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Deconstructing Antiquities - Transmutes

richo262
richo262
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ZOS has said they want to increase the supply of transmutes in PVE.

One option would be being able to deconstruct antiquities for a certain amount of transmutes as per the grade of the antiquities.

This would mean some pre-existing antiquities, their grade would need to be adjusted base on how often they drop, ie there is a gold one in Cold Harbor that is extremely easy to farm. Obviously requires some adjusting.

The next stop of course, is being able to deconstruct furniture generally for mats :D
  • White wabbit
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    Surely it would have to come from a source that is available to everyone which that isn’t
  • Starlock
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    I would prefer they add transmute crystals to one (or perhaps both) of these two sources:
    1. Crafting. It always struck me as bizarre that a currency that is crafting-related isn't obtained from crafting. Whether it's getting them for writ vouchers, a chance to get them from regular writs, or something similar, it just makes sense to me for a crafting-related game system to be more directly connected to the rest of the crafting gameplay loops.
    2. Regular PvE. Right now, transmutes can only be earned through group content in spite of the system having utility for all styles of play. They still haven't added any proper PvE sources, which is discouraging, and if they want to stick to the idea of requiring some grouping-ish, the least they could do is add crystals to world bosses, dolmens, geysers, dragons, and harrowstorms. It'd be great to see them in treasure chests too, though, or perhaps as a possible bonus reward from antiquities (not quite what the OP suggests, but similar).
  • zvavi
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    They wouldn't make it this much of a p2w... I think.
  • Everest_Lionheart
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    The number of transmutes needs to be higher especially when you spend 15-20 minutes in the queue for your random dungeon. For sure I would like to see them sourced in other ways, maybe like how they drop the gold boxes for events like the witches festival currently. First world boss, dungeon boss, delve boss drops a guaranteed transmute crystal with a chance for a bonus geode. This way in my 20 minute wait for 5 crystals I can at least go earn 3 more.
    Edited by Everest_Lionheart on October 25, 2020 3:24PM
  • idk
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    The number of transmutes needs to be higher especially when you spend 15-20 minutes in the queue for your random dungeon.

    Save yourself from wasting so much time and form your own group. Since the game launched it has always been the best way to get a group to do dungeons.
  • Jeremy
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    richo262 wrote: »
    ZOS has said they want to increase the supply of transmutes in PVE.

    One option would be being able to deconstruct antiquities for a certain amount of transmutes as per the grade of the antiquities.

    This would mean some pre-existing antiquities, their grade would need to be adjusted base on how often they drop, ie there is a gold one in Cold Harbor that is extremely easy to farm. Obviously requires some adjusting.

    The next stop of course, is being able to deconstruct furniture generally for mats :D

    This is one of the better ideas I've seen on the forums in a long time. Allowing players to deconstruct antiquities for quality materials would also add longevity to the system and make it more rewarding, especially for players who are not into housing.

    10/10 The developers are probably jealous they didn't think of this one.
    Edited by Jeremy on October 25, 2020 7:19PM
  • preevious
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    Adding a a low chance of getting a cristal when refining mats would be nice.
    Chance would be quite lower than that of gold temper, but it would still add up.
  • LadyLethalla
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    richo262 wrote: »
    ZOS has said they want to increase the supply of transmutes in PVE.

    One option would be being able to deconstruct antiquities for a certain amount of transmutes as per the grade of the antiquities.

    This would mean some pre-existing antiquities, their grade would need to be adjusted base on how often they drop, ie there is a gold one in Cold Harbor that is extremely easy to farm. Obviously requires some adjusting.

    The next stop of course, is being able to deconstruct furniture generally for mats :D

    By the Eight I so want to decon furnishings... also maybe I will just hang onto my 21 Void Crystal Anomalies on the off chance the decide to implement it.
    x-TallyCat-x // PC EU DC - For the Covenant! // ESO Platinum trophy - 16th May 2017.
    Melbourne Australia - the land of Potato Internet.WTB ESO OCEANIC SERVER
  • Stinkyremy
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    Starlock wrote: »
    I would prefer they add transmute crystals to one (or perhaps both) of these two sources:
    1. Crafting. It always struck me as bizarre that a currency that is crafting-related isn't obtained from crafting. Whether it's getting them for writ vouchers, a chance to get them from regular writs, or something similar, it just makes sense to me for a crafting-related game system to be more directly connected to the rest of the crafting gameplay loops.
    2. Regular PvE. Right now, transmutes can only be earned through group content in spite of the system having utility for all styles of play. They still haven't added any proper PvE sources, which is discouraging, and if they want to stick to the idea of requiring some grouping-ish, the least they could do is add crystals to world bosses, dolmens, geysers, dragons, and harrowstorms. It'd be great to see them in treasure chests too, though, or perhaps as a possible bonus reward from antiquities (not quite what the OP suggests, but similar).

    I fully agree with the crafting part. Cryslats should have a chance to drop from daily writs like other loot and a guarentee drop from master writs even if it is a base 1 crystal per writ.
    As for PVE drops, there is PVE drops they are just rare. I had 4 crystals from a dragon in N.Elsweyr a few weeks ago.
  • ExistingRug61
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    Starlock wrote: »
    I would prefer they add transmute crystals to one (or perhaps both) of these two sources:
    1. Crafting. It always struck me as bizarre that a currency that is crafting-related isn't obtained from crafting. Whether it's getting them for writ vouchers, a chance to get them from regular writs, or something similar, it just makes sense to me for a crafting-related game system to be more directly connected to the rest of the crafting gameplay loops.
    2. Regular PvE. Right now, transmutes can only be earned through group content in spite of the system having utility for all styles of play. They still haven't added any proper PvE sources, which is discouraging, and if they want to stick to the idea of requiring some grouping-ish, the least they could do is add crystals to world bosses, dolmens, geysers, dragons, and harrowstorms. It'd be great to see them in treasure chests too, though, or perhaps as a possible bonus reward from antiquities (not quite what the OP suggests, but similar).
    I would speculate that the reason zos didn’t make transmute crystals obtained from crafting was because of their original purpose: to reduce the need to grind dungeons/trials etc to get specific traited gear from rng drops. As such crystals were tied to these activities, rather than crafting. Ie: you get them from the same source that provides gear that is the most likely to be trait changed. And in the case of PvP tied to Rewards for the worthy and end of campaign rewards as these also drop rng gear which may want to be trait changed. Whereas they may not have been intended to really be used with general crafting (outside of needing the trait researched), as if you craft something you could simply craft it in the desired trait so crystals serve no purpose.

    Not saying I would be against a source being added to crafting (or antiquities as OP suggested), just offering a rationale.
    And I guess this logic would imply that maybe there should be an overland source as that coincides with the other source of rng gear, but maybe zos just figured that was easy to farm anyway and can also be traded so also wasn’t really the intended use of crystals.
    Edited by ExistingRug61 on October 27, 2020 8:21AM
  • Skullstachio
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    I reckon one source of transmute crystals should be from Uncovering Antiques, specifically requiring Level 4+ Antiquarian Insight where uncovering Antiquities of master difficulty or greater will have a chance of letting you uncover a transmute geode as a form of bonus loot, with each one uncovered containing 2-5 crystals based on the difficulty of the excavation, especially intriguing if one were to fetch pieces of a mythic set item and excavate them for crystals, not only would it appeal to PvE’ers but it broadens the horizon a little since group dungeons, trials, possibly even arena’s seem to be the only sources of crystals, Trials/PVP leaderboards are another way of getting them, but only the try-hards and the proc-tards have any real chance while casuals are left to their grievance. (Which I do not like as there are better things to do.)
    If you see me anywhere. Know that I am sitting back with a bag of popcorn, watching as ESO burns the goodwill of its player base with practices that only disrespects the players time like it did to me and many others...

    If a game does not respect your time, best thing to do is move on from it and find something else.
  • EvilAutoTech
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    I reckon one source of transmute crystals should be from Uncovering Antiques, specifically requiring Level 4+ Antiquarian Insight where uncovering Antiquities of master difficulty or greater will have a chance of letting you uncover a transmute geode as a form of bonus loot, with each one uncovered containing 2-5 crystals based on the difficulty of the excavation, especially intriguing if one were to fetch pieces of a mythic set item and excavate them for crystals, not only would it appeal to PvE’ers but it broadens the horizon a little since group dungeons, trials, possibly even arena’s seem to be the only sources of crystals, Trials/PVP leaderboards are another way of getting them, but only the try-hards and the proc-tards have any real chance while casuals are left to their grievance. (Which I do not like as there are better things to do.)

    Tier 1 end of campaign rewards for a 30 day campaign guarantees a geode with 50 crystals. This happens for every character that you get to tier 1. Tier 1 requires 25k AP.
  • zaria
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    Starlock wrote: »
    I would prefer they add transmute crystals to one (or perhaps both) of these two sources:
    1. Crafting. It always struck me as bizarre that a currency that is crafting-related isn't obtained from crafting. Whether it's getting them for writ vouchers, a chance to get them from regular writs, or something similar, it just makes sense to me for a crafting-related game system to be more directly connected to the rest of the crafting gameplay loops.
    2. Regular PvE. Right now, transmutes can only be earned through group content in spite of the system having utility for all styles of play. They still haven't added any proper PvE sources, which is discouraging, and if they want to stick to the idea of requiring some grouping-ish, the least they could do is add crystals to world bosses, dolmens, geysers, dragons, and harrowstorms. It'd be great to see them in treasure chests too, though, or perhaps as a possible bonus reward from antiquities (not quite what the OP suggests, but similar).
    I would speculate that the reason zos didn’t make transmute crystals obtained from crafting was because of their original purpose: to reduce the need to grind dungeons/trials etc to get specific traited gear from rng drops. As such crystals were tied to these activities, rather than crafting. Ie: you get them from the same source that provides gear that is the most likely to be trait changed. And in the case of PvP tied to Rewards for the worthy and end of campaign rewards as these also drop rng gear which may want to be trait changed. Whereas they may not have been intended to really be used with general crafting (outside of needing the trait researched), as if you craft something you could simply craft it in the desired trait so crystals serve no purpose.

    Not saying I would be against a source being added to crafting (or antiquities as OP suggested), just offering a rationale.
    And I guess this logic would imply that maybe there should be an overland source as that coincides with the other source of rng gear, but maybe zos just figured that was easy to farm anyway and can also be traded so also wasn’t really the intended use of crystals.
    Yes, the reason why more crystals dropped in PvP was so PvP players did not have to run dungeons as much to get items with preferred traits.
    With the next update main source is dungeons.
    HM pledge give 5 and random normal or vet gives 10 for first run on character. So 4 key run give 10, 6 key give 15, 1 key give 1 or 3.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Ecileh71
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    I am all for this...but please also include a way to trade them? I never use mine--and never will--and it's a real pain to have to destroy them one at a time from my inventory. I would GIVE them away if I could!
  • zaria
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    Ecileh71 wrote: »
    I am all for this...but please also include a way to trade them? I never use mine--and never will--and it's a real pain to have to destroy them one at a time from my inventory. I would GIVE them away if I could!
    This, make the furniture tradable. People have different tastes.

    You can always store stuff in spare houses however.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Enemy-of-Coldharbour
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    Or, just make transmutes tradeable.

    Silivren (Silly) Thalionwen | Altmer Templar | Magicka | 9-Trait Master Crafter/Jeweler | Master Angler | PVE Main - Killed by U35
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    Dhryk | Imperial Dragonknight | Stamina

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  • kathandira
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    Surely it would have to come from a source that is available to everyone which that isn’t

    Consider DLC Pledges. They are not available to everyone, and currently part of the main source of PvE Transmute Crystals.
    PS4-NA. Breton Templar Healer, Bosmer Stamplar, Breton Magplar, Orsimer StamDK, Dunmer MagDK, Khajiit StamNB, Dunmer MagNB, Argonian Warden Tank, Altmer Magsorc
  • El_Borracho
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    I remember when I first started playing and transmute crystals were hard to get. Now I have too many
  • Ecileh71
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    Or, just make transmutes tradeable.

    That is what I meant--make the transmutes tradeable.
  • Sylvermynx
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    Ecileh71 wrote: »
    I am all for this...but please also include a way to trade them? I never use mine--and never will--and it's a real pain to have to destroy them one at a time from my inventory. I would GIVE them away if I could!

    Can't you mark them as junk and then delete everything in the Junk category?
  • renne
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    Sylvermynx wrote: »
    Ecileh71 wrote: »
    I am all for this...but please also include a way to trade them? I never use mine--and never will--and it's a real pain to have to destroy them one at a time from my inventory. I would GIVE them away if I could!

    Can't you mark them as junk and then delete everything in the Junk category?

    If they're on console there's no such thing as a junk category. QoL doesn't exist on console.
  • Sylvermynx
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    @renne - I see. I don't have consoles, so I didn't realize they wouldn't have the same options.
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