Maintenance for the week of January 6:
· [COMPLETE] NA megaservers for maintenance – January 8, 4:00AM EST (9:00 UTC) - 8:00AM EST (13:00 UTC)
· [COMPLETE] EU megaservers for maintenance – January 8, 9:00 UTC (4:00AM EST) - 13:00 UTC (8:00AM EST)

Most used healer sets for 4-man content?

pihlaja
pihlaja
✭✭✭
Healers, out of curiosity and for the sake of learning more about the role, what are your most used sets for dungeons and other four man content, especially within the context of premade veteran DLC dungeons or vDSA/vBRP?

I’m still very much in the learning process and I’m running usually with magDD’s and either necro or warden tank with my warden healer, and I quite often use Symphony + Spell Power Cure + Worms + Master Resto. Sometimes I swap worms or SPC to Hiti. I probably should use Hollowfang instead of Worms and Olorime instead of SPC, but I don’t have enough hollowfang yet and no lightning staff from either set. I have also an option to take Winter’s Respite, Olorime to body pieces, etc. I’ve also been wondering if there was a setup when Prayer or Sanctuary would be preferable choices (I can use those in body/jewellery slots, but can’t remember a single time of doing so). And as a side note; I don’t have experience in healing either vDSA or vBRP so those two are total mysteries for me.

How about you who are more experienced with stamDDs; what would be your choices or suggestions and what are you usually picking from the wardrobe? :)
  • kathandira
    kathandira
    ✭✭✭✭✭
    pihlaja wrote: »
    Healers, out of curiosity and for the sake of learning more about the role, what are your most used sets for dungeons and other four man content, especially within the context of premade veteran DLC dungeons or vDSA/vBRP?

    I’m still very much in the learning process and I’m running usually with magDD’s and either necro or warden tank with my warden healer, and I quite often use Symphony + Spell Power Cure + Worms + Master Resto. Sometimes I swap worms or SPC to Hiti. I probably should use Hollowfang instead of Worms and Olorime instead of SPC, but I don’t have enough hollowfang yet and no lightning staff from either set. I have also an option to take Winter’s Respite, Olorime to body pieces, etc. I’ve also been wondering if there was a setup when Prayer or Sanctuary would be preferable choices (I can use those in body/jewellery slots, but can’t remember a single time of doing so). And as a side note; I don’t have experience in healing either vDSA or vBRP so those two are total mysteries for me.

    How about you who are more experienced with stamDDs; what would be your choices or suggestions and what are you usually picking from the wardrobe? :)

    I've become a pretty big fan of using Master Architect on my healers in 4 man content. Particularly on healers with very high ultimate generation. If you can pop an aggressive warhorn on every boss paired with the Major Slayer from Master Architect, you will be boosting your groups damage output significantly.

    Master's Staff is great since it will help out the Stam folks. You can also use Ring of Preservation if you want to help Stam even more.

    "Brand the earth at your location with a rune of protection for 8 seconds. You and your allies in the area gain Minor Protection and Minor Endurance, reducing damage taken by 8% and increasing Stamina Recovery by 10%, and are healed for 82 every 0.5 seconds."

    Pairing Olo (Or SPC), Master's Staff, Master Architect, and Symphony of Blades will be great boosts to both DPS and Sustain for the group.
    Edited by kathandira on October 19, 2020 1:53PM
    PS4-NA. Breton Templar Healer, Bosmer Stamplar, Breton Magplar, Orsimer StamDK, Dunmer MagDK, Khajiit StamNB, Dunmer MagNB, Argonian Warden Tank, Altmer Magsorc
  • pihlaja
    pihlaja
    ✭✭✭
    kathandira wrote: »
    pihlaja wrote: »
    Healers, out of curiosity and for the sake of learning more about the role, what are your most used sets for dungeons and other four man content, especially within the context of premade veteran DLC dungeons or vDSA/vBRP?

    I’m still very much in the learning process and I’m running usually with magDD’s and either necro or warden tank with my warden healer, and I quite often use Symphony + Spell Power Cure + Worms + Master Resto. Sometimes I swap worms or SPC to Hiti. I probably should use Hollowfang instead of Worms and Olorime instead of SPC, but I don’t have enough hollowfang yet and no lightning staff from either set. I have also an option to take Winter’s Respite, Olorime to body pieces, etc. I’ve also been wondering if there was a setup when Prayer or Sanctuary would be preferable choices (I can use those in body/jewellery slots, but can’t remember a single time of doing so). And as a side note; I don’t have experience in healing either vDSA or vBRP so those two are total mysteries for me.

    How about you who are more experienced with stamDDs; what would be your choices or suggestions and what are you usually picking from the wardrobe? :)

    I've become a pretty big fan of using Master Architect on my healers in 4 man content. Particularly on healers with very high ultimate generation. If you can pop an aggressive warhorn on every boss paired with the Major Slayer from Master Architect, you will be boosting your groups damage output significantly.

    Master's Staff is great since it will help out the Stam folks. You can also use Ring of Preservation if you want to help Stam even more.

    "Brand the earth at your location with a rune of protection for 8 seconds. You and your allies in the area gain Minor Protection and Minor Endurance, reducing damage taken by 8% and increasing Stamina Recovery by 10%, and are healed for 82 every 0.5 seconds."

    Pairing Olo (Or SPC), Master's Staff, Master Architect, and Symphony of Blades will be great boosts to both DPS and Sustain for the group.

    Nice one, thanks! Hadn’t thought about Master Architect actually.. :)

    Edit. I actually try to keep Enchanted Growth up, which should do the same as Ring of Preservation (stam regen wise), if I read correctly, but nice tip anyway. :)
    Edited by pihlaja on October 19, 2020 2:02PM
  • akdave0
    akdave0
    ✭✭✭✭
    Jorvulds
    Olo
    Hollowfang
    Twilight
    Infallible

    Bogdans
    Symphony
    Lady Thorn
    Earthgore

  • Starlight_Whisper
    Starlight_Whisper
    ✭✭✭✭✭
    Earthgore, hitis, and who says you can't heal through stupid.😈
    Edited by Starlight_Whisper on October 19, 2020 6:08PM
  • phileunderx2
    phileunderx2
    ✭✭✭✭✭
    I ask my dd's what they want me to wear. And most often they want hollowfang and don't really care what my other sets are.
  • Kurat
    Kurat
    ✭✭✭✭✭
    ✭✭
    Healing is not need in 4 man content. I would wear damage sets instead and dps. It increases your group dps more than any healer set buffs. Maybe throw occasional orb if needed.
  • pihlaja
    pihlaja
    ✭✭✭
    Kurat wrote: »
    Healing is not need in 4 man content. I would wear damage sets instead and dps. It increases your group dps more than any healer set buffs. Maybe throw occasional orb if needed.

    Thanks for the comment, but this is not a thread about whether it is needed or not, but about the sets *if* and *when* there is a healer in the group. A group member focusing solely on doing damage is not counted as a healer in this thread no matter what their role says in the group menu.
    Edited by pihlaja on October 20, 2020 8:30AM
  • oscarovegren
    oscarovegren
    ✭✭✭
    Maw + SPC/olorime + damage set is my go to. On my magplar I use overwhelming surge lightning with blockade and master/maelstrom resto back.
    This way I provide
    1. Concussion
    2. Off-balance
    3. major courage
    4. Sustain though spears
    5. Healing though mutagen and healing springs
    6. Decent AoE damage
  • IneedaDollar
    IneedaDollar
    ✭✭✭
    I would go Symphony, Hollowfang and Spellower cure.
    For stamina compositions swap out Hollowfang for Master Architect i guess.
    Maelstrom Lightning is probably a good addition.
    There is a huge demand for sustain in 4man content.
    For skills try to focus on the more important stuff like blockade, combat prayer and minor vulnerability.
    Edited by IneedaDollar on October 20, 2020 9:38AM
  • mobicera
    mobicera
    ✭✭✭✭✭
    The stamplar I run with that often selects the healer role if we que often runs with war machine and deadly.
    Pretty useful.

    However a true "healer" is in 99% of 4 person content a detriment.

    A tank can run yolna/olo
    Or yolna/pa
    Or pa/olo
    Alkosh/pa

    If tank is not in olo a "healer" can run olo/ma preferably as necro...
    However the bar should be mostly damage based with very few heals as it's simply not required and you a better off doing something useful.
  • pihlaja
    pihlaja
    ✭✭✭
    Thanks, these tips are also quite useful to fine tune my warden to be more useful. :smiley: and I’m levelling a warden tank who thanks for the advice in advance. ;)

    Out of interest, as it seems to always return to the discussion whether the healer is needed or not, what would be the 1% of the content where it is needed? Or what difference in dps between the “healer” and the dd’s would justify running as a true healer boosting the dd’s? :smiley:
  • Xuhora
    Xuhora
    ✭✭✭✭✭
    the only 4 man content that comes to my mind where a healer is necessary would be stone garden Vet HM, but only the endboss. i both tanked and healed the boss quiet alot recently, and i cant imagine doing this without healer, since no only the dmg output on the tank is ridiculously high, but also on the DDs. that is frankly the only thing coming to my mind...
  • mobicera
    mobicera
    ✭✭✭✭✭
    pihlaja wrote: »
    Thanks, these tips are also quite useful to fine tune my warden to be more useful. :smiley: and I’m levelling a warden tank who thanks for the advice in advance. ;)

    Out of interest, as it seems to always return to the discussion whether the healer is needed or not, what would be the 1% of the content where it is needed? Or what difference in dps between the “healer” and the dd’s would justify running as a true healer boosting the dd’s? :smiley:

    The 1%
    Vmgf hm final boss
    Vsg hm final boss
    Vfv hm final boss
    Could argue vlom hm final as well.

    These 4 can also be done without a "healer" however its going to be considerably more difficult and tricky.
    Even the "healer" in those situations is more of a hybrid healer/dd it's just those require considerably more healing than other 4 person content.
    Everything else 4 person that includes non hm of those a healer isn't really that useful.
  • kathandira
    kathandira
    ✭✭✭✭✭
    The 1% lies within the top 10% of players.

    Ignore that stuff unless you are also in that top 10%. The rest of players will need a Healer for much more content.

    And if you are not on PC, completely ignore such comments since console doesn't have Mods to make the game even easier.
    PS4-NA. Breton Templar Healer, Bosmer Stamplar, Breton Magplar, Orsimer StamDK, Dunmer MagDK, Khajiit StamNB, Dunmer MagNB, Argonian Warden Tank, Altmer Magsorc
  • mobicera
    mobicera
    ✭✭✭✭✭
    kathandira wrote: »
    The 1% lies within the top 10% of players.

    Ignore that stuff unless you are also in that top 10%. The rest of players will need a Healer for much more content.

    And if you are not on PC, completely ignore such comments since console doesn't have Mods to make the game even easier.

    I play on console and I'm far from the top %1
    You could you know also seek to improve instead of just ignoring and dismissing.
    Challenge is fun to you know.
  • kathandira
    kathandira
    ✭✭✭✭✭
    mobicera wrote: »
    kathandira wrote: »
    The 1% lies within the top 10% of players.

    Ignore that stuff unless you are also in that top 10%. The rest of players will need a Healer for much more content.

    And if you are not on PC, completely ignore such comments since console doesn't have Mods to make the game even easier.

    I play on console and I'm far from the top %1
    You could you know also seek to improve instead of just ignoring and dismissing.
    Challenge is fun to you know.

    Trying to improve is one thing, expecting to compete with PC is masochistic. lol
    PS4-NA. Breton Templar Healer, Bosmer Stamplar, Breton Magplar, Orsimer StamDK, Dunmer MagDK, Khajiit StamNB, Dunmer MagNB, Argonian Warden Tank, Altmer Magsorc
  • mobicera
    mobicera
    ✭✭✭✭✭
    kathandira wrote: »
    mobicera wrote: »
    kathandira wrote: »
    The 1% lies within the top 10% of players.

    Ignore that stuff unless you are also in that top 10%. The rest of players will need a Healer for much more content.

    And if you are not on PC, completely ignore such comments since console doesn't have Mods to make the game even easier.

    I play on console and I'm far from the top %1
    You could you know also seek to improve instead of just ignoring and dismissing.
    Challenge is fun to you know.

    Trying to improve is one thing, expecting to compete with PC is masochistic. lol

    I only play on ps4.
    I main a tank who runs yolna/olo/masters or powerful assault/olo/masters in 4 person, I don't run with healers in 4 person content on either my tanks or my dps.
    This has nothing to do with a competition with pc.
    Yes pc has mods to make it easier, no they are not required.
    Yes I still do this on console, there is nothing masochistic about it.
  • pihlaja
    pihlaja
    ✭✭✭
    mobicera wrote: »
    pihlaja wrote: »
    Thanks, these tips are also quite useful to fine tune my warden to be more useful. :smiley: and I’m levelling a warden tank who thanks for the advice in advance. ;)

    Out of interest, as it seems to always return to the discussion whether the healer is needed or not, what would be the 1% of the content where it is needed? Or what difference in dps between the “healer” and the dd’s would justify running as a true healer boosting the dd’s? :smiley:

    The 1%
    Vmgf hm final boss
    Vsg hm final boss
    Vfv hm final boss
    Could argue vlom hm final as well.

    These 4 can also be done without a "healer" however its going to be considerably more difficult and tricky.
    Even the "healer" in those situations is more of a hybrid healer/dd it's just those require considerably more healing than other 4 person content.
    Everything else 4 person that includes non hm of those a healer isn't really that useful.

    Thanks! I’ve lately spent most of my healer time in vFV, vLoM, vUG and vFL doing achievements (vFV still in the progress), mainly hm’s, no deaths and speeds (separately, no true triples), and I was quite confused about how god-like self heals and damage avoiding skills people need to have to complete some of those without a healer. Most likely totally possible of course. But yeah, I probably could replace at least some of my skills to be a bit more offensive, as it’s more of a full heals, debuffs and buffs setup now (surely some debuffs especially do some damage too, but usually not more than 7k dps).
    Edited by pihlaja on October 21, 2020 2:57PM
  • deviousthevile
    deviousthevile
    ✭✭✭
    Man, you guys make me feel like I need to upgrade my healer lol. She is wearing Sanctuary, Healer and Earthgore at the moment. Guess she is just a relic these days. Maybe I should see if she is scryable yet!
    CP 1220
    Devious The Vile Lv 50 Stamblade
    The Elven Terror Lv 50 PvP Support Healplar
    Kintao Doombringer Lv 50 MagSorc
    Healz Ur Bum Lv 50 Healplar
    Toby the Fat Node Hunter Lv 50 Stamina DK (Farmer)
    Something Disgusting Lv 50 Stamden
    You Hit my Splodey Button Lv 50 Blazing Shield Templar Tank
    Kyo Kane Lv 50 Magblade
    Watch Me Burn Lv 50 MagDK
    R N Geesus Lv 50 Stamblade
    Rampage the Vile Lv 50 Stamblade
    Backslash Playdead Lv 50 Healcro
    Sallidadna of House Vile Lv 50 Stamcro
    Hand of the Night King Lv 50 Magcro
    Fróstβíté Lv 40 Ice Warden
    Bella av Cava Vile Lv 24 MagSorc
    Storc the Orc Stam Sorc Lv 50 StamSorc



  • Glenmorils
    Glenmorils
    ✭✭✭
    Wait, are there seriously people saying you don’t need a healer in most 4man content? Running vet dlc dungeons with pugs without a healer isn’t something I’d like to attempt personally.
  • mobicera
    mobicera
    ✭✭✭✭✭
    Glenmorils wrote: »
    Wait, are there seriously people saying you don’t need a healer in most 4man content? Running vet dlc dungeons with pugs without a healer isn’t something I’d like to attempt personally.

    Yes there are seriously people saying this.
    Yes it is true, no you don't need a healer for vdlc.
    I said nothing about pugs.
    I don't pug vdlc
    I prefer my tanks to support and my dps to have a semblance of a rotation and situational awareness.
  • Glenmorils
    Glenmorils
    ✭✭✭
    mobicera wrote: »
    Glenmorils wrote: »
    Wait, are there seriously people saying you don’t need a healer in most 4man content? Running vet dlc dungeons with pugs without a healer isn’t something I’d like to attempt personally.

    Yes there are seriously people saying this.
    Yes it is true, no you don't need a healer for vdlc.
    I said nothing about pugs.
    I don't pug vdlc
    I prefer my tanks to support and my dps to have a semblance of a rotation and situational awareness.

    That’s great, but the majority of players are going to need healers until they’re competent enough and have a good enough group to run without one (and even then may prefer it.) Healers are unnecessary in some situations for some very good players. That’s not good advice or relevant for a thread asking about healer sets for 4 man content.
  • Ventru7
    Ventru7
    Man, you guys make me feel like I need to upgrade my healer lol. She is wearing Sanctuary, Healer and Earthgore at the moment. Guess she is just a relic these days. Maybe I should see if she is scryable yet!

    Yeah sanctuary is a dead set at this point and ironically they nerfed it last patch for some reason. For OP As a healer main I would use full damage sets in dungeons but if you really wanna go buff set route I suggest roaring or master arc sets depending on your class. Necro can use MA the best and templar/nb/sorc can use roaring and for warden healer honestly not a fan of them in dungeons because of their damage.
  • mobicera
    mobicera
    ✭✭✭✭✭
    Glenmorils wrote: »
    mobicera wrote: »
    Glenmorils wrote: »
    Wait, are there seriously people saying you don’t need a healer in most 4man content? Running vet dlc dungeons with pugs without a healer isn’t something I’d like to attempt personally.

    Yes there are seriously people saying this.
    Yes it is true, no you don't need a healer for vdlc.
    I said nothing about pugs.
    I don't pug vdlc
    I prefer my tanks to support and my dps to have a semblance of a rotation and situational awareness.

    That’s great, but the majority of players are going to need healers until they’re competent enough and have a good enough group to run without one (and even then may prefer it.) Healers are unnecessary in some situations for some very good players. That’s not good advice or relevant for a thread asking about healer sets for 4 man content.

    It really is good advice, if you actually try and take it, instead of assuming I am elitist or the op 1% or some such nonsense.
    I'm just an average player on ps4.
    These things are not hard if you just try.
  • the1andonlyskwex
    the1andonlyskwex
    ✭✭✭✭✭
    ✭✭
    mobicera wrote: »
    Glenmorils wrote: »
    mobicera wrote: »
    Glenmorils wrote: »
    Wait, are there seriously people saying you don’t need a healer in most 4man content? Running vet dlc dungeons with pugs without a healer isn’t something I’d like to attempt personally.

    Yes there are seriously people saying this.
    Yes it is true, no you don't need a healer for vdlc.
    I said nothing about pugs.
    I don't pug vdlc
    I prefer my tanks to support and my dps to have a semblance of a rotation and situational awareness.

    That’s great, but the majority of players are going to need healers until they’re competent enough and have a good enough group to run without one (and even then may prefer it.) Healers are unnecessary in some situations for some very good players. That’s not good advice or relevant for a thread asking about healer sets for 4 man content.

    It really is good advice, if you actually try and take it, instead of assuming I am elitist or the op 1% or some such nonsense.
    I'm just an average player on ps4.
    These things are not hard if you just try.

    Sorry, running vet dungeons without a healer isn't just a matter of "getting better". It requires your whole group to be better, which most people can't really control (especially if they PuG or play with actual friends, instead of an elite guild with skill-based membership requirements).

    That said, I definitely prefer more damage-centric healing builds than "experts" tend to recommend on their websites. The "expert" focus on buffing makes a lot less sense when you're usually running with 2 mediocre DPS in a PuG dungeon, compared to when you're running with 6 top-tier DPS in a trial.

    As for the actual thread topic, I really like using SPC and Overwhelming Surge on my DK healer (with a monster helm that depends on the dungeon). Overwhelming Surge is particularly great for DKs because they need the sustain and tend to be in melee range of enemies more than other healers.

    On my Khajiit Sorc healer I'm running a higher crit build with Combat Physician, Treasure Hunter (which I was planning on replacing with Hollowfang), and Nightflame. Unfortunately, I think the upcoming nerf to crit and huge buff to major courage are going to make that build a lot harder to justify in the future.
    Edited by the1andonlyskwex on October 22, 2020 12:43PM
  • mobicera
    mobicera
    ✭✭✭✭✭
    .
    Edited by mobicera on October 22, 2020 12:53PM
Sign In or Register to comment.