The problem of immensely high pressure or high burst proc sets in PVP is that these
.Can be stacked
.Cost little to no resources invested and can be reapplied with no penalty to the wearer but a large investment to the recipient to cleanse/counter
.Can be synchronized to do the heavy lifting
The introduction of Mythic items revealed a dev power, the power to limit equipped item types regardless of slot.
So, Just like Mythics they should limit Proc sets to only 1 at a time.
You could have builds limited to
.1 monster set
.1 proc set (only counted if 5 pieces worn)
.1 mythic
.1 arena weapon
.1 or 2 buff/active stat set.
Secondarily more Proc sets should employ the "building ramping stacks" mechanic making the sets only strong with sustained engagement in combat instead of instant and up front.
Some sets could employ Kiss Curse mechanics, for instance "Vicecanon of Venom, Douse your weapons in a Deadly neuro toxin Dealing X poison damage over X seconds, after X seconds succumb to the residual poison on the weapon taking X damage and Minor X for X seconds.
This removes the ability of already DoT heavy builds stacking even more DoTs (basically free bar slots).
That would simplify the devs job of balance since they don't have to factor procs lining up either Deliberately or via RNG and they don't have to factor in that proc damage is FREE damage helping them balance resource management too, this means that they could also re tune the proc sets damage making more of them viable in PvE also similar to Reliquen.
*Genuine discussion, but Grabs popcorn ready for the string of haters*
Edited by Lapin_Logic on October 16, 2020 6:13AM