Taleof2Cities wrote: »Like anything that's for sale at the guild traders, @Erissime, market price is based on supply and demand ... even if that's above your threshold for which you would be willing to pay.
On the bright side, there are a number of ways you can personally improve your materials stores:
1. Spend a little extra time farming per game session. If you're on PC, there are add-ons that can help with farming routes. After that, it's up to you to just execute.
2. Review your personal material usage. For example, are there some furnishing equivalents that use less mundane runes or less heartwood that the furnishings you're currently making? Are there furnishing equivalents that can be bought at the NPC furnisher or guild stores ... instead of crafting them outright?
3. Can any of your furnishing creations be sold for extra gold?
katanagirl1 wrote: »New players don’t have gold to buy furnishing mats or furnishings themselves, but farming is free and only takes time. Same for furnishing plans, you can farm and learn the ones you need and sell the rest to buy more.
I have done that and accumulated enough gold to buy mats and plans outright but I still farm all my own mats and farm furnishing plans every day. It doesn’t take that much time if you set aside some time for it.
You probably did not read well what I said - you want to grow the prices in furniture mats? good - do so - but this growth is happening in over half a year now - while the actual furniture market remains untouched (...)
katanagirl1 wrote: »New players don’t have gold to buy furnishing mats or furnishings themselves, but farming is free and only takes time. Same for furnishing plans, you can farm and learn the ones you need and sell the rest to buy more.
I have done that and accumulated enough gold to buy mats and plans outright but I still farm all my own mats and farm furnishing plans every day. It doesn’t take that much time if you set aside some time for it.
Agreed: new/casual players can decorate an inn appartment with a little farming effort. Housing only approaches end-game when we're talking about the furnishing of big houses with items that need recipes/vouchers/rarer style stones, or are from the luxury vendor. As for furnishing mat prices, they went sky high with the release of the Antiquarian's gallery, because there was a lot of demand, and there is little supply, given that they require traditional farming, and do not drop from surveys. I think a good solution to this would be if ZOS had furnishing mats dropping from surveys, so that for eg., when someone went to pick up a woodworking survey, they'd also get a small amount of heartwood, etc.
JHartEllis wrote: »There's a misconception that just because something drops, it is thereby farmable and responsive to demand shifts. Furnishing mats are presently a BYPRODUCT of harvest node farming. This is similar to how Vile Coagulant, prior to the Lost Treasures event, was a BYPRODUCT of doing Harrowstorms--it was an awful situation. Just because they drop doesn't mean they are worth farming even if prices shoot up multiple-fold.
I've long requested that furnishing mats should have additional sourcing so that supply can directly respond to demand. Material satchels purchasable with AP, Tel Var, Writ Vouchers, Undaunted Keys, or Transmute Crystals would do this efficiently. There would be a lot of creative options as well.
This is really choking the housing community and keeping it unnecessarily inaccessible.
You probably did not read well what I said - you want to grow the prices in furniture mats? good - do so - but this growth is happening in over half a year now - while the actual furniture market remains untouched (...)
I believe one of the reasons furniture are cheap in comparison with how much it costs to craft them is because, unlike other crafted items that are consumed or get bound to your account, furniture pieces can be resold infinitely. I can buy something now, use it in my house for months and then sell later. So, unless players destroy them, there's an ever increasing number of furniture available in the game.
You probably did not read well what I said - you want to grow the prices in furniture mats? good - do so - but this growth is happening in over half a year now - while the actual furniture market remains untouched (...)
I believe one of the reasons furniture are cheap in comparison with how much it costs to craft them is because, unlike other crafted items that are consumed or get bound to your account, furniture pieces can be resold infinitely. I can buy something now, use it in my house for months and then sell later. So, unless players destroy them, there's an ever increasing number of furniture available in the game.
katanagirl1 wrote: »I agree that crafted furniture deconstruction (and the chance of getting furnishing mats and improvement mats back) would be a great help for bank/storage space.
I think antiquities would be better if you could sell them and get some gold from an NPC vendor if you have too many of them already (like Snow Prince thrones).