starkerealm wrote: »
Yeah, she's the worst offender. At least, "How would you like to do something worthwhile?" has the decency to stay in one place, and not follow us around town like a lost, heavily armed, puppy.
Still no reason to have that one questline special. You don't even start with it anymore!There is only one quest choice in-game that affects our characters after it is said and done and it is not part of the main storyline.
Gods, no! I can end up with full quest log of story quests as soon as I finish tutorial. And it's not about the consequences - there are none. It's about immersion, roleplay and doing quests in a way you see fit. Including skipping or not dialogue options.lolo_01b16_ESO wrote: »In my opinion you should only be able to abandon repeatable quests, so they don't mess up your quest log.
If a story quest doesn't go as well as you hope, that's just a nice edge that forms your character. Additionally there are no dead ends in this game, so no matter what you do, there will always be a way to continue and finish the story.
And I'm curious, which quest was it? I can't think of any part of the main quest where you can "fail" (besides dying and having to try again) nor any decision that actually matters later on. Even if you decide to sacrifice a certain person, they will magically appear again when they are needed for a different quest later in the game.
I wouldn't mind more easily missable Prophet, tbh. Also, I sincerely hope that most players have enough brain to remember where they got the quest last time or look it up. Btw, if I had a quest sitting in my log for years, I surely would like to be able to abandon it, so that I could go to where I got it and restart it properly by talking to an NPC and do from the beginning.VaranisArano wrote: »No, because it would create a different, more pressing sort of problem when players abandon the Main Quest and then struggle to pick it up again.
Also, I sincerely hope that most players have enough brain to remember where they got the quest last time or look it up. Btw, if I had a quest sitting in my log for years, I surely would like to be able to abandon it, so that I could go to where I got it and restart it properly by talking to an NPC and do from the beginning.
[snip]
VaranisArano wrote: »[snip] for forgetting where I was in the Main Quest after not playing that character for years. I did look it up...in the quest journal in game, exactly where that information belongs.
I'm willing to debate that, but not if we can't have a polite conversation about it without insults.
No, we should not be able to abandon the main quest. Imagine all the issues the game would get due to new players accidentally abandoning the main quest. Not to mention a rise in support tickets: "I accidentally abandoned the main quest called...".
However, ZOS should add the ability to "Reset current quest stage" to main quest quests. So we can re-do any stages we feel we messed up on.
PS: Your poll is extremely limited.
VaranisArano wrote: »[snip] for forgetting where I was in the Main Quest after not playing that character for years. I did look it up...in the quest journal in game, exactly where that information belongs.
I'm willing to debate that, but not if we can't have a polite conversation about it without insults.
If you would abandon your quest, you wouldn't have to remember where you were, only where to start it, so it's a different situation. Sort of.
I didn't mean that you are dumb. I meant that there are dumb people, like they do exist, but (IMHO) they shouldn't define game functionality. If one wants to do a quest, but cannot remember, or look up, or even ask others where to start it - it looks like a problem with person, not with the game.
Edit for typo
VaranisArano wrote: »VaranisArano wrote: »[snip] for forgetting where I was in the Main Quest after not playing that character for years. I did look it up...in the quest journal in game, exactly where that information belongs.
I'm willing to debate that, but not if we can't have a polite conversation about it without insults.
If you would abandon your quest, you wouldn't have to remember where you were, only where to start it, so it's a different situation. Sort of.
I didn't mean that you are dumb. I meant that there are dumb people, like they do exist, but (IMHO) they shouldn't define game functionality. If one wants to do a quest, but cannot remember, or look up, or even ask others where to start it - it looks like a problem with person, not with the game.
Edit for typo
I think a restart option, whether it's for that quest or for the whole questline like you suggest, would better fit that functionality. Then you get to reexperience it while also not having to remember where to start it - the journal will point you there.
Thing is, I do think that players being able to start, then drop the Main Quest for years is a problem with the game that ZOS created. Originally, you couldn't really miss the Main Quest because it was offered every five levels as you leveled up through your Alliance zone. Now, the Main Quest is far more disjointed and easily missed because ZOS broke that when they later switched to One Tamriel's partial sandbox and then destroyed its continuity completely with Elsweyr, Dragonhold, and Greymoor. ZOS created this situation where players have the Main Quest shoved on them, then overwhelms them with loads and loads of stuff to do, some of which actually bugs out parts of the MQ. Its no wonder that some players get lost and forget what they are supposed to do.
The Main Quest of base game ESO ought to, IMO, be easy to pick back up months without having to look in the spoiler-filled Achievements in game, or ask around outside sources like the forums or the spoiler-filled UESP to do the Main Quest of the game. I wouldn't say every quest needs it, but the Main Quest? Yeah, that's important enough to warrant players being able to find it again through in-game sources with comparatively less effort.
VaranisArano wrote: »VaranisArano wrote: »[snip] for forgetting where I was in the Main Quest after not playing that character for years. I did look it up...in the quest journal in game, exactly where that information belongs.
I'm willing to debate that, but not if we can't have a polite conversation about it without insults.
If you would abandon your quest, you wouldn't have to remember where you were, only where to start it, so it's a different situation. Sort of.
I didn't mean that you are dumb. I meant that there are dumb people, like they do exist, but (IMHO) they shouldn't define game functionality. If one wants to do a quest, but cannot remember, or look up, or even ask others where to start it - it looks like a problem with person, not with the game.
Edit for typo
I think a restart option, whether it's for that quest or for the whole questline like you suggest, would better fit that functionality. Then you get to reexperience it while also not having to remember where to start it - the journal will point you there.
Thing is, I do think that players being able to start, then drop the Main Quest for years is a problem with the game that ZOS created. Originally, you couldn't really miss the Main Quest because it was offered every five levels as you leveled up through your Alliance zone. Now, the Main Quest is far more disjointed and easily missed because ZOS broke that when they later switched to One Tamriel's partial sandbox and then destroyed its continuity completely with Elsweyr, Dragonhold, and Greymoor. ZOS created this situation where players have the Main Quest shoved on them, then overwhelms them with loads and loads of stuff to do, some of which actually bugs out parts of the MQ. Its no wonder that some players get lost and forget what they are supposed to do.
The Main Quest of base game ESO ought to, IMO, be easy to pick back up months without having to look in the spoiler-filled Achievements in game, or ask around outside sources like the forums or the spoiler-filled UESP to do the Main Quest of the game. I wouldn't say every quest needs it, but the Main Quest? Yeah, that's important enough to warrant players being able to find it again through in-game sources with comparatively less effort.
Restart feels like a compromise, I guess, unless we get an option to ignore some quests it's essentially the same, except that if you pick MQ without intention of doing it you are forever stuck with one journal slot less.
As for continuity, it went out of the window with chapter tutorials. On the part of MQ I didn't notice any problems doing it on my new-ish Necro, but I already know the proper order of stories, so cannot speak for newer player.
I don't know, is it in the end about ensuring that new players don't abandon it accidentally? If so, it could ask you to type 'CONFIRM' like some things already do.
sammeh1991 wrote: »starkerealm wrote: »
As a new player I'm already sick of hearing that!!! Hahaha
Sylvermynx wrote: »sammeh1991 wrote: »starkerealm wrote: »
As a new player I'm already sick of hearing that!!! Hahaha
There's a lot more of that you're going to hear as you progress. It's.... not a good thing at all.