Antiquarian's Alpine Gallery, a notable house, yet with classic one's stats?

lordneroth
lordneroth
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As much, as I am grateful for a free new, huge house in ESO, what's more in my favourite Nordic style, I must wonder: why so few furnishing slots (even with me being an ESO+ member)?
The house is practically advertised as a place to display all your trophies, etc. and I can't even place my whole collection of the Undaunted trophies, not to mention adding busts, or any other special furnishings.
I was really looking forward to moving my primary residence from Hakkvild's High Hall to this new one, as it really has that Nordic Jarl's long house feel, but for now, I'll have to stay there with 110 special items slots as opposed to 40 for example...
What's more, the Psijic's Villa from Summerset event couple years back, which was also free and equally huge has the same notable class amount of slots in it as the other huge manors, so I hope this is really just an oversight on the devs' part and it'll get fixed soon, so I can move to this beautiful new house and properly settle in. :)
Edited by lordneroth on October 18, 2020 11:16AM
  • Danikat
    Danikat
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    - snip -

    Looks like they are increasing the limit on a one-time basis ... per @Sylvermynx post immediately below.
    Thanks for the information everyone! That's not intended and will be fixed in a future update. Just to confirm: this is designed to be a classic home.

    That doesn't sound like they're increasing the item limit - it sounds like they always intended it to have the current item limits and what they're fixing is making sure it's listed as a classic home everywhere in the game (and in all versions of the UI) rather than some places saying it's a notable home.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • Sylvermynx
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    Danikat wrote: »
    - snip -

    Looks like they are increasing the limit on a one-time basis ... per @Sylvermynx post immediately below.
    Thanks for the information everyone! That's not intended and will be fixed in a future update. Just to confirm: this is designed to be a classic home.

    That doesn't sound like they're increasing the item limit - it sounds like they always intended it to have the current item limits and what they're fixing is making sure it's listed as a classic home everywhere in the game (and in all versions of the UI) rather than some places saying it's a notable home.

    Yep, that's how I read it myself.
  • Spaceisdark
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    Perhaps, when Microsoft completes the acquisition and gets a chance to inspect the technical architecture that ESO rides on, we'll get appropriate item counts in housing. The data storage requirement for player houses can't be THAT steep compared to modern storage technology.
  • Danikat
    Danikat
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    Perhaps, when Microsoft completes the acquisition and gets a chance to inspect the technical architecture that ESO rides on, we'll get appropriate item counts in housing. The data storage requirement for player houses can't be THAT steep compared to modern storage technology.

    I thought the concern was players computers, rather than the servers?

    It might sound weird but it's definitely possible to crash a computer just by putting too many objects in one map in a game. (I found that out the hard way while playing Sims.) And I think if you crash while loading into a house in ESO you're then stuck there because the game will remember that you're in that map and keep trying to load it rather than redirecting you somewhere else.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • virtus753
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    Danikat wrote: »
    Perhaps, when Microsoft completes the acquisition and gets a chance to inspect the technical architecture that ESO rides on, we'll get appropriate item counts in housing. The data storage requirement for player houses can't be THAT steep compared to modern storage technology.

    I thought the concern was players computers, rather than the servers?

    It might sound weird but it's definitely possible to crash a computer just by putting too many objects in one map in a game. (I found that out the hard way while playing Sims.) And I think if you crash while loading into a house in ESO you're then stuck there because the game will remember that you're in that map and keep trying to load it rather than redirecting you somewhere else.

    I believe the devs explicitly mentioned during a live stream that it was consoles (meaning original PS4/Xbox One at the time, iirc) that could not handle higher furnishing limits reliably. So it seems it’s either give PC a measurable advantage over consoles (which I suspect would not be particularly well received by Microsoft or Sony) or limit PCs to what consoles can handle.

    The data storage limitation pertained more to why we can’t have a furnishing bag in the style of the craft bag. They claim there are too many unique furnishings to store in the database without sacrificing performance, whereas there is a smaller number of types of crafting mats.
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