Stages are fine and logical. You can't become weaker when you feed and stronger when you starve. The problem is that the benefits of being a vampire are not worth the downsides gameplay-wise.
Stages are fine and logical. You can't become weaker when you feed and stronger when you starve. The problem is that the benefits of being a vampire are not worth the downsides gameplay-wise.
I disagree about the stages. Eso's vampirism is due to an infection that renders the infected undead, and progressively more monstrous the more it develops. So that feeding from a living being, taking in living matter/energy, counters the undead effects of the infection, and reduces the effects of vampirisim, that felt right to me.
I agree that the regular ability cost increases are too high for the benefits gained, and should be reduced. I would also like vampirisim to grant some benefit for stamina characters. These two changes would make vampirisim useful for all character roles.
I wish vampirisim provided an alternative way to play magicka/stamina damage dealers, healers, and tanks.
Stages are fine and logical. You can't become weaker when you feed and stronger when you starve. The problem is that the benefits of being a vampire are not worth the downsides gameplay-wise.
I disagree about the stages. Eso's vampirism is due to an infection that renders the infected undead, and progressively more monstrous the more it develops. So that feeding from a living being, taking in living matter/energy, counters the undead effects of the infection, and reduces the effects of vampirisim, that felt right to me.
I agree that the regular ability cost increases are too high for the benefits gained, and should be reduced. I would also like vampirisim to grant some benefit for stamina characters. These two changes would make vampirisim useful for all character roles.
I wish vampirisim provided an alternative way to play magicka/stamina damage dealers, healers, and tanks.
Apparently not any more. Since Zos is writing this lore, vampirism is whatever they want it to be. And since there are different strains, this is easily explained through in game lore why it works differently than other ES games.
And, what it used to do is irrelevant. Since skills and class flavor are constantly changing, acting like the way a skill or skill line used to work is the "right" way is nonsense. As far as the in game lore is concerned, vampirism as always worked as it does in game now for that specific strain of the disease. What we used to have never existed in that way, in game lore, because it was written out for the new version of vampirism.
What the title says. If you (ZOS) believe that the new skills and passives are perfect right now and don't need another rework, that's not an issue as they'll be staying exactly as they are, just with a different stage number attached to them.
The PvPers and speedrunners (i.e. the only two major groups of players whose builds semi-frequently include Unnatural Movement and whose gameplay flow is interrupted most severely by the need to feed) are happy;
the PvErs are mostly staying at Stage 1 regardless as resource management is far more important in their game mode of choice;
the new players are not left wondering why their vampire characters function in an entirely different manner compared to vampire NPCs, most notably Fennorian from the new prologue;
people who feel that their old vampire characters were made into something entirely different are... happier?
And, since Stage 1 right now is the most desirable stage overall, you encourage frequent feeding and establish that most vampires benefit from it, which aligns nicely with your corresponding design goal.
barney2525 wrote: »IMHO
There should not be any " progression " at all. There's no progression in WW. You either are or you are not WW, and you level it like any other skill.
Vampire should be an " are " or "are not" situation as well. A flat bonus/negative effect, and a daily requirement (lasts 24 hours) to feed or you don't have access to your Passives, which you level up as any skilline does. You would probably want to make feeding a Criminal act equal to Necromancy, so there is some challenge to it.
Passive skill line should have a slot that makes the vampire ' look ' more normal - since vampires are well known to be able to conceal themselves from normal peeps and often use persuasion to seduce their victims. Highest level should look normal - with fangs.
IMHO
Players: vampires are back to front, please reverse
ZOS: OK, done.
Players: vampires are back to front, please reverse
ZOS: (@_@)
barney2525 wrote: »IMHO
There should not be any " progression " at all. There's no progression in WW. You either are or you are not WW, and you level it like any other skill.
Vampire should be an " are " or "are not" situation as well. A flat bonus/negative effect, and a daily requirement (lasts 24 hours) to feed or you don't have access to your Passives, which you level up as any skilline does. You would probably want to make feeding a Criminal act equal to Necromancy, so there is some challenge to it.
Passive skill line should have a slot that makes the vampire ' look ' more normal - since vampires are well known to be able to conceal themselves from normal peeps and often use persuasion to seduce their victims. Highest level should look normal - with fangs.
IMHO
What the title says. If you (ZOS) believe that the new skills and passives are perfect right now and don't need another rework, that's not an issue as they'll be staying exactly as they are, just with a different stage number attached to them.
The PvPers and speedrunners (i.e. the only two major groups of players whose builds semi-frequently include Unnatural Movement and whose gameplay flow is interrupted most severely by the need to feed) are happy;
the PvErs are mostly staying at Stage 1 regardless as resource management is far more important in their game mode of choice;
the new players are not left wondering why their vampire characters function in an entirely different manner compared to vampire NPCs, most notably Fennorian from the new prologue;
people who feel that their old vampire characters were made into something entirely different are... happier?
And, since Stage 1 right now is the most desirable stage overall, you encourage frequent feeding and establish that most vampires benefit from it, which aligns nicely with your corresponding design goal.