VaranisArano wrote: »I think its worth considering that ZOS implemented a damage mechanic at dolmens to prevent this type of AFK grinding there.
Now, they obviously haven't put something like that on World Bosses since those are much less frequently botted. On the other hand, if its not something they want people doing at dolmens, I have a hard time believing they'd approve of it at world bosses either.
So while I can't say it's against the letter of the law (and that may be all you care about), I personally think AFK grinding is against the spirit of what ZOS wants for that type of fight.
VaranisArano wrote: »I think its worth considering that ZOS implemented a damage mechanic at dolmens to prevent this type of AFK grinding there.
Now, they obviously haven't put something like that on World Bosses since those are much less frequently botted. On the other hand, if its not something they want people doing at dolmens, I have a hard time believing they'd approve of it at world bosses either.
So while I can't say it's against the letter of the law (and that may be all you care about), I personally think AFK grinding is against the spirit of what ZOS wants for that type of fight.
I don't know if it works in the same way but you absolutely can miss out on world boss loot if you don't do enough damage. Same with delve bosses too.
I found this out the hard way as I use events to level up characters and if they're especially low level or tanky I have to make sure there aren't too many people around or I don't get any loot. Which is tricky because I can't solo them on those characters either, so I need bosses with just the right level of activity. (I'm always able to find a suitable boss, it just takes a few attempts sometimes.)
VaranisArano wrote: »I think its worth considering that ZOS implemented a damage mechanic at dolmens to prevent this type of AFK grinding there.
Now, they obviously haven't put something like that on World Bosses since those are much less frequently botted. On the other hand, if its not something they want people doing at dolmens, I have a hard time believing they'd approve of it at world bosses either.
So while I can't say it's against the letter of the law (and that may be all you care about), I personally think AFK grinding is against the spirit of what ZOS wants for that type of fight.
I don't know if it works in the same way but you absolutely can miss out on world boss loot if you don't do enough damage. Same with delve bosses too.
I found this out the hard way as I use events to level up characters and if they're especially low level or tanky I have to make sure there aren't too many people around or I don't get any loot. Which is tricky because I can't solo them on those characters either, so I need bosses with just the right level of activity. (I'm always able to find a suitable boss, it just takes a few attempts sometimes.)
There is a damage mechanic at dolmens that will kill you if you stand still for too long. This was to prevent the botters who afked while having the attack button held down to gain the xp from dolmens.
It isn’t the same mechanic where only a limited number of players get loot.
Swordancer wrote: »VaranisArano wrote: »I think its worth considering that ZOS implemented a damage mechanic at dolmens to prevent this type of AFK grinding there.
Now, they obviously haven't put something like that on World Bosses since those are much less frequently botted. On the other hand, if its not something they want people doing at dolmens, I have a hard time believing they'd approve of it at world bosses either.
So while I can't say it's against the letter of the law (and that may be all you care about), I personally think AFK grinding is against the spirit of what ZOS wants for that type of fight.
I don't know if it works in the same way but you absolutely can miss out on world boss loot if you don't do enough damage. Same with delve bosses too.
I found this out the hard way as I use events to level up characters and if they're especially low level or tanky I have to make sure there aren't too many people around or I don't get any loot. Which is tricky because I can't solo them on those characters either, so I need bosses with just the right level of activity. (I'm always able to find a suitable boss, it just takes a few attempts sometimes.)
There is a damage mechanic at dolmens that will kill you if you stand still for too long. This was to prevent the botters who afked while having the attack button held down to gain the xp from dolmens.
It isn’t the same mechanic where only a limited number of players get loot.
I need to check this out xD
Swordancer wrote: »VaranisArano wrote: »I think its worth considering that ZOS implemented a damage mechanic at dolmens to prevent this type of AFK grinding there.
Now, they obviously haven't put something like that on World Bosses since those are much less frequently botted. On the other hand, if its not something they want people doing at dolmens, I have a hard time believing they'd approve of it at world bosses either.
So while I can't say it's against the letter of the law (and that may be all you care about), I personally think AFK grinding is against the spirit of what ZOS wants for that type of fight.
I don't know if it works in the same way but you absolutely can miss out on world boss loot if you don't do enough damage. Same with delve bosses too.
I found this out the hard way as I use events to level up characters and if they're especially low level or tanky I have to make sure there aren't too many people around or I don't get any loot. Which is tricky because I can't solo them on those characters either, so I need bosses with just the right level of activity. (I'm always able to find a suitable boss, it just takes a few attempts sometimes.)
There is a damage mechanic at dolmens that will kill you if you stand still for too long. This was to prevent the botters who afked while having the attack button held down to gain the xp from dolmens.
It isn’t the same mechanic where only a limited number of players get loot.
I need to check this out xD
It’s pretty easy to die to. Just chill out at an active dolmen, don’t move, and watch it do its thing!
So every time a boss dies you have to loot to get the skull, still as boring aF as you have to actively interact with the game. Oh and what do you do with the trash from the skulls?
ssewallb14_ESO wrote: »I recall Gina or Jessica a while back saying something akin to "any action without player input" being a problem. ZoS is known for being uncommunicative around grey area stuff. It'd say it's a bit risky.
VaranisArano wrote: »I think its worth considering that ZOS implemented a damage mechanic at dolmens to prevent this type of AFK grinding there.
I think the dolmen anticamp mechanic is broken, some stationary Alikr camp bots apprear to not being targeted by it. Myself get targeted in few seconds while soloing a dolmen when I'd like to stay in my aoe.
My guess the range so large because is it is intended to zap anyone who is in a group and afk close enough to get credit of doings of rest of the group.
Swordancer wrote: »VaranisArano wrote: »I think its worth considering that ZOS implemented a damage mechanic at dolmens to prevent this type of AFK grinding there.
Now, they obviously haven't put something like that on World Bosses since those are much less frequently botted. On the other hand, if its not something they want people doing at dolmens, I have a hard time believing they'd approve of it at world bosses either.
So while I can't say it's against the letter of the law (and that may be all you care about), I personally think AFK grinding is against the spirit of what ZOS wants for that type of fight.
I don't know if it works in the same way but you absolutely can miss out on world boss loot if you don't do enough damage. Same with delve bosses too.
I found this out the hard way as I use events to level up characters and if they're especially low level or tanky I have to make sure there aren't too many people around or I don't get any loot. Which is tricky because I can't solo them on those characters either, so I need bosses with just the right level of activity. (I'm always able to find a suitable boss, it just takes a few attempts sometimes.)
There is a damage mechanic at dolmens that will kill you if you stand still for too long. This was to prevent the botters who afked while having the attack button held down to gain the xp from dolmens.
It isn’t the same mechanic where only a limited number of players get loot.
I need to check this out xD
It’s pretty easy to die to. Just chill out at an active dolmen, don’t move, and watch it do its thing!
ssewallb14_ESO wrote: »I recall Gina or Jessica a while back saying something akin to "any action without player input" being a problem. ZoS is known for being uncommunicative around grey area stuff. It'd say it's a bit risky.
ssewallb14_ESO wrote: »I recall Gina or Jessica a while back saying something akin to "any action without player input" being a problem. ZoS is known for being uncommunicative around grey area stuff. It'd say it's a bit risky.
A good thing they didn't make proc sets overpowered since that would encourage players to these kinds of things... :-)
Swordancer wrote: »This is the problem of all procs sets at the same time. To reduce that problem it is required to nerf all of such sets or change thier mechanics. Nerfing one single set just makes the game more confusing and encurage people discover more twisted builds that Im using to kill most of the WB without even moving.
Anyway I am standing in Hordrek's Hounting Grounds on PC/EU right now and having fun watching it. xD