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Another Monster Arms pack lighting bug...

tomofhyrule
tomofhyrule
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FYI Earthgore's Arms pack also has the same light bug that Nerien'eth had where one of its pieces doesn't emit the ambient light.

dsaBTxw.png

The mace, maul, bow, and staff all have an orange ambient light in addition to the red smoke on the item. The shield just has the smoke - it doesn't light up the environment. Notice on the left side of the picture that the tree trunk looks the same with nothing versus with the shield, while having any of the weapons out on the right lights it up.

ZOS fixed the Neri set, so is this also something they can just flick on for a future update?
  • what_the
    what_the
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    Isn't the light effect on the back of the shield?
  • tomofhyrule
    tomofhyrule
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    And it happened again...

    lmBB9Dh.png

    Top: the new Maw set
    Middle: Earthgore
    Bottom: Nerien'eth

    Middle column for each is wearing no monster sets, so that's just the default lighting. The left column for each has only the 1H weapon shown, and the snow/rock/character in each case are lit by the weapon's light. Right column is the shield only, and only the Nerien'eth shows the snow/rock/character lit with the shield ambient light - and that's after they fixed that one. The Earthgore and Maw sets just have the flame/smoke effects on the shield, but the background and character are not lit in any way - compare the light on the snow or the reflections on his armor to the no weapon version in the middle and the lit weapon version on the left. They should have similar reflections to the bottom right pic, but with an orange light instead of blue.

    @ZOS_GinaBruno, sorry to bother, but could you pass this along to the proper team? This is now three monster arms packs in a row missing ambient light, but only the first got fixed. Will the lighting bugs on these other two be fixed as well? Thanks!
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