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I just can't do it

dannymcgr81b14_ESO
dannymcgr81b14_ESO
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I've played off and on since beta but I constantly switch classes and as a result I've never been able to get any character to max level. I love the world and the quests but I hate the combat style so much I just can't stick with it. I usually come back each expansion just to see what's new but, try as I may, I just can't find a class I like. Has anyone else had this problem and figured out a solution?
  • FrancisCrawford
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    I've played off and on since beta but I constantly switch classes and as a result I've never been able to get any character to max level. I love the world and the quests but I hate the combat style so much I just can't stick with it. I usually come back each expansion just to see what's new but, try as I may, I just can't find a class I like. Has anyone else had this problem and figured out a solution?

    What do you hate about the combat?

    There are MANY different approaches to combat that all work well enough for questing. You can even play as a thief and avoid 90%+ of all combat. The same is now true of a Stage 4 vampire.

  • idk
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    Adding to what Francis has said, do not delete characters because you can always come back and play one more. The feel of combat is very different once you have all your skills. Besides, leveling itself is very fast.

  • VaranisArano
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    When are you hitting a roadblock?

    Oftentimes, it takes a while for the classes to reach their potential as you level - stamina classes in particular rely on their weapon skills early until you really get the stam morphs for their best skills.


    Or is there something in specific you feel like you are lacking as you level, like AOE, single target damage, self-healing, etc.? Knowing that might help with making suggestions.
    Edited by VaranisArano on October 15, 2020 10:03PM
  • dannymcgr81b14_ESO
    dannymcgr81b14_ESO
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    I think my major problem is, like you said, most of the interesting skills are further down the line. Also, I'm not a big fan of buffs and debuffs. I enjoy a more direct damage approach and so many of the early skills are buffs and debuffs and I just lose interest. I think I just have to face the fact that ESO is not for me and move on. But I'll probably come back for the next expansion if only for a week or two.
  • Radiance
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    I had this problem when I first started I created and deleted my first character countless times although I always knew Magicka Templar was my class bc I am a classic healer, I couldn't decide the race and other aesthetic characteristics. I have a character of each class but always go back to my Temp. I think you just need to make it past lvl 50 bc that first bit is really only a rudimentary introduction to the class, you need to unlock all your skills before you can even learn how to use the class let alone decide whether you like it or not. I have several characters I built around an archetype idea that are max level and I still haven't quite learned how to use properly. Like Sorcerer for instance... That is just not my class despite it consistently being one of the most powerful so I understand to an extent. It is the class I have spent the least amount of time on but still got it maxed out before I decided it's not for me.

    If you simply don't like the games fighting or combat style, I would strongly suggest finding a very new game. I think a majority of veteran players are only still here bc we are addicted and invested too much time to just walk away. ESO is going on year 7 and not even WOW lasted 10 years and that was before MMOs were in such a wide variety. My problem is that I just haven't found a newer alternative that sparks my interest, i think.
  • Lumenn
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    One thing about ESO is you can make a viable build almost out of anything for overland. For me it was the "pressure" to learn weaving/rotations etc since the last(and really only MMO I've played was EQ from launch +10 years or so) it (still) seems so....boring. like a Waltz 1,2,3,4,1,2,3,4. PvP is a bit better(excluding lag) but the point is you can make anything work overland. By the time you finish that you should have a 50(or close) character and then branch out to other areas.
  • Kory
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    I hit a roadblock with my nightblade, as I thought the class was lame compared to DragonKnight. Just decided one day to stick with it, and now it's my favorite character. I made him a werewolf (you talk about direct combat, there's direct combat for you!). Stamina nightblade very fast paste action, it's probably one of the more "difficult" classes to play.

    It's an MMO RPG, as usual your character or your build comes to fruition as you play and level up.
  • dannymcgr81b14_ESO
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    Thanks, everyone! I appreciate the tips and advice.
  • UntilValhalla13
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    Honestly, make a stamplar. Jab jab jab. That's lowkey all you need. XD
  • Aigym_Hlervu
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    Sorry for a wall of text, OP, I write only in order to help you, not to make you bored :).

    I had the same experience with the selection of a class you have, but about 30 years ago - I could not decide what class to choose, video games were something entirely new to me that time while D&D.. Well, to tell you the truth, I have never played it, because it has never been popular in my country. Each time I decided to play a class it became boring to me in some time and, since that were the single player games that time, I had to start everything from the very beginning each time I decided to change the class. That was even more boring, and I asked myself of why that thing ever happens, why am I thrilled to play a class in the beginning and finally get bored each time after such a decision made. In order to solve the riddle, first I realized that I was not aware of what a video game character class was. Warrior, Mage, Rogue, Sorcerer, Nightblade, Dragon Knight, etc. - what is it? I decided to form a definition of the character class as a phenomenon (definition is a complex of features immanent to an object or a phenomenon throughout the process of it's establishment and development). So, later on I understood that character classes were neither social classes nor estates and not even professions. A character's class is a predefined complex of skills and knowledge, a result of a particular course of study which grants a character the ability to perform certain functions within the social division of labour in any system so that a character may specialize in - that was the defintion I made. In other words, game class is a type of education a character acquires. For example, characters with a Sorcerer class/education can have many professions: a healer, a tank, an enchanter, a soldier, a scholar, etc. It's only the matter of certain skills they use, their views, beliefs and.. some economic demands - the benefits of some educational programs in the ESO may be changed from patch to a patch.

    The progress of each class (the progress in certain educational programs) depends on the student's personal attributes - Intellect, Strength, Willpower, Endurance, Personality, etc. Though, it is possible to become a Mage in TES games being of low, say, Intellect level, the progress to a highly intelligent student is always easier and brings more chances to become a skilled mage. A skilled one, but not genius or historically magnificent - such things are defined by fate and we all know many examples of talented amateurs who changed everything because they happened to be in the right place in the right time. Every man can become a soldier, but a sportsman trained from childhood is usually considered to be a better one, likewise as an intelligent pupil who studies chemistry has more chances to become a scientist than, say, a skilled boxer.

    So, having understood it, I asked myself: "What criteria should I choose in order to determine a character class I prefer to play once and for all?" Since that time we had no numerous character slots to create new characters, each character I played was my alter ego in that virtual world - a character with his story, appearance, certain features, dialogues, provided by a game, but all the time it was me in that world since the real life me defined it's words and actions. It was me placed into the circumstances of a fictional world, into an avatar, and all the decision made in such world were based both on my real life personality and the in-game circumstances. So the criteria I chose to define a class to play were my real life attributes and education, my strengths and weaknesses I "transported" into a game. I became a Sorcerer who's powers were based on Enchanting and books, who performed different rituals ;), wrote and read spell scrolls and communicated with forces of the otherworld, who could speak various languages, summon and command creatures of Oblivion, a sorcerer also skilled with ranged weaponry and.. well, some certain skills should always be kept a secret :). I made my choice 20 years ago by the times of TES III and since then I've been absolutely satisfied with it in spite of how well my character class is performed or depicted in a game. Perhaps, your criteria might be different. Don't think that ESO is not for you - it is a great game and everyone can find what they seek here. Perhaps, you might find the way I described useful in order to find your own inner peace :). See you on Nirn, mate!
  • Raideen
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    I understand your issue completely OP. My GF and I come and of often with this game, we often joke its a love/hate relationship. We love many aspects of the game and completely loath others.

    Combat, is one of these. Both of us like traditional ranged classes, like in wow where you have 40 to 50 yards to do damage. "Ranged" classes in ESO are 28 yards, which is for all intents and purposes barely outside of melee. This is one of the huge negatives of "action combat" vs "tab targeting" (which I refer to as "target locking", as this is more accurate). Because you have to actually aim at the target (which itself is fun), ranged are at a huge disadvantage because the farther the target is away, you have to lower your camera more and more (because of the extremely limited zoom) to the point of it being horizontal in order to hit the target. The issue with this of course is that its harder to see ground AOE damaging effects from the mob, which can lead you to dying more.

    We both also HATE weaving and animation cancelling. Its the most awkward playstyle I have ever engaged in. Left mouse button, ability, left mouse button, ability, left mouse button, ability, left mouse button, ability and on and on. It literally physically fatigues both of us. The issue is that because the devs (in their not so infinite wisdom) decided to make this part of the game instead of fixing the issue (animation cancelling was not intended, and is a bug.....well now a "feature"). While this was the inexpensive solution (not needing to hire a seasoned coder to solve the issue), it also makes combat for many folks simply not fun.

    Then there is the issue of constant balance swings that make a set of gear go from best in slot to meh. There is also the issue that end game content is designed around strong builds that require skills from all over the game. I have not come across a class yet where you can play competitively with just class skills. This makes finding a strong build difficult, grindy (grinding out gear set and trying different things). There are a fair amount of people making builds to help the community, but that means you have to end up playing like that person instead of how YOU like to play.

    I just yesterday finally came across a build I might enjoy, that is competitive, does not require too much bar swapping (which always bugs out for me anyway) and I am considering leveling this new class/build. Of course my fear is spending months to level them, grind the gear and skyshards and guild skills etc etc only for ZOS to come in and nerf it in the near future, which I figure will absolutely happen because this build allows for an extremely competitive, yet simple play style.

    I'd like to give some positive, helpful advice but I always end up at the same crossroads, and I think that is that I will simply never like combat in ESO. Its simply not my flavor.

    Ohh...ohhh... actually I did make a build yesterday for a farming character based a little bit on some farming builds. Its a Khajiit character I love to death, but he was made as a stamina bow character (me wanting to play ranged with a bow) and he performed TERRIBLY. TERRIBLE damage. But. He is also a vampire and so he can run super fast while hidden/crouched and I use two sets of gear that make him harder to detect. Believe it or not, my "non" combat farming character is now one of my favorites to play.

    So I dunna, I think with ESO if you dont like combat, you have to find other ways to entertain you. The issue though is all of it at some point will require combat.

    I really wish we could play a class and just use that classes abilities to perform well enough to take on the most challenging content without needing to weave. But I think this is an issue of wishing in one and and pooing in the other and seeing which one fills up first.
  • Aznarb
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    I think my major problem is, like you said, most of the interesting skills are further down the line. Also, I'm not a big fan of buffs and debuffs. I enjoy a more direct damage approach and so many of the early skills are buffs and debuffs and I just lose interest. I think I just have to face the fact that ESO is not for me and move on. But I'll probably come back for the next expansion if only for a week or two.

    Stamplar look like something you will enjoy.
    That basically full direct dmg with a bar almost full of warrior guild skill slotted for the passive 3% bonus dmg.

    Werewolf can work pretty well to for that too.

    And would said all 2h weapon's skill can be used in open world and are all direct damage :
    - Brawler for aoe + shield
    - Uppercut as burst spamable
    - Stamped to get close of target
    - Butcher to finish group of mob faster
    - and last one to get buff and little heal.


    Try to get 1 char CP 160 and gear your char, I swear to you it make a huge difference.

    Once you get CP160, I recommend to look for proc set, they're lot of them with very cool effect than can compliment your vision of your char, ignore meta build for now, you clearly are not in that kind of content yet, just made something who look fun to you.

    For exemple I'm making a full themed Orc-Sorc with 2x 2H Axe (aegis caller main bar and Maesltrom backbar) + Aegis caller for the (Atro proc) + Storm fist monster set (atro hand) and dunno for last, going with Nirn pillar for the breach like earth hitted by thunder (until I find something that fit more).
    PS : If someone can confirm than the Great-Axe of aegis caller set still existe I'll be glad, I start to lose my hair after 2 week of farming T_T

    Their is plenty of cool build like this to do that made the experience even more fun (don't jump on me PvP boy, I speak about PvE !) like ice warden, necro themed, dk poison (stam) or burn (mag), holy templar, furtive thief/assassin, running build (useful to farm ressource node) etc..

    Just have fun with your build and combat while become more pleasant ^^
    It took me a bit to get into it too, I know how you feel, compared to other mmorpg this combat system isn't really great but once used to it, it's not a problem anymore.

    Not every char need to play a competitive build, fun is a big part of the game and many build are possible and good enough to clean 90% of the content.
    My warden and templar healer was full opti when I was doing vTrial hm success almost everyday, now that I've stopped this part of the game I enjoy making fun build, and most of them are totally fine to do the job in all content ^^


    And if after that you still don't have enough fun, then yeah, probably gonna look for something else sadly.


    Edit : correct sentence and made more readable one (I hope so haha :x )
    Edited by Aznarb on October 16, 2020 12:00AM
    [ PC EU ]

    [ Khuram-dar ]
    [ Khajiit ]
    [ Templar - Healer ]
    [Crazy Gatherer & Compulsive Thief]

  • mairwen85
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    @Raideen ranged is max 28 meters, approximately 30 yards. That's quite a distance outside of melee range (max 8 meters / 9 yards). I think you're perhaps confused about how great a distance that is. Have you ever seen a football pitch (soccer)?

    For perspective
    soccer_field_measurements_small.jpg

    In Wow range was 30-40 yards (~28-36 meters) depending on class, melee 6-8 yards (~5.5-7.5 meters). We're talking fairly close in all, aside from the hunter class in wow with the greatest range @ 40 yards. Now factor in the artificial slow down of combat with cooldowns; it only makes sense that when combat becomes free of individual cooldown and resource driven instead, you'd cap that range within a manageable limitation because reactive gameplay has much more import.
    Edited by mairwen85 on October 16, 2020 12:07AM
  • Aigym_Hlervu
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    mairwen85 wrote: »
    ranged is max 28 meters

    35 or 40 meters max depending on the morph chosen. Sorry for interfering.
  • Jpk0012
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    I think the problem is in ESO we level really fast and it outpaces our gear. I really wish gear always stayed the same. I think it chases people away, and is just archaic. Your character is almost worthless from level 41 to CP 159.
  • Raideen
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    mairwen85 wrote: »
    @Raideen ranged is max 28 meters, approximately 30 yards. That's quite a distance outside of melee range (max 8 meters / 9 yards). I think you're perhaps confused about how great a distance that is. Have you ever seen a football pitch (soccer)?

    For perspective
    soccer_field_measurements_small.jpg

    In Wow range was 30-40 yards (~28-36 meters) depending on class, melee 6-8 yards (~5.5-7.5 meters). We're talking fairly close in all, aside from the hunter class in wow with the greatest range @ 40 yards. Now factor in the artificial slow down of combat with cooldowns; it only makes sense that when combat becomes free of individual cooldown and resource driven instead, you'd cap that range within a manageable limitation because reactive gameplay has much more import.


    Players also move at inhuman speeds in game, which makes distance even less relevant.

    Wow's current range is 40 yards for all classes, even hunters. Its been a LOOONG time (over a decade?) since casters had less range and the same amount of time since hunters had 43 yards. Most of the DPS spells are 40 yards.

    But all of that is besides the point. My point is that none of the ranged classes/abilities in ESO feel like traditional ranged classes, due to the limited range. Which as I said is understandable based on action combat, but that is one of the negative aspects of action combat (along with healing the wrong team member because they ran in front of you at the last moment).

    If you log into wow, or SWTOR and attack at maximum range, you definitely get a sense of playing a ranged class. In eso everything feels like its closer combat. I mean even the playfield for most encounters is on the smaller scale.



  • barney2525
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    I've played off and on since beta but I constantly switch classes and as a result I've never been able to get any character to max level. I love the world and the quests but I hate the combat style so much I just can't stick with it. I usually come back each expansion just to see what's new but, try as I may, I just can't find a class I like. Has anyone else had this problem and figured out a solution?

    I change characters so often it is ridiculous, but I have got one (my crafter) to max just because I wanted max crafting, and have one other templar at max (to do surveys and treasure maps).

    I have recently (as in the past week) found a class I have tried multiple times and did not like, has had recent changes that really make it fun. Stam DK 2H/2H. Buff blade before attack, 2H charge hitting as an AoE, Stonefist hits as Aoe and then gives 3 single target hits, the last of which knocks the target down (IF it isn't already dead ). I put 2H on back bar just to put other skills I want to see the morph of and want to try later, but been having a lot of fun with this. Using Imperial for HP have not had any issue with sustain, got vigor also.

    Skipped the tutorial, made some level 1 gear, sent character to outfitter so it would 'look' good, went straight to wailing prison, running the main quest and alliance/fighters/mage quests as it was designed, since furthest I ever got was into coldharbor. Never finished before. However, I am also doing a lot of achievement stuff on the way - fishing, learning craft traits, stealing stuff etc. This keeps the character from the rut of feeling I constantly 'need' to keep doing the next quest in line. (Ended up having to do the Tharn Elseyr prelude because I picked up the quest from the messenger, and later found that after rescuing Tharn the imp did not trigger. Apparently since I already had a quest open with Tharn it would not give me another with him. )

    Really is a Lot of fun. Currently at 22, and haven't even used crafted sets on him yet. (Which I generally start putting on my characters at 16 or so)

    Lay out a plan and find a character you have fun with

    IMHO

    :#
    Edited by barney2525 on October 16, 2020 4:31AM
  • Eiregirl
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    I played WOW from launch and still play after 15 years. I have also played ESO since launch and I really enjoy playing ESO even with the performance issues and long load screens. I have 2 characters of each class and most of those max level.

    I have seen lots of people complain about the combat style in ESO but like many others I like this style of combat over other games I play but I do not consider any of them bad just different. If every game was played the same it would not be as much fun to play different games.

    At the end of the day if you really do not enjoy the game as a whole then check out other games you think you might enjoy but keep coming back and it will grow on you.
  • mairwen85
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    mairwen85 wrote: »
    ranged is max 28 meters

    35 or 40 meters max depending on the morph chosen. Sorry for interfering.

    There we go, @Raideen -- equivalent range to WoW :smiley: 35-40 meters = ~38-44 yards :wink: (when using bow)

    Thanks for the bow user edge case correction, Cygemai_Hlervu.
    Wow's current range is 40 yards for all classes, even hunters. Its been a LOOONG time (over a decade?) since casters had less range and the same amount of time since hunters had 43 yards. Most of the DPS spells are 40 yards.

    Edited by mairwen85 on October 16, 2020 8:53AM
  • Raideen
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    mairwen85 wrote: »
    mairwen85 wrote: »
    ranged is max 28 meters

    35 or 40 meters max depending on the morph chosen. Sorry for interfering.

    There we go, @Raideen -- equivalent range to WoW :smiley: 35-40 meters = ~38-44 yards :wink: (when using bow)

    Thanks for the bow user edge case correction, Cygemai_Hlervu.
    Wow's current range is 40 yards for all classes, even hunters. Its been a LOOONG time (over a decade?) since casters had less range and the same amount of time since hunters had 43 yards. Most of the DPS spells are 40 yards.

    For the bow, and only ONE attack. That is not even REMOTELY the same as EVERY RANGED CLASS having 40 yards or more on their spells in wow. Not even remotely close.

    Then consider that the bow itself is only strong on specific builds, but by itself is not up to the challenge of trial or even vet content, then we are back to the situation I described. ESO does not feel like it has ranged classes. Not like other MMO's who established what "range" is in an MMO.

    Edited by Raideen on October 16, 2020 5:23PM
  • Iarao
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    I think my major problem is, like you said, most of the interesting skills are further down the line. Also, I'm not a big fan of buffs and debuffs. I enjoy a more direct damage approach and so many of the early skills are buffs and debuffs and I just lose interest. I think I just have to face the fact that ESO is not for me and move on. But I'll probably come back for the next expansion if only for a week or two.

    have you tried something by alcasthq.com?
  • Iarao
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    maybe you should first determine whether you like melee or ranged fighting. but no matter what, you DO have to stick with it for a while to get the points to spend to level your abilities. maybe join a guild so they can help you out some.
  • mairwen85
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    Raideen wrote: »
    mairwen85 wrote: »
    mairwen85 wrote: »
    ranged is max 28 meters

    35 or 40 meters max depending on the morph chosen. Sorry for interfering.

    There we go, @Raideen -- equivalent range to WoW :smiley: 35-40 meters = ~38-44 yards :wink: (when using bow)

    Thanks for the bow user edge case correction, Cygemai_Hlervu.
    Wow's current range is 40 yards for all classes, even hunters. Its been a LOOONG time (over a decade?) since casters had less range and the same amount of time since hunters had 43 yards. Most of the DPS spells are 40 yards.

    For the bow, and only ONE attack. That is not even REMOTELY the same as EVERY RANGED CLASS having 40 yards or more on their spells in wow. Not even remotely close.

    Then consider that the bow itself is only strong on specific builds, but by itself is not up to the challenge of trial or even vet content, then we are back to the situation I described. ESO does not feel like it has ranged classes. Not like other MMO's who established what "range" is in an MMO.

    I did call it a single edge case in this game (and I would have hoped the emojis would give away the tongue-in-cheek attitude)--and we already discussed why the limitation on range exists in ESO for the greater part. Therein lies the issue, people comparing what ESO is to what ESO isn't. There is some common ground, naturally, but from a combat perspective in comparison to the MMOs you refer to, ESO is unique, and with that comes changing expectations. I see what you're saying about range in game x or game y vs range in ESO, but it isn't relevant because ESO isn't game x or y, and is not trying to be in any way with how its combat is designed. Its a moot argument. In fact the only thing we can pull from that argument is that the combat system will never match up to expectation where the player wants that combat they had in game x or y. It's like eating an apple and expecting it to taste like cherries. WoW and its many, many clones, didn't establish what range is in an MMO, WoW established what range is in WoW--that others copied is inconsequential, arguable a tactic to poach players easily from one game to another, or a baked in setting or engine configuration(?); innovation comes from challenging expectations. Now I admit, ESO combat isn't the most innovative on the market, but it isn't WoW. If a player can't get to grips with that, or can't enjoy it because of what it is not, the answer is simply that they never will, and therefor any game that instead follows that tried and tested system would be better for them individually.

    Edited by mairwen85 on October 17, 2020 12:21AM
  • Raideen
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    mairwen85 wrote: »
    Raideen wrote: »
    mairwen85 wrote: »
    mairwen85 wrote: »
    ranged is max 28 meters

    35 or 40 meters max depending on the morph chosen. Sorry for interfering.

    There we go, @Raideen -- equivalent range to WoW :smiley: 35-40 meters = ~38-44 yards :wink: (when using bow)

    Thanks for the bow user edge case correction, Cygemai_Hlervu.
    Wow's current range is 40 yards for all classes, even hunters. Its been a LOOONG time (over a decade?) since casters had less range and the same amount of time since hunters had 43 yards. Most of the DPS spells are 40 yards.

    For the bow, and only ONE attack. That is not even REMOTELY the same as EVERY RANGED CLASS having 40 yards or more on their spells in wow. Not even remotely close.

    Then consider that the bow itself is only strong on specific builds, but by itself is not up to the challenge of trial or even vet content, then we are back to the situation I described. ESO does not feel like it has ranged classes. Not like other MMO's who established what "range" is in an MMO.

    I did call it a single edge case in this game (and I would have hoped the emojis would give away the tongue-in-cheek attitude)--and we already discussed why the limitation on range exists in ESO for the greater part. Therein lies the issue, people comparing what ESO is to what ESO isn't. There is some common ground, naturally, but from a combat perspective in comparison to the MMOs you refer to, ESO is unique, and with that comes changing expectations. I see what you're saying about range in game x or game y vs range in ESO, but it isn't relevant because ESO isn't game x or y, and is not trying to be in any way with how its combat is designed. Its a moot argument. In fact the only thing we can pull from that argument is that the combat system will never match up to expectation where the player wants that combat they had in game x or y.

    But its not moot. The point of this thread is discussing not finding happiness in the combat. I purchased the game thinking I could play a ranged class like I have experienced in other games, but that is false. I understand action combat is different than tab targeting, but action combat comes with some serious limitations, that in my opinion, do not measure up to the standard of play you can get with tab targeting. The combat system here, frankly is wonky and not intuitive. It does not communicate well at all with the player. The UI feedback and spell feedback is poor at best. I cant count the amount of times I have died to literally nothing. I mean nothing. I mean sure SOMETHING happened, but nothing was communicated to me on the playfield or in the UI. It was just alive then dead. I have low MS and a stellar PC and fiber internet, I should not die if there is no damage reticle under me in pve, not instant dead. This happens to my GF as well and many others I have talked to in game. And these are on toons that have 20K plus resistance, 21k health and I am still getting one shot by things I dont even see coming.

    But back to the OP. I am simply sharing my experiences as the OP is. This should be useful for developer feedback. I have played this game on and off for about 3 years now and I am just now starting to find builds that I enjoy. I feel the OP's pain in a very real way. My GF feels the same in fact she is getting extremely frustrated because she is collecting gear based on popular builds, building her bars and character the same way and not seeing results. Part of it is weaving/animation cancelling, we both DETEST it and knowing that it was not part of the original design but instead made part of the "game" not because of smart design decisions, but for a lack of wanting to spend the money to fix the issue just makes it that much worse.

  • Aigym_Hlervu
    Aigym_Hlervu
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    mairwen85 wrote: »
    It's like eating an apple and expecting it to taste like cherries
    Not that groundless expectations, actually, these days :p..



  • LashanW
    LashanW
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    Raideen wrote: »
    I cant count the amount of times I have died to literally nothing. I mean nothing. I mean sure SOMETHING happened, but nothing was communicated to me on the playfield or in the UI. It was just alive then dead. I have low MS and a stellar PC and fiber internet, I should not die if there is no damage reticle under me in pve, not instant dead. This happens to my GF as well and many others I have talked to in game. And these are on toons that have 20K plus resistance, 21k health and I am still getting one shot by things I dont even see coming.
    If you are interested in understanding why you died, always read the death recap. Google the abilities you see there if you are really curious.

    There is only one place where I get oneshotted by things I don't even see coming, that is PvP. Desync in pvp makes me re-evaluate my decisions in life. Still, death recap usually say what abilities / mechanics killed me.
    ---No longer active in ESO---
    Platform: PC-EU
    CP: 2500+
    Trial Achievements
    Godslayer, Gryphon Heart, Tick-Tock Tormentor, Immortal Redeemer, Dro-m'Athra Destroyer, vMoL no death

    Arena Achievements
    vMA Flawless, vVH Spirit Slayer

    DLC Dungeon Trifectas
    Scalecaller Peak, Fang Lair, Depths of Malatar, Icereach
  • wishlist14
    wishlist14
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    I have played a few rpgmmos and what I found is that most people tend to lean towards a certain style of play, a certain role,class and even a certain race...that they prefer above all others. It is why we use the term ' main'. My main character is khajiit stamina nightblade cos i love sneaky assasin type characters that use bows and daggers BUT i always have veered towards casters and ive always loved mages or magicka users and staff users/robe wearers..

    1. Look at all your characters and pick out the ones that stood out to you most...the ones you enjoyed the most
    2. Do you prefer casters/ magick users or weapon wielding/stamina characters?
    3. If you imagine your ideal character in your head and then try to build it on eso with the tools available you might just get there. I feel you are getting lost in the choices rather than your inability to enjoy the combat. Having too many choices can be overwhelming at first.
    4. I say this because i too struggled at first with my character choices...i had no idea what i wanted to play nor what i'd be best at playing. I was focused too much on being strong and powerful and not enough on having fun and experimenting, taking my time, asking some questions and enjoying the journey really.
    5. It really helps if you work on levelling your skills so you can see their full potential. There are some amazing guides out there for beginners and beyond. I highly recomment Alcast HQ .. Alcast is the guiding light of eso he really is and his beginner guides are spectacular. He has gear guides, rotations, builds etc etc ..Visit his website it will change your eso experience.
    6. Please dont quit, i too was like you once, and now have 14 level 50s and i love them all...i just took my time to enjoy as many classes as i could. I picked a main at first and focused on her but now i play what i feel like when i feel like it and they all have different roles..one is my crafter thief/assasin, other is my necro trials and dungeons heroine, my other one is my tanky nord who runs my Alpine antiquities lodge lol....the list goes on...i love them all.
    7. Eso is an amazing game that only gets better the longer you play it. Please give it a chance...it's such a fun game with plenty of things to do and people to meet.
    8. Also you have the option to join a guild that helps beginners and where you can make lots of friends. We have guild finder now. It's upto you. The sky's the limit.😊😊😊
    Edited by wishlist14 on October 17, 2020 12:16PM
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