Everest_Lionheart wrote: »The number of transmutes needs to be higher especially when you spend 15-20 minutes in the queue for your random dungeon.
ZOS has said they want to increase the supply of transmutes in PVE.
One option would be being able to deconstruct antiquities for a certain amount of transmutes as per the grade of the antiquities.
This would mean some pre-existing antiquities, their grade would need to be adjusted base on how often they drop, ie there is a gold one in Cold Harbor that is extremely easy to farm. Obviously requires some adjusting.
The next stop of course, is being able to deconstruct furniture generally for mats
ZOS has said they want to increase the supply of transmutes in PVE.
One option would be being able to deconstruct antiquities for a certain amount of transmutes as per the grade of the antiquities.
This would mean some pre-existing antiquities, their grade would need to be adjusted base on how often they drop, ie there is a gold one in Cold Harbor that is extremely easy to farm. Obviously requires some adjusting.
The next stop of course, is being able to deconstruct furniture generally for mats
I would prefer they add transmute crystals to one (or perhaps both) of these two sources:
- Crafting. It always struck me as bizarre that a currency that is crafting-related isn't obtained from crafting. Whether it's getting them for writ vouchers, a chance to get them from regular writs, or something similar, it just makes sense to me for a crafting-related game system to be more directly connected to the rest of the crafting gameplay loops.
- Regular PvE. Right now, transmutes can only be earned through group content in spite of the system having utility for all styles of play. They still haven't added any proper PvE sources, which is discouraging, and if they want to stick to the idea of requiring some grouping-ish, the least they could do is add crystals to world bosses, dolmens, geysers, dragons, and harrowstorms. It'd be great to see them in treasure chests too, though, or perhaps as a possible bonus reward from antiquities (not quite what the OP suggests, but similar).
I would speculate that the reason zos didn’t make transmute crystals obtained from crafting was because of their original purpose: to reduce the need to grind dungeons/trials etc to get specific traited gear from rng drops. As such crystals were tied to these activities, rather than crafting. Ie: you get them from the same source that provides gear that is the most likely to be trait changed. And in the case of PvP tied to Rewards for the worthy and end of campaign rewards as these also drop rng gear which may want to be trait changed. Whereas they may not have been intended to really be used with general crafting (outside of needing the trait researched), as if you craft something you could simply craft it in the desired trait so crystals serve no purpose.I would prefer they add transmute crystals to one (or perhaps both) of these two sources:
- Crafting. It always struck me as bizarre that a currency that is crafting-related isn't obtained from crafting. Whether it's getting them for writ vouchers, a chance to get them from regular writs, or something similar, it just makes sense to me for a crafting-related game system to be more directly connected to the rest of the crafting gameplay loops.
- Regular PvE. Right now, transmutes can only be earned through group content in spite of the system having utility for all styles of play. They still haven't added any proper PvE sources, which is discouraging, and if they want to stick to the idea of requiring some grouping-ish, the least they could do is add crystals to world bosses, dolmens, geysers, dragons, and harrowstorms. It'd be great to see them in treasure chests too, though, or perhaps as a possible bonus reward from antiquities (not quite what the OP suggests, but similar).
Skullstachio wrote: »I reckon one source of transmute crystals should be from Uncovering Antiques, specifically requiring Level 4+ Antiquarian Insight where uncovering Antiquities of master difficulty or greater will have a chance of letting you uncover a transmute geode as a form of bonus loot, with each one uncovered containing 2-5 crystals based on the difficulty of the excavation, especially intriguing if one were to fetch pieces of a mythic set item and excavate them for crystals, not only would it appeal to PvE’ers but it broadens the horizon a little since group dungeons, trials, possibly even arena’s seem to be the only sources of crystals, Trials/PVP leaderboards are another way of getting them, but only the try-hards and the proc-tards have any real chance while casuals are left to their grievance. (Which I do not like as there are better things to do.)
Yes, the reason why more crystals dropped in PvP was so PvP players did not have to run dungeons as much to get items with preferred traits.ExistingRug61 wrote: »I would speculate that the reason zos didn’t make transmute crystals obtained from crafting was because of their original purpose: to reduce the need to grind dungeons/trials etc to get specific traited gear from rng drops. As such crystals were tied to these activities, rather than crafting. Ie: you get them from the same source that provides gear that is the most likely to be trait changed. And in the case of PvP tied to Rewards for the worthy and end of campaign rewards as these also drop rng gear which may want to be trait changed. Whereas they may not have been intended to really be used with general crafting (outside of needing the trait researched), as if you craft something you could simply craft it in the desired trait so crystals serve no purpose.I would prefer they add transmute crystals to one (or perhaps both) of these two sources:
- Crafting. It always struck me as bizarre that a currency that is crafting-related isn't obtained from crafting. Whether it's getting them for writ vouchers, a chance to get them from regular writs, or something similar, it just makes sense to me for a crafting-related game system to be more directly connected to the rest of the crafting gameplay loops.
- Regular PvE. Right now, transmutes can only be earned through group content in spite of the system having utility for all styles of play. They still haven't added any proper PvE sources, which is discouraging, and if they want to stick to the idea of requiring some grouping-ish, the least they could do is add crystals to world bosses, dolmens, geysers, dragons, and harrowstorms. It'd be great to see them in treasure chests too, though, or perhaps as a possible bonus reward from antiquities (not quite what the OP suggests, but similar).
Not saying I would be against a source being added to crafting (or antiquities as OP suggested), just offering a rationale.
And I guess this logic would imply that maybe there should be an overland source as that coincides with the other source of rng gear, but maybe zos just figured that was easy to farm anyway and can also be traded so also wasn’t really the intended use of crystals.
This, make the furniture tradable. People have different tastes.I am all for this...but please also include a way to trade them? I never use mine--and never will--and it's a real pain to have to destroy them one at a time from my inventory. I would GIVE them away if I could!
White wabbit wrote: »Surely it would have to come from a source that is available to everyone which that isn’t
Enemy-of-Coldharbour wrote: »Or, just make transmutes tradeable.
I am all for this...but please also include a way to trade them? I never use mine--and never will--and it's a real pain to have to destroy them one at a time from my inventory. I would GIVE them away if I could!
Sylvermynx wrote: »I am all for this...but please also include a way to trade them? I never use mine--and never will--and it's a real pain to have to destroy them one at a time from my inventory. I would GIVE them away if I could!
Can't you mark them as junk and then delete everything in the Junk category?