In advance, I guess let me say that I'm not trying to come off as antagonistic. A lot of tone is lost in writing; I promise I'm just trying to be inquisitive at best, and constructive at worst. The truth is, I like the Housing system a lot, and I'm always excited to see it improve and expand. I just want to
try to bring one last bit of attention to the invisible walls inside the first-generation, Homestead-era homes, all the way back from Update 13.
My main house and 'guildhall' is Hunding's Palatial Hall, and has been since the launch of Homestead. It's a house that is
mostly free of invisible walls, which is one of the major reasons why I chose it. There are, obviously, invisible walls blocking me from the island out there, or from entering orbit straight above me--but those, I understand. You don't want me swimming all the way into the deep dark void of Oblivion all the way from Stros M'Kai. Cool, I get it.
It's the interiors, though, that kill me. The upper portions of the house, those 'wells' at the top, are all plagued with invisible walls cramping everything into first person and making it obnoxious to do anything there. Disappointing, and maybe a bit frustrating because there's no indication that these exist
before buying the house, but ultimately, it wasn't (and isn't) the biggest issue facing the game and it was very little of the house's overall area, so, fine. And eventually, I built myself a loft bedroom or two up there anyway.
Fast forward a bit, though. I finally got my fiance into the game (hooray), and she took to Housing pretty quickly. When it came time to pick out a house for herself, though, she discovered the same thing I did. "Wow, you just can't build upward in this game, can you?" (I let her play around on PTS to help with the decision, because it's the only way to accurately gauge these interior invisible walls that the game otherwise never alerts you to until you've already spent the money). It's way more than just Hunding's; she likes a lot of the Breton style homes from Homestead, and a great many of them have the same problem: can't build upward. No loft bedrooms, no little storage attics, etc. She's disheartened, I'm apologetic, nobody wins.
Me, I like Redguard architecture (hence, Hunding's). And I've said since Homstead's release, "If they fix Twin Arches, I will instantly buy it." And every once in a while, I check online to see if anyone else has asked about it, and sure enough, Twin Arches still has the invisible walls, inside and outside, blocking off a solid and sizable portion of the house. Can't get to the roof on the outside, can't build up into that raised area on the inside, etc. I'm glad I check before buying, and I'm glad I know to check
for her before buying, because otherwise, somebody has gotten their heart set on a loft-study-area and then wasted Crowns.
So, my question is: why leave them like this, and for so long? Is there any chance we can finally get a fix for them? We've seen firsthand that you have the power to edit the invisible walls after-the-fact--it was done with Potentate's Retreat, at the very least, to make the hidden cave a bit more explorable. These homes, by contrast, have spent nearly four years in a state that I have to warn friends about, if they're newcomers to the game. And I can't imagine that asking for a loft bedroom or a roof garden in Twin Arches, or an attic/raised storage area inside Gardner House, is some monumental request.
But then, hey, maybe it is, in which case, having that knowledge wouldn't be so bad. Maybe the Homestead-era houses were built by a different team, or older assets, or whatever, and editing them is just innately more difficult by virtue of that--I can't know, but knowing would absolutely be alright.
Again, thanks a ton for the all the work you guys do on the Housing system. I love it, it's great, I'm just trying to figure out why I keep bumping my head on invisible ceilings in older homes, and if, maybe, I can stop doing that. And it'd mean the world if the missus could avoid it entirely.
Wishlists:
Gameplay Wishlist:-Winterhold [In all of its still-standing, pre-sunken, "rivaling Solitude" glory!]
-Frost class/skill line [Wardens count!]
-Unarmed/monk class or skill line
-Polearms/spears skill line [Aedric Spear counts, but...]
-Bound Weapons skill line [Casters should have more than sticks, yeah?]
-More skill lines in general
Housing Wishlist:-Structure pieces, by the thousands! Walls, doors, stairs; everything from every racial/architectural style
-More functional furniture: doors that open/close, portals to travel throughout one home, etc
-"Lairs" or something similar: another separate, instanced space inside of a home
-NPC's: guards and bards, all day
-The Golden Vendor, but able to be placed in homes [Might help with some excess Cyrodiil traffic, maybe?]
-The Luxury Furnisher, but also able to be placed in homes [... Look, homes are huge and I'm tired of them being empty]
-Boat house [Fair Winds absolutely counts!]
-Boat furnishings in general
-Respec/redidication shrines
-Wayshrines [I can just port to a guildmate, I guess, but...]
-Undaunted pledge billboards/Undaunted NPC's
-Crafting writ billboards
-More mount/pet functionality when placed [Pathing counts!]
-Guild bank/store access
-Ability to repair gear at home [If traveling merchants in the middle of nowhere can do it, why can't I?]
-Other, smaller, fun functionality, like farming or mini-games [Tales of Tribute absolutely counts!]
QoL Wishlist:-Text search boxes [Praise Tall Papa, thank you.]
-Item conversion/transmogrification [Outfit stations absolutely count!]
-Previewer/dressing room [Outfit stations absolutely count!]
-Instead of Arms Packs (or in addition to them), just sell me the blasted VFX
-Gear loadouts [Armory system counts!]
-Skill loadouts Armory system counts!
-Cloaks [I know you said no, but I'm not taking it off my list.]