I''ve got a spreadsheet for what to do with various sets, mostly to know when to keep or decon stuff, used by me and a couple of friends. I'm sourcing it mainly from daily set discussions on reddit, but they are random, and some sets have been reworked since the last discussion. I'd like some opinions, like „this set is good for this or that“ or „still useless“.
The spreadsheet is in Russian, but if anyone wants to take a look or grab it as a template, it's
here. Crafted and monster sets are under construction. And yes, I know that with sticker book in Markarth it will be less useful, but I'm committed to finish it.
Listing only 5-bonus to save space. So, what's your opinion on:
- Chaotic Whirlwind (AS DW) — what is this even? Unfathomable Darkness?
- When you cast Whirlwind, you envelop yourself in a destructive flurry of blades for 6 seconds that pulse outward, striking up to 3 random enemies around you every 1 second for 2675 Physical Damage. This effect can occur once every 10 seconds.
- Defending Warrior — any better with reduced cooldown?
- When you block an attack, you deal 4110 Magic Damage to all enemies within 10 meters of you and heal for 100% of the damage done. This effect can occur once every 5 seconds.
- Defiler — has that Hunger been fixed? Is it any better with 100% uptime now?
- When you deal Critical Damage, you summon a Hunger that spews poison to all enemies in front of it, dealing 6840 Poison Damage and stunning any enemy hit for 5 seconds. This effect can occur once every 5 seconds.
- Elf Bane — now it's 5 seconds, but does not work with channelled effects anymore.
- Increases the duration of your Flame Damage over Time abilities by 5 seconds. This effect does not work with beam or channeled effects.
- Eternal Warrior - seems obviously useful for no-death runs, anything else?
- Adds 4% Healing Taken, When you drop below 25% Health in combat, you heal for 12500 Health and gain 100 Ultimate. This effect can occur once every 1 minute.
- Glorious Defender — is it still useless? Maybe for some heavy-hitting trial bosses?
- When you Bash an enemy, you gain Glorious Defense for 10 seconds, allowing you to dodge the next attack made against you. This effect can occur once every 13 seconds.
- Hagraven's Garden — better than it was, but now it has named buff.
- When you take damage while under 50% Health, you summon a preservation of nature around you in a 8 meter radius for 8 seconds which grants Major Protection to you and up to 5 group members while in the area, reducing your damage taken by 30%. This effect can occur once every 30 seconds.
- Lunar Bastion — quite complex now, no idea how this translates into practice.
- When you activate a synergy, you create a lunar blessing underneath you for 8 seconds. The blessing grants a stacking damage shield every 2 seconds that absorbs 2383 damage per stack for you and your group members within 8 meters. The damage shield lasts for 4 seconds and refreshes every tick. This effect can occur once every 20 seconds, and stacks up to 6 times.
- Meridia's Blessed Armor — uptime doesn't look great, and seems hard to control.
- When you block an attack, you gain Meridia's Blessed Armor for 5 seconds, causing you to dodge all incoming attacks. This effect can occur once every 25 seconds.
- Noble Duelist's Silks — looks quite strong on WW?
- When you deal damage with a Light or Heavy Attack in melee range, you cause your Light and Heavy Attacks to deal an additional 1811 damage for 5 seconds. This effect can occur once every 5 seconds.
- Oblivion's Edge — heal seems rather insane, if random.
- Adds 258 Weapon Damage, When you kill an enemy, you fill an empty Soul Gem and heal for 20621 Health. The heal can occur once every 10 seconds.
- Queen's Elegance — so, with proper weaving it's -10% skill cost?
- When you use a Light Attack you reduce the Health, Magicka, or Stamina cost of your next active ability by 10%. When you use a fully charged Heavy Attack you increase the damage of your next direct damage attack by 2610 against the first enemy you hit. These bonuses only last for 2 seconds and are consumed upon use.
- Storm Master — would it be good for WW PvE?
- When you deal Critical Damage with a fully-charged Heavy Attack, your Light and Heavy Attacks deal an additional 1542 damage for 20 seconds. This effect can occur once every 10 seconds.
- The Ice Furnace — is it any better since it works off any frost damage?
- When you deal Frost Damage, you deal an additional 1644 Flame Damage to all enemies within 8 meters around the initial target. This effect can occur once every 1 second.
- Trinimac's Valor — is it better without proc chance?
- When you cast a damage shield ability, you call down a fragment of Trinimac that heals you and your group members for 4872 Health and damages enemies for 4872 Magic Damage in a 5 meter radius after a 2 second delay. This effect can occur once every 5 seconds.
- Undaunted Infiltrator — again, would it be good for WW, since it is now all stamina?
- 2-4 Adds 2092 Maximum Stamina and 833 Weapon Critical
- When you use an ability that costs Magicka, you increase the damage of your Light and Heavy Attacks by 1685 for 10 seconds.
- Undaunted Unweaver — well, this one doesn't look as good.
- 2-4 Adds 2192 Maximum Magicka and 833 Spell Critical
- When you use an ability that costs Stamina, you increase the damage of your Light and Heavy Attacks by 1685 for 10 seconds.
- Vampire Lord — no idea about current vampire mechanics.
- Increases the bonuses and penalties of your Vampire Stage, depending on how far you've progressed. Stage 1/2/3/4 1%/2%/4%/6% additional Flame Damage Taken. 1%/2%/4%/6% increased Regular Ability cost. 5%/10%/15%/20% reduced Vampire Ability cost.