '' HEALER FOCUS '' and when they use 2 leap 1 bb and 1 dawnbreaker on you maybe heavy armor can save your azz but light will not like i said that's just my opinion and my playstyle.i can use light armor easly bcs i know what kind of players we have in my group and i can trust them but in open world,you have to trust useless players or have to care yourself
I don't know any healers that run swift. I don't know anybody that actively uses that trait currently, major expedition and steed is usually enough . When it comes to heavy armor it really depends. If you are in a small group and you are the only healer there that makes things much more challenging but if there if you are in a group of 12+ with atleast 4 healers, light is far better from a sustain and mobility perspective. If you are in a larger group a few damage ulties won't be enough to kill you. You can break free and the group can spreadout. It takes a proper negate to cut through. But it really depends on how optimal and good your group is, this build will just give you the biggest bang for your buck. Definitely changing out Hiti for Eternal Vigor if you are playing small scale.
swift set not trait dude and while you in a large scale group +12 (MEANS ZERG ) you dont need to wear anything you can run without armor too. so zerg healer not a real healer actually.
xD
No, not talking about zergs, I am talking about optimized Ball Groups. Which run 12-18 typically. I guess Swift would be good but if you are running light there are far better sets that provide more to your group and I am not sure why you would run it over one of those. If you need survivability go with heavy, it goes back to how well Health Recovery will be scaling next patch.
I should clarify as well when I say small scale, that includes what I would recommend if you are surfing with zergs.
BALL group you said but in EU that means zerg there are 2 kind of group.Small scale and Zerg.Organized or not they are zerg.IF 15 ppl running to someone that means they zerged him This is the stuation in EU.BTW like i said you can use other sets or light armor too but it depends on your group style or how good they play.If you are good at light ofc you can go with it.BUT heavy always more safety hiti good but i think healing not enough and %5 reduction not worth for 1 set.winters despite better if you ask me.
aslancik12 wrote: »SgtNuttzmeg wrote: »aslancik12 wrote: »SgtNuttzmeg wrote: »aslancik12 wrote: »SgtNuttzmeg wrote: »Next patch health recovery will be the rage, a magden Troll King, Curse Eater, Maelstrom Resto and probably Hiti. It really depends on who you are fighting but this is a general open world/Battleground build I would recommend to any healer next patch. Make sure you run Enchanted Growth. Run Barrier over Winter storm, unless you are in a group that needs you to provide Major Protection. A troll king proc with major and minor fortitude will provide approximately 1.5k Health Recovery. I know this set up cannot be in heavy but if you play well you probably won't need heavy, as wardens can be very mobile and you should be able to provide a lot of healing for your allies.
i never suggest someone to use light unless using swift.there are so many good group in cyrodiil and a good organized pvp goups easly kill you if you use light armor.(even swift not enough) heavy armor always better with healer for every stuation.you dont need to run away if you can hold yourself enough.OFC this is my opinion when they see you while you healing your team , someone say '' HEALER FOCUS '' and when they use 2 leap 1 bb and 1 dawnbreaker on you maybe heavy armor can save your azz but light will not like i said that's just my opinion and my playstyle.i can use light armor easly bcs i know what kind of players we have in my group and i can trust them but in open world,you have to trust useless players or have to care yourself
I don't know any healers that run swift. I don't know anybody that actively uses that trait currently, major expedition and steed is usually enough . When it comes to heavy armor it really depends. If you are in a small group and you are the only healer there that makes things much more challenging but if there if you are in a group of 12+ with atleast 4 healers, light is far better from a sustain and mobility perspective. If you are in a larger group a few damage ulties won't be enough to kill you. You can break free and the group can spreadout. It takes a proper negate to cut through. But it really depends on how optimal and good your group is, this build will just give you the biggest bang for your buck. Definitely changing out Hiti for Eternal Vigor if you are playing small scale.
swift set not trait dude and while you in a large scale group +12 (MEANS ZERG ) you dont need to wear anything you can run without armor too. so zerg healer not a real healer actually.
xD
No, not talking about zergs, I am talking about optimized Ball Groups. Which run 12-18 typically. I guess Swift would be good but if you are running light there are far better sets that provide more to your group and I am not sure why you would run it over one of those. If you need survivability go with heavy, it goes back to how well Health Recovery will be scaling next patch.
I should clarify as well when I say small scale, that includes what I would recommend if you are surfing with zergs.
BALL group you said but in EU that means zerg there are 2 kind of group.Small scale and Zerg.Organized or not they are zerg.IF 15 ppl running to someone that means they zerged him This is the stuation in EU.BTW like i said you can use other sets or light armor too but it depends on your group style or how good they play.If you are good at light ofc you can go with it.BUT heavy always more safety hiti good but i think healing not enough and %5 reduction not worth for 1 set.winters despite better if you ask me.
SgtNuttzmeg wrote: »aslancik12 wrote: »SgtNuttzmeg wrote: »aslancik12 wrote: »SgtNuttzmeg wrote: »aslancik12 wrote: »SgtNuttzmeg wrote: »Next patch health recovery will be the rage, a magden Troll King, Curse Eater, Maelstrom Resto and probably Hiti. It really depends on who you are fighting but this is a general open world/Battleground build I would recommend to any healer next patch. Make sure you run Enchanted Growth. Run Barrier over Winter storm, unless you are in a group that needs you to provide Major Protection. A troll king proc with major and minor fortitude will provide approximately 1.5k Health Recovery. I know this set up cannot be in heavy but if you play well you probably won't need heavy, as wardens can be very mobile and you should be able to provide a lot of healing for your allies.
i never suggest someone to use light unless using swift.there are so many good group in cyrodiil and a good organized pvp goups easly kill you if you use light armor.(even swift not enough) heavy armor always better with healer for every stuation.you dont need to run away if you can hold yourself enough.OFC this is my opinion when they see you while you healing your team , someone say '' HEALER FOCUS '' and when they use 2 leap 1 bb and 1 dawnbreaker on you maybe heavy armor can save your azz but light will not like i said that's just my opinion and my playstyle.i can use light armor easly bcs i know what kind of players we have in my group and i can trust them but in open world,you have to trust useless players or have to care yourself
I don't know any healers that run swift. I don't know anybody that actively uses that trait currently, major expedition and steed is usually enough . When it comes to heavy armor it really depends. If you are in a small group and you are the only healer there that makes things much more challenging but if there if you are in a group of 12+ with atleast 4 healers, light is far better from a sustain and mobility perspective. If you are in a larger group a few damage ulties won't be enough to kill you. You can break free and the group can spreadout. It takes a proper negate to cut through. But it really depends on how optimal and good your group is, this build will just give you the biggest bang for your buck. Definitely changing out Hiti for Eternal Vigor if you are playing small scale.
swift set not trait dude and while you in a large scale group +12 (MEANS ZERG ) you dont need to wear anything you can run without armor too. so zerg healer not a real healer actually.
xD
No, not talking about zergs, I am talking about optimized Ball Groups. Which run 12-18 typically. I guess Swift would be good but if you are running light there are far better sets that provide more to your group and I am not sure why you would run it over one of those. If you need survivability go with heavy, it goes back to how well Health Recovery will be scaling next patch.
I should clarify as well when I say small scale, that includes what I would recommend if you are surfing with zergs.
BALL group you said but in EU that means zerg there are 2 kind of group.Small scale and Zerg.Organized or not they are zerg.IF 15 ppl running to someone that means they zerged him This is the stuation in EU.BTW like i said you can use other sets or light armor too but it depends on your group style or how good they play.If you are good at light ofc you can go with it.BUT heavy always more safety hiti good but i think healing not enough and %5 reduction not worth for 1 set.winters despite better if you ask me.aslancik12 wrote: »SgtNuttzmeg wrote: »aslancik12 wrote: »SgtNuttzmeg wrote: »aslancik12 wrote: »SgtNuttzmeg wrote: »Next patch health recovery will be the rage, a magden Troll King, Curse Eater, Maelstrom Resto and probably Hiti. It really depends on who you are fighting but this is a general open world/Battleground build I would recommend to any healer next patch. Make sure you run Enchanted Growth. Run Barrier over Winter storm, unless you are in a group that needs you to provide Major Protection. A troll king proc with major and minor fortitude will provide approximately 1.5k Health Recovery. I know this set up cannot be in heavy but if you play well you probably won't need heavy, as wardens can be very mobile and you should be able to provide a lot of healing for your allies.
i never suggest someone to use light unless using swift.there are so many good group in cyrodiil and a good organized pvp goups easly kill you if you use light armor.(even swift not enough) heavy armor always better with healer for every stuation.you dont need to run away if you can hold yourself enough.OFC this is my opinion when they see you while you healing your team , someone say '' HEALER FOCUS '' and when they use 2 leap 1 bb and 1 dawnbreaker on you maybe heavy armor can save your azz but light will not like i said that's just my opinion and my playstyle.i can use light armor easly bcs i know what kind of players we have in my group and i can trust them but in open world,you have to trust useless players or have to care yourself
I don't know any healers that run swift. I don't know anybody that actively uses that trait currently, major expedition and steed is usually enough . When it comes to heavy armor it really depends. If you are in a small group and you are the only healer there that makes things much more challenging but if there if you are in a group of 12+ with atleast 4 healers, light is far better from a sustain and mobility perspective. If you are in a larger group a few damage ulties won't be enough to kill you. You can break free and the group can spreadout. It takes a proper negate to cut through. But it really depends on how optimal and good your group is, this build will just give you the biggest bang for your buck. Definitely changing out Hiti for Eternal Vigor if you are playing small scale.
swift set not trait dude and while you in a large scale group +12 (MEANS ZERG ) you dont need to wear anything you can run without armor too. so zerg healer not a real healer actually.
xD
No, not talking about zergs, I am talking about optimized Ball Groups. Which run 12-18 typically. I guess Swift would be good but if you are running light there are far better sets that provide more to your group and I am not sure why you would run it over one of those. If you need survivability go with heavy, it goes back to how well Health Recovery will be scaling next patch.
I should clarify as well when I say small scale, that includes what I would recommend if you are surfing with zergs.
BALL group you said but in EU that means zerg there are 2 kind of group.Small scale and Zerg.Organized or not they are zerg.IF 15 ppl running to someone that means they zerged him This is the stuation in EU.BTW like i said you can use other sets or light armor too but it depends on your group style or how good they play.If you are good at light ofc you can go with it.BUT heavy always more safety hiti good but i think healing not enough and %5 reduction not worth for 1 set.winters despite better if you ask me.
That would do it. You know it's funny both servers play the same game but there are definitely differences in play style and metas. But I see what you mean. Typically Ballgroups on NA will try and find a scroll/keep and try to create a faction stack. Then we will try to farm or see how long they can last. Rarely do we just go after one player. It's more about trying to take on the entire opposing faction and earning crazy amounts of AP.
The man reason I recommend Hiti is the fact that it is centered around you and it moves with you. Winter's Respite heals more but it is a ground effect, meaning once you proc it, you can't move it. While with Hiti you can and it helps with the mobility of your group.
aslancik12 wrote: »SgtNuttzmeg wrote: »aslancik12 wrote: »SgtNuttzmeg wrote: »aslancik12 wrote: »SgtNuttzmeg wrote: »Next patch health recovery will be the rage, a magden Troll King, Curse Eater, Maelstrom Resto and probably Hiti. It really depends on who you are fighting but this is a general open world/Battleground build I would recommend to any healer next patch. Make sure you run Enchanted Growth. Run Barrier over Winter storm, unless you are in a group that needs you to provide Major Protection. A troll king proc with major and minor fortitude will provide approximately 1.5k Health Recovery. I know this set up cannot be in heavy but if you play well you probably won't need heavy, as wardens can be very mobile and you should be able to provide a lot of healing for your allies.
i never suggest someone to use light unless using swift.there are so many good group in cyrodiil and a good organized pvp goups easly kill you if you use light armor.(even swift not enough) heavy armor always better with healer for every stuation.you dont need to run away if you can hold yourself enough.OFC this is my opinion when they see you while you healing your team , someone say '' HEALER FOCUS '' and when they use 2 leap 1 bb and 1 dawnbreaker on you maybe heavy armor can save your azz but light will not like i said that's just my opinion and my playstyle.i can use light armor easly bcs i know what kind of players we have in my group and i can trust them but in open world,you have to trust useless players or have to care yourself
I don't know any healers that run swift. I don't know anybody that actively uses that trait currently, major expedition and steed is usually enough . When it comes to heavy armor it really depends. If you are in a small group and you are the only healer there that makes things much more challenging but if there if you are in a group of 12+ with atleast 4 healers, light is far better from a sustain and mobility perspective. If you are in a larger group a few damage ulties won't be enough to kill you. You can break free and the group can spreadout. It takes a proper negate to cut through. But it really depends on how optimal and good your group is, this build will just give you the biggest bang for your buck. Definitely changing out Hiti for Eternal Vigor if you are playing small scale.
swift set not trait dude and while you in a large scale group +12 (MEANS ZERG ) you dont need to wear anything you can run without armor too. so zerg healer not a real healer actually.
xD
No, not talking about zergs, I am talking about optimized Ball Groups. Which run 12-18 typically. I guess Swift would be good but if you are running light there are far better sets that provide more to your group and I am not sure why you would run it over one of those. If you need survivability go with heavy, it goes back to how well Health Recovery will be scaling next patch.
I should clarify as well when I say small scale, that includes what I would recommend if you are surfing with zergs.
BALL group you said but in EU that means zerg there are 2 kind of group.Small scale and Zerg.Organized or not they are zerg.IF 15 ppl running to someone that means they zerged him This is the stuation in EU.BTW like i said you can use other sets or light armor too but it depends on your group style or how good they play.If you are good at light ofc you can go with it.BUT heavy always more safety hiti good but i think healing not enough and %5 reduction not worth for 1 set.winters despite better if you ask me.
I think the difference in definitions is due more to individual players than it is different servers or platforms. To me (I play PC-NA), any time people start talking about groups over maybe 6'ish people, I start thinking Spawn more Overlords.aslancik12 wrote: »SgtNuttzmeg wrote: »aslancik12 wrote: »SgtNuttzmeg wrote: »aslancik12 wrote: »SgtNuttzmeg wrote: »Next patch health recovery will be the rage, a magden Troll King, Curse Eater, Maelstrom Resto and probably Hiti. It really depends on who you are fighting but this is a general open world/Battleground build I would recommend to any healer next patch. Make sure you run Enchanted Growth. Run Barrier over Winter storm, unless you are in a group that needs you to provide Major Protection. A troll king proc with major and minor fortitude will provide approximately 1.5k Health Recovery. I know this set up cannot be in heavy but if you play well you probably won't need heavy, as wardens can be very mobile and you should be able to provide a lot of healing for your allies.
i never suggest someone to use light unless using swift.there are so many good group in cyrodiil and a good organized pvp goups easly kill you if you use light armor.(even swift not enough) heavy armor always better with healer for every stuation.you dont need to run away if you can hold yourself enough.OFC this is my opinion when they see you while you healing your team , someone say '' HEALER FOCUS '' and when they use 2 leap 1 bb and 1 dawnbreaker on you maybe heavy armor can save your azz but light will not like i said that's just my opinion and my playstyle.i can use light armor easly bcs i know what kind of players we have in my group and i can trust them but in open world,you have to trust useless players or have to care yourself
I don't know any healers that run swift. I don't know anybody that actively uses that trait currently, major expedition and steed is usually enough . When it comes to heavy armor it really depends. If you are in a small group and you are the only healer there that makes things much more challenging but if there if you are in a group of 12+ with atleast 4 healers, light is far better from a sustain and mobility perspective. If you are in a larger group a few damage ulties won't be enough to kill you. You can break free and the group can spreadout. It takes a proper negate to cut through. But it really depends on how optimal and good your group is, this build will just give you the biggest bang for your buck. Definitely changing out Hiti for Eternal Vigor if you are playing small scale.
swift set not trait dude and while you in a large scale group +12 (MEANS ZERG ) you dont need to wear anything you can run without armor too. so zerg healer not a real healer actually.
xD
No, not talking about zergs, I am talking about optimized Ball Groups. Which run 12-18 typically. I guess Swift would be good but if you are running light there are far better sets that provide more to your group and I am not sure why you would run it over one of those. If you need survivability go with heavy, it goes back to how well Health Recovery will be scaling next patch.
I should clarify as well when I say small scale, that includes what I would recommend if you are surfing with zergs.
BALL group you said but in EU that means zerg there are 2 kind of group.Small scale and Zerg.Organized or not they are zerg.IF 15 ppl running to someone that means they zerged him This is the stuation in EU.BTW like i said you can use other sets or light armor too but it depends on your group style or how good they play.If you are good at light ofc you can go with it.BUT heavy always more safety hiti good but i think healing not enough and %5 reduction not worth for 1 set.winters despite better if you ask me.
aslancik12 wrote: »SgtNuttzmeg wrote: »aslancik12 wrote: »SgtNuttzmeg wrote: »aslancik12 wrote: »SgtNuttzmeg wrote: »Next patch health recovery will be the rage, a magden Troll King, Curse Eater, Maelstrom Resto and probably Hiti. It really depends on who you are fighting but this is a general open world/Battleground build I would recommend to any healer next patch. Make sure you run Enchanted Growth. Run Barrier over Winter storm, unless you are in a group that needs you to provide Major Protection. A troll king proc with major and minor fortitude will provide approximately 1.5k Health Recovery. I know this set up cannot be in heavy but if you play well you probably won't need heavy, as wardens can be very mobile and you should be able to provide a lot of healing for your allies.
i never suggest someone to use light unless using swift.there are so many good group in cyrodiil and a good organized pvp goups easly kill you if you use light armor.(even swift not enough) heavy armor always better with healer for every stuation.you dont need to run away if you can hold yourself enough.OFC this is my opinion when they see you while you healing your team , someone say '' HEALER FOCUS '' and when they use 2 leap 1 bb and 1 dawnbreaker on you maybe heavy armor can save your azz but light will not like i said that's just my opinion and my playstyle.i can use light armor easly bcs i know what kind of players we have in my group and i can trust them but in open world,you have to trust useless players or have to care yourself
I don't know any healers that run swift. I don't know anybody that actively uses that trait currently, major expedition and steed is usually enough . When it comes to heavy armor it really depends. If you are in a small group and you are the only healer there that makes things much more challenging but if there if you are in a group of 12+ with atleast 4 healers, light is far better from a sustain and mobility perspective. If you are in a larger group a few damage ulties won't be enough to kill you. You can break free and the group can spreadout. It takes a proper negate to cut through. But it really depends on how optimal and good your group is, this build will just give you the biggest bang for your buck. Definitely changing out Hiti for Eternal Vigor if you are playing small scale.
swift set not trait dude and while you in a large scale group +12 (MEANS ZERG ) you dont need to wear anything you can run without armor too. so zerg healer not a real healer actually.
xD
No, not talking about zergs, I am talking about optimized Ball Groups. Which run 12-18 typically. I guess Swift would be good but if you are running light there are far better sets that provide more to your group and I am not sure why you would run it over one of those. If you need survivability go with heavy, it goes back to how well Health Recovery will be scaling next patch.
I should clarify as well when I say small scale, that includes what I would recommend if you are surfing with zergs.
BALL group you said but in EU that means zerg there are 2 kind of group.Small scale and Zerg.Organized or not they are zerg.IF 15 ppl running to someone that means they zerged him This is the stuation in EU.BTW like i said you can use other sets or light armor too but it depends on your group style or how good they play.If you are good at light ofc you can go with it.BUT heavy always more safety hiti good but i think healing not enough and %5 reduction not worth for 1 set.winters despite better if you ask me.
5L1M1H or 5L2H Nord Warden for me.
With battle spirit both winter's & hiti heals are very weak, & both promote stationary combat that rarely works with any group 10+.
Hiti is slightly better due to its utility buffs, but paints a huge bullseye on the support.
In the group I run with we call out all opposition support...& hiti, sanctuary, or any other support sets with massive indicators we laser beam focus them down, and at that point heavy or light won't save you.
Just my experiences, I'm not saying other players can't make heavy, or those mentioned sets work for them.