Healers, out of curiosity and for the sake of learning more about the role, what are your most used sets for dungeons and other four man content, especially within the context of premade veteran DLC dungeons or vDSA/vBRP?
I’m still very much in the learning process and I’m running usually with magDD’s and either necro or warden tank with my warden healer, and I quite often use Symphony + Spell Power Cure + Worms + Master Resto. Sometimes I swap worms or SPC to Hiti. I probably should use Hollowfang instead of Worms and Olorime instead of SPC, but I don’t have enough hollowfang yet and no lightning staff from either set. I have also an option to take Winter’s Respite, Olorime to body pieces, etc. I’ve also been wondering if there was a setup when Prayer or Sanctuary would be preferable choices (I can use those in body/jewellery slots, but can’t remember a single time of doing so). And as a side note; I don’t have experience in healing either vDSA or vBRP so those two are total mysteries for me.
How about you who are more experienced with stamDDs; what would be your choices or suggestions and what are you usually picking from the wardrobe?
kathandira wrote: »Healers, out of curiosity and for the sake of learning more about the role, what are your most used sets for dungeons and other four man content, especially within the context of premade veteran DLC dungeons or vDSA/vBRP?
I’m still very much in the learning process and I’m running usually with magDD’s and either necro or warden tank with my warden healer, and I quite often use Symphony + Spell Power Cure + Worms + Master Resto. Sometimes I swap worms or SPC to Hiti. I probably should use Hollowfang instead of Worms and Olorime instead of SPC, but I don’t have enough hollowfang yet and no lightning staff from either set. I have also an option to take Winter’s Respite, Olorime to body pieces, etc. I’ve also been wondering if there was a setup when Prayer or Sanctuary would be preferable choices (I can use those in body/jewellery slots, but can’t remember a single time of doing so). And as a side note; I don’t have experience in healing either vDSA or vBRP so those two are total mysteries for me.
How about you who are more experienced with stamDDs; what would be your choices or suggestions and what are you usually picking from the wardrobe?
I've become a pretty big fan of using Master Architect on my healers in 4 man content. Particularly on healers with very high ultimate generation. If you can pop an aggressive warhorn on every boss paired with the Major Slayer from Master Architect, you will be boosting your groups damage output significantly.
Master's Staff is great since it will help out the Stam folks. You can also use Ring of Preservation if you want to help Stam even more.
"Brand the earth at your location with a rune of protection for 8 seconds. You and your allies in the area gain Minor Protection and Minor Endurance, reducing damage taken by 8% and increasing Stamina Recovery by 10%, and are healed for 82 every 0.5 seconds."
Pairing Olo (Or SPC), Master's Staff, Master Architect, and Symphony of Blades will be great boosts to both DPS and Sustain for the group.
Healing is not need in 4 man content. I would wear damage sets instead and dps. It increases your group dps more than any healer set buffs. Maybe throw occasional orb if needed.
Thanks, these tips are also quite useful to fine tune my warden to be more useful. and I’m levelling a warden tank who thanks for the advice in advance.
Out of interest, as it seems to always return to the discussion whether the healer is needed or not, what would be the 1% of the content where it is needed? Or what difference in dps between the “healer” and the dd’s would justify running as a true healer boosting the dd’s?
kathandira wrote: »The 1% lies within the top 10% of players.
Ignore that stuff unless you are also in that top 10%. The rest of players will need a Healer for much more content.
And if you are not on PC, completely ignore such comments since console doesn't have Mods to make the game even easier.
kathandira wrote: »The 1% lies within the top 10% of players.
Ignore that stuff unless you are also in that top 10%. The rest of players will need a Healer for much more content.
And if you are not on PC, completely ignore such comments since console doesn't have Mods to make the game even easier.
I play on console and I'm far from the top %1
You could you know also seek to improve instead of just ignoring and dismissing.
Challenge is fun to you know.
kathandira wrote: »kathandira wrote: »The 1% lies within the top 10% of players.
Ignore that stuff unless you are also in that top 10%. The rest of players will need a Healer for much more content.
And if you are not on PC, completely ignore such comments since console doesn't have Mods to make the game even easier.
I play on console and I'm far from the top %1
You could you know also seek to improve instead of just ignoring and dismissing.
Challenge is fun to you know.
Trying to improve is one thing, expecting to compete with PC is masochistic. lol
Thanks, these tips are also quite useful to fine tune my warden to be more useful. and I’m levelling a warden tank who thanks for the advice in advance.
Out of interest, as it seems to always return to the discussion whether the healer is needed or not, what would be the 1% of the content where it is needed? Or what difference in dps between the “healer” and the dd’s would justify running as a true healer boosting the dd’s?
The 1%
Vmgf hm final boss
Vsg hm final boss
Vfv hm final boss
Could argue vlom hm final as well.
These 4 can also be done without a "healer" however its going to be considerably more difficult and tricky.
Even the "healer" in those situations is more of a hybrid healer/dd it's just those require considerably more healing than other 4 person content.
Everything else 4 person that includes non hm of those a healer isn't really that useful.
Glenmorils wrote: »Wait, are there seriously people saying you don’t need a healer in most 4man content? Running vet dlc dungeons with pugs without a healer isn’t something I’d like to attempt personally.
Glenmorils wrote: »Wait, are there seriously people saying you don’t need a healer in most 4man content? Running vet dlc dungeons with pugs without a healer isn’t something I’d like to attempt personally.
Yes there are seriously people saying this.
Yes it is true, no you don't need a healer for vdlc.
I said nothing about pugs.
I don't pug vdlc
I prefer my tanks to support and my dps to have a semblance of a rotation and situational awareness.
deviousthevile wrote: »Man, you guys make me feel like I need to upgrade my healer lol. She is wearing Sanctuary, Healer and Earthgore at the moment. Guess she is just a relic these days. Maybe I should see if she is scryable yet!
Glenmorils wrote: »Glenmorils wrote: »Wait, are there seriously people saying you don’t need a healer in most 4man content? Running vet dlc dungeons with pugs without a healer isn’t something I’d like to attempt personally.
Yes there are seriously people saying this.
Yes it is true, no you don't need a healer for vdlc.
I said nothing about pugs.
I don't pug vdlc
I prefer my tanks to support and my dps to have a semblance of a rotation and situational awareness.
That’s great, but the majority of players are going to need healers until they’re competent enough and have a good enough group to run without one (and even then may prefer it.) Healers are unnecessary in some situations for some very good players. That’s not good advice or relevant for a thread asking about healer sets for 4 man content.
Glenmorils wrote: »Glenmorils wrote: »Wait, are there seriously people saying you don’t need a healer in most 4man content? Running vet dlc dungeons with pugs without a healer isn’t something I’d like to attempt personally.
Yes there are seriously people saying this.
Yes it is true, no you don't need a healer for vdlc.
I said nothing about pugs.
I don't pug vdlc
I prefer my tanks to support and my dps to have a semblance of a rotation and situational awareness.
That’s great, but the majority of players are going to need healers until they’re competent enough and have a good enough group to run without one (and even then may prefer it.) Healers are unnecessary in some situations for some very good players. That’s not good advice or relevant for a thread asking about healer sets for 4 man content.
It really is good advice, if you actually try and take it, instead of assuming I am elitist or the op 1% or some such nonsense.
I'm just an average player on ps4.
These things are not hard if you just try.