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Balancing proc sets in PVP and PVE

Recapitated
Recapitated
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I'm largely reposting from another comment I wrote, just thought this deserved its own thread.

The buffs to proc sets are proving pretty controversial for PVPers, but one message I keep hearing is that PvEers have started using these sets and they don't want them nerfed. Of course they're not the strongest sets in the game against NPCs, but they're certainly better than they were before and some people have started using them.

Nobody likes it when our builds get nerfed because of a part of the game we don't engage with. PvPers don't like it when their classes are nerfed due to PvE performance, PvEers don't like it when the reverse happens, and those of us who do both get to have twice the fun. But there is something we can do about it, and that's accepting that some sets are going to be useless in one environment or the other.

Making sets functional only for PVP or only for PVE is one of the few things ZOS can do to separate the two games without adding convoluted changes to skills/races/CP/classes in PVP only or making Battle Spirit more complicated. When players give feedback based on the assumption that sets should be usable everywhere, the long-term consequence is that instead of ZOS being able to balance the sets around one particular environment, they will be used in both PvE and PvP, making it impossible to balance the sets in one meta without affecting the other. This is what leads to the spillover effects that PvEers are arguing against right now in the first place.

Imagine Relequen getting a buff that caused it to be used in PVP for 3 months and also be OP in PvE -- shutting magicka out of trials because stam is just too strong. The next PTS cycle rolls around, and while PvEers are rightfully asking for balance PvPers (or PvE mains who found their gear was now performing well in PvP) have started regarding the set as also theirs and demanding it stay the same because they'll have wasted gold mats.

That's what's happening right now. ZOS's rationale for changing proc conditions was to reduce lag, mainly in Cyro. Now these sets are barely, just barely viable in PvE and the two communities are at each other's throats because their use in both environments is hurting one of the few ways to balance them separately.

Just let proc sets, especially the ones that are problematic in PVP, be PVP sets balanced around PVP. There are plenty of proc sets that are practically unusable in PVP, like Ilambris, which nobody really wants to change: if you want to use proc sets, try those. There is no reason to be wearing Sheer Venom when it's going to be doing little to no damage for the majority of the fight when the boss has too much health for the damage to be significant -- if you're even using an execute in the first place. It's going to be much better for future-proofing our builds in the long run if we all respect that line.
Edited by Recapitated on October 24, 2020 5:03AM
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